Hidden By Design
Hidden By Design
Hidden By Design
We believe that the best and most pleasurable design, is the design that you dont see, the design that is hidden, and works without you noticing.
Figure Ground
Figure ground is a funny thing. In essence, it simply mean "forground and background" which should be pretty obvious to have. However, what its all about is how the forground and background of anything plays together, so that you as a designer can use the mechanics of this to your advange. A lot of people think of figure ground as something that is only for visuals, but in reality, it is for everything that you design. So, sit down, and listen, learn and become smarter as we go through all of the things you should be aware of when designing and how to take advange of figure ground. You will learnWhat Figure Ground isThat figure ground is more than what the eye can seeWhen do we learn it as humansWhere can you use this when designingThis is the last episode of the season, but we are going to return in the fall with some brand new episodes.
Apr 22, 2025
29 min
Friction
Recently, I wanted a cup of coffee from a coffee machine. I put my cup roughly where I believed that the coffee would come out, I then pressed the coffee I wanted, and then waited.. and waited.. and waited.. then looked at the panel, and found out that it asked me "Are you sure you want coffee?" .. I clicked yes.. and 40 seconds later I had my coffee. This is an example of poorly placed friction. In this episode we are discussing the 3 categories of Friction Interaction friction Cognitive friction Emotional friction You wil learn what they are, and how to use them
Feb 5, 2025
44 min
Prototyping
Prototyping is the art of creating early models to test ideas, emotions, and processes. To make it easier we have split it into three main types: Bassive prototypes (like mood boards or soundscapes), Business prototypes (minimum viable products for market testing) Interactive prototypes (hands-on user interactions). On of the main benefits of Prototypes testing, is that you get earyl understanding and you can iterate and refine concepts before committing resources. Overall making the whole thing a bit cheaper to develop. We also talk about seeking truth in feedback, where one easy method is asking what to change and why. Data collected through prototyping becomes valuable only when analyzed and understood. Prototypes save time, validate ideas, and turn creative concepts into polished, functional designs. In this episode you will learn What a prototype is, and what different flavours they come in When and what to use prototypes on How to listen to feedback and understand How to collect and use data Resources The lean startup - Eric Ries (yep, I looked it up :) ) How to win friends and influence people - Dale Carnegie
Dec 31, 2024
38 min
Audio Mini 3 - Sound Effects
The worlds WORST Chewbacca sound effect is in this episode. If you never heard about Diegetic and Non-Diegetic sound effect, you are not alone, but after listening to this episode, you will know what it is. And you will know how bad Thorbjørn is at saying.. Dialec.. Diaga.. Diegetic! We are going through movies, games and a lot of other things in this episode, and applying the knowledge that Martin is giving us. You will learn What a a sound effect is, different types Why use sfx? What is the benefits? SFX in the context of design - how we get there Emotion References The Gunfighter I Hate Fairyland - Comic Book How to Sound Design Your Life
Dec 11, 2024
55 min
Audio Mini 2 - Music
A composer is a person that decides how you should feel, and then, makes you feel that. Sounds familiar? In this episode we are doing something that we dont do often, interview a person, and this person is Michael Coltham a composer whos box, is bigger than Martins! Michael tells us all about how he works as a composer, what the process of creating a new composition is, which is not unlike Design Thinking, and how the itterative process of creating a new piece. In this episode we get all around the topic from music to support your brand, music for film, Dynamic music for games and the list goes on. I promise that there is a lot of learning for you in this episode of Hidden By Design. In this episode, you will learn What a composer is Why should you use music in your production Music in context of design Resources If you want to get a hold of Michael, here is how you do this Black Lab Music - website: https://www.blacklabmusic.co.uk/ Here's his Spotify: https://open.spotify.com/artist/5T664fmEeBDgjy6BbfXYJd?si=c_0LzxN9T0eDOoXCjdXAcg You can find and follow Michael Coltham on Linkedin: https://www.linkedin.com/in/michaelcoltham/
Nov 20, 2024
45 min
Audio Mini 1 - Voice Over
"This is Dave's printers. I'm not here at the minute. Please phone me back, see you later." If you want to hear Martin fail at making an example of a bad voiceover, this is the episode. Even trying to do a bad job, he does great! In this episode, we are learning what voiceover is, and how it is VERY much design, the preperation, the understanding and the performance. In this episode, which is the first of a 3 part miniseries about Audio, we dive into voice over, what it is, and how it ties to Design. A voice actor is designing the appropriate piece of voiceover for the context it will be used in, the audience that its for and the effect we want it to have. Also, if you listen closely, you will hear, that I am not following Martins advice of drinking enough water, so my voice becomes more and more dry in the episode. You will learn What voiceover is and genres of voiceover Why use voiceover / benefits VO in the context of design - how we get there Emotion Resources Emotional Design How emotions makes you do Identifying Bad Designs
Oct 23, 2024
41 min
Jobs to be done
What is a problem statement really, and is it really nessecary? (Yes it is ;) ) "Job to be done" is a tool to help you really understand the problem and stay focused on the problem rather than on the solution. Thinking of the good old phrase "Fall in love with the problem, not the solution", job to be done is here to help you keep your love for the problem strong. This episode is the first episode where we take a specific tool for doing and understanding design and investigate and try to explain it. The jobs to be done tool, have 3 elements Its stable, and does not change over time. It have no geographical boundaries.  It is solution agnostic. Anyways, listen to the episode, where we explain what this actually means. Resources The free book - Job to be done Episode about Intuitive Design
Oct 2, 2024
35 min
Postels Law
Postels law, also known as the "Robustness principle" originally comes from the development and ideas of how the internet should be designed. The TCP (Transmission Control Protocol) was designed with the following sentence as a central point "be conservative in what you do, be liberal in what you accept from others". How is this related to design you might ask? Well, really simple, because this can be directly applied to how you should think about design. Think about an input field and how it should be conservative in what it shows. There should be a field, there should be a small explanation on what is expected in the field (email), and an example in the field helping the user ([email protected]) This should make sure that the user have a clear understanding of what is expected, and the context of the situation. However, once the user starts using it, the input field should accept that the user might make some mistakes. This could be the situation where the user is copy/pasting the email from another loaction, and there is a space at the end of the email. There is no emails that end with a space, (or starts with a space) but instead of just throwing an error in the direction of the user, we should silently understand that the space is not a valid charater and remove it, and handle the situation without bothering the user. And this does not only apply to UI design, which is often used as an example on where to use this, but also when you are working with UX. Here we are back to the basics that we talked about in the episode "What is Design" where we talked about the importance of understanding that the actor (our user) makes decisions in an environment (the context) and that we have to design our solution (object) in a way that caters for that. In the end, we know what we want the user to do, but we accept that there is a high chance that they will do something different (and something that could be considered an error) and we have to help them recover from these actions. Give this episode a listen, its good ! You will learn Who Jon Postel is What Postels law is How to apply Postels law References Die Antwoord Nudging What is design
Sep 11, 2024
28 min
Von Restorff Effect
Do you rember that party you attended, where there was this one person who was really funny, and was the center of attention, and said so many funny things. And then, do you remember other conversations that was happening that night? It likely that you wont. And the reason, can be found in the Von Restorff Effect. The things that stand out, is what you remember. In this episode of Midden By Design, Martin and Thorbjørn is talking about the Von Restorff effect, what it is, and just as important what it is not. In this episode you will learn What Focal point and the Von Restorff Effect are different How Context is everything when it comes to Von Restorff Effect How to use the Von Restorff effect to remember better That Focal point and Von Restorff Effect play an important role in racism References Effectiviology.com - Von Restorff Isolation Effect Lawsofux.com - Von Restorff Effect The behaviours agency - The Von Restorff Effect UX tweak - Von Restorff Effect coglode.com - Von Restorff Effect springer.com - Von Restorff Effect http://web.archive.org/web/20210110132534/https:/www.utsa.edu/mind/von_restorff_translation.htm
Aug 21, 2024
37 min
Business and Design
Im not a businessman, I dont sell out, I am a designer! I believe that this is a pretty common mindset, and also a really healthy one. But.. and yes, there is a but. If you do not make money, you are not free to create and share the good in this world. Further more, since everyone else in the world is also using the same concept of money, then when you are designing, this have a huge impact on the things that you do. But, how can I use this as a designer you might ask? Well, I have some good news for you! In this episode of Hidden By Desing we talk about the ways that business influence design, and how it is impacting the decisions you make as a designer. Amongst other things, we talk about the difference between "I make money so that I can create value to the user" and "I create value to the user, so that I can make money" and how the difference in this mindset can influence the way that you think and design. You will learn How business influence design What should you think about when designing Why it's necessary to understand the business when designing How to apply business when designing
Jul 24, 2024
54 min
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