Hey, Good Game
Hey, Good Game
Nate Kadlac, Aaron Kardell, Joseph Rueter
Fired, Broke, and 2 Weeks from a Hit: How Gabriel Stürmer Started Clap Clap Games
53 minutes Posted Apr 15, 2025 at 3:46 pm.
Gabriel Stürmer, CEO of Clap Clap Games. Gabriel shares his remarkable journey from working in e-commerce at Dell to venturing into gaming with Cupcake Entertainment and eventually founding his own game studio. Despite facing the setback of being fired from Cupcake, Gabriel taught himself game development through Unity tutorials and successfully published two hit games, 'Submarine Jump' and 'Snow Patrol,' with renowned publishers. He discusses the intricate process of game testing, the evolution of hyper-casual games, and the challenges of staying ahead in the mobile gaming industry with limited resources. Gabriel also offers insights into building a successful partnership and maintaining efficiency in a small team. Listeners get a glimpse into the dynamic world of mobile game development and the resilience required to succeed.Check out Gabriel's Resources:https://clapclap.games/https://linktr.ee/clapclap.gamesSocials:https://www.tiktok.com/@clapclap.gameshttps://www.facebook.com/ClapClapGameshttps://www.instagram.com/clapclap.gameshttps://www.linkedin.com/company/clapclap-games/--
Introduction and Guest Welcome
Gabriel Sturmer's Background and Career Journey
The Birth of Clap Games
First Game Prototypes and Initial Success
Scaling and Testing Games
Current Development Process and Challenges
Testing and Analytics Tools
Iterating and Adding Complexity to Games
Publishing Platforms: iOS, Android, and Web
Challenges in Mobile Game Development
The Importance of Ad Creatives
Hiring and Team Dynamics
Business Model and Working with Publishers
The Story of Snow Patrol
Conclusion and Contact Information
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Gabriel Stürmer, CEO of Clap Clap Games. Gabriel shares his remarkable journey from working in e-commerce at Dell to venturing into gaming with Cupcake Entertainment and eventually founding his own game studio. Despite facing the setback of being fired from Cupcake, Gabriel taught himself game development through Unity tutorials and successfully published two hit games, 'Submarine Jump' and 'Snow Patrol,' with renowned publishers. He discusses the intricate process of game testing, the evolution of hyper-casual games, and the challenges of staying ahead in the mobile gaming industry with limited resources. Gabriel also offers insights into building a successful partnership and maintaining efficiency in a small team. Listeners get a glimpse into the dynamic world of mobile game development and the resilience required to succeed.Check out Gabriel's Resources:https://clapclap.games/https://linktr.ee/clapclap.gamesSocials:https://www.tiktok.com/@clapclap.gameshttps://www.facebook.com/ClapClapGameshttps://www.instagram.com/clapclap.gameshttps://www.linkedin.com/company/clapclap-games/--(00:00) - Introduction and Guest Welcome
(
02:06) - Gabriel Sturmer's Background and Career Journey
(
04:13) - The Birth of Clap Games
(
06:48) - First Game Prototypes and Initial Success
(
11:51) - Scaling and Testing Games
(
15:29) - Current Development Process and Challenges
(
23:42) - Testing and Analytics Tools
(
26:43) - Iterating and Adding Complexity to Games
(
27:14) - Publishing Platforms: iOS, Android, and Web
(
28:00) - Challenges in Mobile Game Development
(
29:05) - The Importance of Ad Creatives
(
32:29) - Hiring and Team Dynamics
(
38:27) - Business Model and Working with Publishers
(
45:54) - The Story of Snow Patrol
(
52:10) - Conclusion and Contact Information
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