
While this paper values the different ways in which the World Wide Web is making data ubiquitous and more accessible, it questions some of its subtle yet destructive effects on the Google Generation/those born after 1993. This paper will look over the learners’ interactions with online information, analyze the negative behavioral and psychological consequences caused by these interactions, question the consequences and in each case ask that designers of online experiences be more careful as they make design decisions when creating online interfaces.
Jul 3, 2011

This paper presents a case for the importance of sustainability in HCI as it relates to the Web. So far, the discussion about sustainability in HCI has focused on environmental aspects. However, our belief is that cyber-sustainability is much greater than this. We argue that to address cybersustainability correctly, the principles of sustainability should be considered in relation to 3 concerns: 1) environmental impacts, 2) psychological impacts, and 3) the worldview that the Web tends to promote. Several broad implications for more sustainable Web development are proposed.
Jul 3, 2011

This paper looks at the ways in which professional interaction designers, despite the all too common rhetoric about serving humanity, end up uncritically serving corporate needs. It covers the conflict between the priorities of business and the goal of design; the influence of universities in setting students up to serve business interests; and how designers can resist by pursuing their own goals as radical professionals.
Jul 3, 2011

In this paper, we argue that a great starting point of novel application design is not the problem space (trying to rigorously define the user requirements) but the solution space (trying to leverage emerging computational technologies and growing design knowledge for various interaction platforms), and we build a foundation for a pragmatic design methodology supported by the authors’ extensive experience in designing novel applications inspired by emerging media technologies
Jul 3, 2011

We start with the ambition - dating back to the early days of the semantic web - of assembling a significant portion human knowledge into a contradiction-free form using semantic web technology. We argue that this would not be desirable, because there are concepts, known as essentially contested concepts, whose definitions are contentious due to deep-seated ethical disagreements. Further, we argue that the ninetenth century hermeneutical tradition has a great deal to say, both about the ambition, and about why it fails. We conclude with some remarks about statistics.
Jul 3, 2011

This paper suggests that individuals within Local Communities may be very receptive to increased community engagement, outlines the need for a taxonomy to maximise the outcomes of Collective Intelligence (CI), speculates about some possibly rich seams for future research and some expedient ways of doing this through the use of Web 2.0 applications. In doing so there is consideration of contributions from Computer Science, Management and Design.
Jul 3, 2011

This paper investigates ‘pause’ and ‘duration’ as conceptual resources to expand current design approaches to place, technology, and experience in museums to the extended temporality of heritage practice. The author strives to understand ‘through design’ how we come to value objects, places and events through multiple and repeated interactions. In doing so, the author contributes to expand the boundaries of interaction design beyond individuals acting ‘in the moment’ (pause) to individuals and communities participating ‘across time’ (duration) in the cultural production of memory and identity.
Jul 3, 2011

For designers, attempting to respond to unknown design spaces can be a daunting task. This paper describes a series of workshops that presented rapid ethnographic design methods in city streets as a way of exploring human behaviours, and recording their traces.
Jul 3, 2011

People tend to respond realistically to situations and events in immersive Virtual Reality (VR). Our research exploits this finding to test the hypothesis that the psychology underlying moral judgement is distinct from the psychology that drives moral action.
Jul 3, 2011

This paper draws on both theoretical perspectives and a design framing, using the problem of designing a social mobile agile ridesharing system, in order to reflect upon and call for broader design approaches for context-aware computing and human-computer Interaction research in general.
Jul 3, 2011
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