Hook and Chance
Hook and Chance
Hook and Chance
Never Tell a Story Without a Ticking Clock
47 minutes Posted Feb 8, 2021 at 12:00 pm.
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Keep your games moving in exciting directions with this powerful storytelling tool.

If you want a tested method for engaging the table with stories, the ticking clock is invaluable. When used well, you avoid those meandering five session detours from the wicked adventure idea you created for your table.

First we go to the Strategy Stateroom, where we go through some considerations when putting a ticking clock in your games. What type of clock is best for your situation? How are you tracking the timeline? What happens when they don't beat the clock? How are you going to communicate it to your table?

Then we head to Griffon Street Market, where we talk about a new tool that makes your life as a DM much easier! Do you have more campaign ideas than prep time? Of course you do! Does your party have a peculiar knack for going that one place you’d least expect? Of course they do! Want over 1400 box texts, from places, monsters, items and spells to drop into your games? dScryb has seasoned writers creating this for your table. One of our favorite bits is that dScryb is a proud community partner of Safer Spaces, a 2S-LGBTQ+ Workplace Training & Inclusion organization. Safer Spaces played a foundational role in forming dScryb’s writing policy.

Check it out at dscryb.com and use the coupon code "hook" to save 10%.

Then we hop over to Tymora's Tavern, where we each provide a plot hook, to see if the other can come up with a ticking clock that adds to it. We pull the adventure hooks from the d/100 subreddit, and while we can't say all the ticking clocks were great, we can say that some of them were very bad.