
In this episode, Hujraat decides to take a break from 5th Edition Dungeons and Dragons and discuss how he would HiBRiDize the FASERIP retroclone of the classic 1984 TSR Marvel Superheroes RPG.
Jun 12, 2022
16 min

Many players who have only known the 5E game system and video games are trapped within the paradigm of emphasizing character abilities, and character ability optimization. In this episode, Hujraat discusses the barriers he encountered when attempting to start to move his players away from this paradigm and how he implemented the Ite' Gaming Engine to do so. He then provides tools and advice to help you implement the Ite' Gaming Engine in phases to slowly help the players you direct to adjust and ultimately accept a similar shift to a new gaming paradigm as well.
May 15, 2022
21 min

In this episode, Hujraat discusses how to adjust the encounters you have designed on the fly during the game and provides an example.
Apr 11, 2022
19 min

In this episode, Hujraat continues his discussion on encounter design that he began in the previous episode by going through the process of designing a combat encounter.
Apr 3, 2022
26 min

In this episode, Hujraad discusses the 5E initiative system, its origins, its weaknesses, and how to keep things organized with large-sized gaming groups using the HiBRiD Initiative System, using two Rules of Three in a method known as the Phased Initiative/"Dogpile" initiative system.
Mar 20, 2022
25 min

In this episode, Hujraat designs an encounter in live time to provide a specific example of to use the Rule of 10 in the medium time frame for Encounter Design.
Mar 6, 2022
54 min

In this episode, Hujraat describes the what HiBRiD Rule of Ten is and how you can use it to manage your time in one of three time frames, a short time frame for directing Action Scenes (Encounters), a mid-range time frame for Encounter Design, and a long-term time frame for World Building. It also provides three examples of using the Rule of 10 in the short time frame.
Feb 27, 2022
19 min

This episode discusses the origin of the Rule of Three used in the HiBRiD Director's Guide, how it works, and an example of how to apply it when developing encounters for your 5E game.
Jan 31, 2022
17 min

In this episode, Hujrot discusses the differences between Alchemy and Chemistry, then goes on to describe how players can use these differences player to enhance their character's dialog and Directors can use them to create stories, create tension, and engage their players
Jan 20, 2022
23 min

In this episode, Hujrot discusses the topics he will be presenting in each of the series of episodes he will be releasing for the 2022 Podcast Season: HiBRiDizing 5E for Directors and PharmacoHiBRiD
Jan 6, 2022
8 min
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