High Resolution: inside the video games industry
High Resolution: inside the video games industry
Byteside
An interview show taking you behind the scenes of the latest games and esports.Hosted by Seamus Byrne, Australian journalist - columnist for The Australian Financial Review, contributor to The Esports Observer, and formerly of CNET & Gizmodo. Our GDPR privacy policy was updated on August 8, 2022. Visit acast.com/privacy for more information.
Cult of the Lamb: where did this wonderfully creepy game come from? | Interview with Julian Winton (Massive Monster)
Cult of the Lamb is yet another Aussie success story, having already welcomed more than a million cultists into its flock. Julian Winton, the Creative Director of the game, shares how Cult of the Lamb went through multiple iterations before settling on the satisfying gameplay we see today. Join us for an entertaining chat about the highs and lows of game development - no sacrifice required!Follow Julian Winton on Twitter: https://twitter.com/JulianWilton_Follow Byteside on Twitter: https://twitter.com/bytesideFollow Chris Button on Twitter: https://twitter.com/BibbyBhoy Our GDPR privacy policy was updated on August 8, 2022. Visit acast.com/privacy for more information.
Sep 5, 2022
29 min
What are the best games of 2022 so far?
There are already many strong entries for the best game of 2022. Edmond Tran and Emily Spindler from GamesHub join Byteside's Chris Button to discuss the year in games so far. Elden Ring, Horizon Forbidden West, and Fire Emblem Warriors: Three Hopes headline a selection of worthy contenders.Read the GamesHub best games of 2022 (so far) article: https://www.gameshub.com/news/features/best-games-of-2022-so-far-pc-ps5-xbox-nintendo-switch-mobile-23864/Follow Edmond Tran on Twitter: https://twitter.com/EdmondTranFollow Emily Spindler on Twitter: https://twitter.com/Sagef0xxFollow Byteside on Twitter: https://twitter.com/bytesideFollow Chris Button on Twitter: https://twitter.com/BibbyBhoy Our GDPR privacy policy was updated on August 8, 2022. Visit acast.com/privacy for more information.
Jul 26, 2022
42 min
Rogue Legacy 2: the story behind the roguelike hit | Teddy Lee (Cellar Door Games)
Rogue Legacy walked so Hades could run. Now, nearly 10 years after the original, Rogue Legacy 2 is another shining example of the highly replayable roguelike genre.Cellar Door Games co-founder and designer Teddy Lee joins High Resolution to detail the tricky path to capturing success a second time.From finding popularity with Rogue Legacy, the commercial struggles of the studio's follow-up in Full Metal Furies, to the surprisingly emotional Early Access journey of Rogue Legacy 2, Lee explains it all.Also, there's a little discussion about the studio's early Flash games, including Don't Shit Your Pants, a game we've all played IRL at some point in our lives.To keep up to date with High Resolution, follow the podcast and subscribe to Byteside’s twice-weekly newsletter examining all things tech, digital culture, and video games: https://newsletter.byteside.com/Articles referenced: https://www.destructoid.com/why-is-rogue-legacys-follow-up-considered-a-pretty-massive-failure/https://www.digitaltrends.com/gaming/rogue-legacy-2-early-access-takeaways/Follow Byteside on Twitter: https://twitter.com/bytesideFollow Chris Button on Twitter: https://twitter.com/BibbyBhoy Our GDPR privacy policy was updated on August 8, 2022. Visit acast.com/privacy for more information.
Jun 21, 2022
45 min
Inside Australia's fastest-growing studio & Conan Chop Chop | Kim Forrest & Jeff Wong (Mighty Kingdom)
Mighty Kingdom recently launched Conan Chop Chop, a chaotic rogue-lite that transforms the typically adult-focused Conan the Barbarian franchise into a more family-friendly cartoon outing. Hear from Kim "Kimbo" Forrest, studio creative director, and Jeff Wong, producer, as they discuss the sometimes challenging development of a game announced on April Fool's Day some years ago. It turns out that game development can be about the friends you make along the way!To keep up to date with High Resolution, follow the podcast and subscribe to Byteside's twice-weekly newsletter examining all things tech, digital culture, and video games.Follow Byteside on Twitter: https://twitter.com/bytesideFollow Chris Button on Twitter: https://twitter.com/BibbyBhoy Our GDPR privacy policy was updated on August 8, 2022. Visit acast.com/privacy for more information.
May 12, 2022
57 min
How to create a culturally diverse and cosy farming game | Amanda Schofield (Studio Drydock)
Made by Studio Drydock, a remote team founded by former EA developers, Wylde Flowers is a cosy life and farming sim with a witchy twist. It launched via Apple Arcade earlier this year and has since become one of the top games on the subscription service ahead of its upcoming PC and Nintendo Switch release. In Wylde Flowers, you play as Tara, who moves to a charming rural island to help out her grandma and the family farm. However, she discovers not everything is as it seems...Amanda Schofield, Studio Drydock co-founder and creative director on Wylde Flowers, joins High Resolution to discuss her time working on The Sims franchise, the challenges of founding a remote studio, and what goes into making diverse characters.To keep up to date with High Resolution, follow the podcast and subscribe to Byteside's twice-weekly newsletter examining all things tech, digital culture, and video games.Follow Byteside on Twitter: https://twitter.com/bytesideFollow Chris Button on Twitter: https://twitter.com/BibbyBhoy Our GDPR privacy policy was updated on August 8, 2022. Visit acast.com/privacy for more information.
Apr 13, 2022
54 min
Hi Rez is back!
Chris Button takes the reins from Seamus Byrne to prepare for a fresh new look at how videogames are made and the industry's wider cultural impact. Get ready for new episodes of High Resolution soon featuring guests from across the videogame industry, locally and abroad!In the meantime, subscribe to Byteside's twice-weekly newsletter examining all things tech, digital culture, and video games.Follow Byteside on Twitter: https://twitter.com/bytesideFollow Chris Button on Twitter: https://twitter.com/BibbyBhoyFollow Seamus Byrne on Twitter: https://twitter.com/seamus Our GDPR privacy policy was updated on August 8, 2022. Visit acast.com/privacy for more information.
Apr 7, 2022
3 min
The end of the beginning - get the Byteside podcast
We're wrapping up the show to consolidate the Byteside podcast network into our core show, Byteside!Search 'Byteside' in your podcast app or hit the relevant link below to add it to your app of choice:Pocket Casts: https://pca.st/itunes/1482077503Overcast: https://itunes.apple.com/us/app/overcast-podcast-player/id888422857Apple Podcasts: https://podcasts.apple.com/podcast/id1482077503Google Podcasts: https://podcasts.google.com/feed/aHR0cHM6Ly9mZWVkcy5hY2FzdC5jb20vcHVibGljL3Nob3dzLzA0NzA5ZTVkLWU0ZTQtNDk0Ny1hYmNmLTYyZDM3MmIyZTFiNgSpotify: https://open.spotify.com/show/43tUBmO4DknkGbd4Hw9dlbRSS: https://rss.acast.com/bytesideAnd get loads more written content at byteside.com.Thanks so much for tuning into the show – we've got a lot more in store, but all distilled into the one true podcast feed... Byteside. Our GDPR privacy policy was updated on August 8, 2022. Visit acast.com/privacy for more information.
Jul 16, 2021
3 min
E3 2021 hype with Kosta Andreadis
From the early announcements to the unknowns, Seamus and Kosta explore the E3 virtual experience and what's getting us excited for games in the year ahead. Playstation, Xbox, Indies, and more, we look at where the hype is justified and where it's... all hype. Will Xbox and Bethesda joining up this year be good or bad? Will Devolver be as crazy as ever? And does the Ratchet & Clank release set a new high bar for what we need to see to make something feel truly 'next gen'?Check out all the AusGamers coverage here:https://www.ausgamers.comFind Kosta on the tweets here:https://twitter.com/toadovskyvvrAbGwAvz1RXqEd6e9h Our GDPR privacy policy was updated on August 8, 2022. Visit acast.com/privacy for more information.
Jun 11, 2021
47 min
Diablo Immortal interview: heavy metal PVP on your mobile
Seamus talks to two of the lead developers on Diablo Immortal – Scott Shicoff, Principal Game Designer, and Kris Zierhut, Senior System Designer – about building an intricate, hardcore PVP system into the game. We explore how the Cycle of Strife works, how the game is being treated like an MMO, the style of play you can expect across PVE and PVP, and how they're going to approach class balance and other critical aspects for this experience. And, ultimately, just how much it means if you become the Immortal Leader. Our GDPR privacy policy was updated on August 8, 2022. Visit acast.com/privacy for more information.
May 31, 2021
22 min
Deconstucteam interview on 'Essays on Empathy'
Seamus talks to Jordi de Paco on the release of 'Essays on Empathy' and what it means to release a compilation of ten short-form narrative game experiences. A fun chat that digs deep into our need for shorter games and why sometimes a development team needs to take a big reset to remember why they love making games.You can find Essays on Empathy at Steam right here: https://store.steampowered.com/app/1586880/Essays_on_Empathy/ Our GDPR privacy policy was updated on August 8, 2022. Visit acast.com/privacy for more information.
May 30, 2021
22 min
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