Show notes
Happy GROGSversary! As we celebrate one whole year of doing this program, we combine our forces to attempt our own answer at the unsolvable question of “what is a roguelike?” In possibly our longest episode to date, we dive into the pre-history of rogue-games, the infamous Berlin Interpretation, and just how “rogue-lite” games fit into all this. We talk about jazz subgenres, whether or not Minecraft is a roguelike game, Solitaire (yes that one), hierarchies of game design needs, and who could forget Elf Metal! Of course, no one can be told what a roguelike is, you have to experience them for yourself. Custom RSS Apple Podcasts Google Podcasts Spotify As promised, below you can find some of our notes referenced in this chonker of a recording: Our collected list of roguelike definitions over the years Scott’s 16 pages of show notes Will’s hierarchy of game needs Colin’s google sheet of undebateably roguey-ness scores Check out Scott’s tangentially related talk on The Data Science of Roguelikes here!See how the genre has evolved over time with our definitions timeline here.Next episode: RimworldContact us at [email protected]!https://grogpod.zoneIntro music: Bill Evans - NardisOutro music: Tarn Adams - Dwarf Fortress mode theme

