
Infinite realms of immortals and impossibilities, the Outer Planes brim with celestials, fiends, undead, and the gods themselves, all just one step away. At the very heart is Sigil, the City of Doors—an incredible metropolis where portals connect to every corner of the multiverse. In this city, a motley group of university students are about to come face to face with destiny and uncover a dangerous, looming mystery. Here, the potential of adventure– are boundless. We are Green & Garb and this is Planescape: Wild Cards.
The Astral Sea is, quite literally, the sea of stars. More precisely, it is where the stars and portals to the heavens reside—an infinitely vast celestial void that surrounds all the worlds of the Material Plane. Here, you can breathe normally and exist indefinitely, never aging and never needing food or drink. You can even propel yourself through the Astral Sea with the power of your mind alone, though most astral voyagers wisely travel in well-armed ships, Spelljammers,for this place is home to fearsome creatures and even wilder locales. Past the petrified hulks of dead gods you’ll find swirling pools of color that serve as doors to other planes of existence. One such door, a swirling hazel colored pool, has just opened and jettisoned our unwitting group of heroes into space, the final frontier. These are the voyages of Planescape Wild Cards, and we are green and garb. It’s Spelljammer time baby.
CAMPAIGN CHARACTERS & CLASSES:
Vortex: Illithid Mind Flayer (War Mage: House of Cards)
Nella: Half Myconid (Martyr: Burden of Rebirth)
Verity: Banshee (Investigator: Occult)
Vo: Undead Dwarf (Craftsman: Blademaster)
Oleander: Faun (Witch: Steel Magic)
Campaign Note: This adventure uses the OGL 5e compatible "VALDA'S SPIRE OF SECRETS" for its new races, classes, equipment, spells, and more!
CHAPTERS
00:00 Planescape
0:15 – Beginning Combat with the Lunar Dragon and Meteor Cultist
1:10 – Verity Summons a Cobblestone Wall
2:20 – Oleander’s Shatter Attack Hits Both Enemies
5:02 – Scooter Charges at the Meteor Knight
7:08 – Lunar Dragon Unleashes a Deadly Moonbeam
8:06 – V’s Sweeping Uppercut Attack
10:07 – Nella Flies Up to Attack the Dragon with a Vicious Bite
12:02 – Vortex Attempts to Shoot, but Misses... Again
14:42 – Verity’s Critical Hits with Eldritch Blast and Hand Crossbow
16:00 – Scooter Lands a Critical Chomp on the Meteor Knight
19:03 – Lunar Dragon's Lunar Burst Hits the Party
22:41 – V Delivers a Massive 51 Damage Hit to the Dragon
26:12 – Nella’s Shocking Discovery!
32:40 – Meteor Knight Vanishes into a Portal
33:43 – Verity Lands the Final Blow
FOLLOW US:
Tiktok⏰: https://www.tiktok.com/@greenandgarb
Instagram📸: https://www.instagram.com/greenandgarb/
Discord🌌: https://discord.gg/5EbAUXBdDf
Wiki🌎: https://green-and-garb.fandom.com/wiki/
LISTEN TO THE PODCAST (Spotify and Apple🎙️):
https://anchor.fm/greenandgarb/
MUSIC:
Copyright of background music belong to Michaël Ghelfi Studios (Audio by) @MichaelGhelfiStudios
https://michaelghelfistudios.com/
RPG Music Maker - Travis Savoie
Wolf and Raven music - www.youtube.com/@WolfandRaven
ART:
Backgrounds provided by and copyright of Wizards of the Coast [Fan Content Policy]
Apr 6, 2025
34 min

Infinite realms of immortals and impossibilities, the Outer Planes brim with celestials, fiends, undead, and the gods themselves, all just one step away. At the very heart is Sigil, the City of Doors—an incredible metropolis where portals connect to every corner of the multiverse. In this city, a motley group of university students are about to come face to face with destiny and uncover a dangerous, looming mystery. Here, the potential of adventure– are boundless. We are Green & Garb and this is Planescape: Wild Cards.
The Astral Sea is, quite literally, the sea of stars. More precisely, it is where the stars and portals to the heavens reside—an infinitely vast celestial void that surrounds all the worlds of the Material Plane. Here, you can breathe normally and exist indefinitely, never aging and never needing food or drink. You can even propel yourself through the Astral Sea with the power of your mind alone, though most astral voyagers wisely travel in well-armed ships, Spelljammers,for this place is home to fearsome creatures and even wilder locales. Past the petrified hulks of dead gods you’ll find swirling pools of color that serve as doors to other planes of existence. One such door, a swirling hazel colored pool, has just opened and jettisoned our unwitting group of heroes into space, the final frontier. These are the voyages of Planescape Wild Cards, and we are green and garb. It’s Spelljammer time baby.
CAMPAIGN CHARACTERS & CLASSES:
Vortex: Illithid Mind Flayer (War Mage: House of Cards)
Nella: Half Myconid (Martyr: Burden of Rebirth)
Verity: Banshee (Investigator: Occult)
Vo: Undead Dwarf (Craftsman: Blademaster)
Oleander: Faun (Witch: Steel Magic)
Campaign Note: This adventure uses the OGL 5e compatible "VALDA'S SPIRE OF SECRETS" for its new races, classes, equipment, spells, and more!
CHAPTERS
00:00 Planescape
0:15 – Dropping into the Executive Suite
1:00 – Following the Scent of Bath Salts
1:45 – Vampirate Singing Session
3:50 – Sneaking Through to the Bath
5:00 – Roman Bath with a Surprise Guest
6:45 – Nella's Quick Change Magic Trick
9:10 – Finding the Hidden Entrance
12:00 – Lasers, Lasers, and More Lasers
17:00 – Unlocking the Vault with Thieves' Tools and Arcane Power
22:00 – Entering the Hidden Kitchen
24:00 – Mysterious Vault Message: Only Vampire Blood Will Open the Door
26:10 – Encounter with the Meteor Cult Leader and Lunar Dragon
FOLLOW US:
Tiktok⏰: https://www.tiktok.com/@greenandgarb
Instagram📸: https://www.instagram.com/greenandgarb/
Discord🌌: https://discord.gg/5EbAUXBdDf
Wiki🌎: https://green-and-garb.fandom.com/wiki/
LISTEN TO THE PODCAST (Spotify and Apple🎙️):
https://anchor.fm/greenandgarb/
MUSIC:
Copyright of background music belong to Michaël Ghelfi Studios (Audio by) @MichaelGhelfiStudios
https://michaelghelfistudios.com/
RPG Music Maker - Travis Savoie
Wolf and Raven music - www.youtube.com/@WolfandRaven
ART:
Backgrounds provided by and copyright of Wizards of the Coast [Fan Content Policy]
Mar 30, 2025
28 min

Infinite realms of immortals and impossibilities, the Outer Planes brim with celestials, fiends, undead, and the gods themselves, all just one step away. At the very heart is Sigil, the City of Doors—an incredible metropolis where portals connect to every corner of the multiverse. In this city, a motley group of university students are about to come face to face with destiny and uncover a dangerous, looming mystery. Here, the potential of adventure– are boundless. We are Green & Garb and this is Planescape: Wild Cards.
The Astral Sea is, quite literally, the sea of stars. More precisely, it is where the stars and portals to the heavens reside—an infinitely vast celestial void that surrounds all the worlds of the Material Plane. Here, you can breathe normally and exist indefinitely, never aging and never needing food or drink. You can even propel yourself through the Astral Sea with the power of your mind alone, though most astral voyagers wisely travel in well-armed ships, Spelljammers,for this place is home to fearsome creatures and even wilder locales. Past the petrified hulks of dead gods you’ll find swirling pools of color that serve as doors to other planes of existence. One such door, a swirling hazel colored pool, has just opened and jettisoned our unwitting group of heroes into space, the final frontier. These are the voyages of Planescape Wild Cards, and we are green and garb. It’s Spelljammer time baby.
CAMPAIGN CHARACTERS & CLASSES:
Vortex: Illithid Mind Flayer (War Mage: House of Cards)
Nella: Half Myconid (Martyr: Burden of Rebirth)
Verity: Banshee (Investigator: Occult)
Vo: Undead Dwarf (Craftsman: Blademaster)
Oleander: Faun (Witch: Steel Magic)
Campaign Note: This adventure uses the OGL 5e compatible "VALDA'S SPIRE OF SECRETS" for its new races, classes, equipment, spells, and more!
CHAPTERS
00:00 Planescape
0:15 – Tripping Penguins and Awkward Conversations
1:17 – Vortex Loses Control!
3:45 – Tiny Hut Emergency
5:03 – Elder Brain Whispering Dark Secrets
10:19 – Wall-Knocking Mysteries
13:05 – Morning After: Strange Conversations
18:01 – Vampire Pirates Incoming!
23:53 – Secret Skylight Infiltration
26:00 – Healing Ritual Before the Break-in
FOLLOW US:
Tiktok⏰: https://www.tiktok.com/@greenandgarb
Instagram📸: https://www.instagram.com/greenandgarb/
Discord🌌: https://discord.gg/5EbAUXBdDf
Wiki🌎: https://green-and-garb.fandom.com/wiki/
LISTEN TO THE PODCAST (Spotify and Apple🎙️):
https://anchor.fm/greenandgarb/
MUSIC:
Copyright of background music belong to Michaël Ghelfi Studios (Audio by) @MichaelGhelfiStudios
https://michaelghelfistudios.com/
RPG Music Maker - Travis Savoie
Wolf and Raven music - www.youtube.com/@WolfandRaven
ART:
Backgrounds provided by and copyright of Wizards of the Coast [Fan Content Policy]
Mar 23, 2025
27 min

Infinite realms of immortals and impossibilities, the Outer Planes brim with celestials, fiends, undead, and the gods themselves, all just one step away. At the very heart is Sigil, the City of Doors—an incredible metropolis where portals connect to every corner of the multiverse. In this city, a motley group of university students are about to come face to face with destiny and uncover a dangerous, looming mystery. Here, the potential of adventure– are boundless. We are Green & Garb and this is Planescape: Wild Cards.
The Astral Sea is, quite literally, the sea of stars. More precisely, it is where the stars and portals to the heavens reside—an infinitely vast celestial void that surrounds all the worlds of the Material Plane. Here, you can breathe normally and exist indefinitely, never aging and never needing food or drink. You can even propel yourself through the Astral Sea with the power of your mind alone, though most astral voyagers wisely travel in well-armed ships, Spelljammers,for this place is home to fearsome creatures and even wilder locales. Past the petrified hulks of dead gods you’ll find swirling pools of color that serve as doors to other planes of existence. One such door, a swirling hazel colored pool, has just opened and jettisoned our unwitting group of heroes into space, the final frontier. These are the voyages of Planescape Wild Cards, and we are green and garb. It’s Spelljammer time baby.
CAMPAIGN CHARACTERS & CLASSES:
Vortex: Illithid Mind Flayer (War Mage: House of Cards)
Nella: Half Myconid (Martyr: Burden of Rebirth)
Verity: Banshee (Investigator: Occult)
Vo: Undead Dwarf (Craftsman: Blademaster)
Oleander: Faun (Witch: Steel Magic)
Campaign Note: This adventure uses the OGL 5e compatible "VALDA'S SPIRE OF SECRETS" for its new races, classes, equipment, spells, and more!
CHAPTERS
00:00 Planescape
0:15 – Ship-wide Announcement: Free Fish and Fun!
1:20 – Arcade or Ice Skating? Why Not Both!
3:27 – Awkward Glances and Lip Gloss Mysteries
5:08 – Talking to Your Demon
6:45 – Card Tricks and Mating Sounds
14:00 – Astral Whale Catch!
20:19 – Secret VIP Club Discovery
28:13 – Messiah of Magic: Club Entry!
30:50 – Tripping on Dowar Pheromones
FOLLOW US:
Tiktok⏰: https://www.tiktok.com/@greenandgarb
Instagram📸: https://www.instagram.com/greenandgarb/
Discord🌌: https://discord.gg/5EbAUXBdDf
Wiki🌎: https://green-and-garb.fandom.com/wiki/
LISTEN TO THE PODCAST (Spotify and Apple🎙️):
https://anchor.fm/greenandgarb/
MUSIC:
Copyright of background music belong to Michaël Ghelfi Studios (Audio by) @MichaelGhelfiStudios
https://michaelghelfistudios.com/
RPG Music Maker - Travis Savoie
Wolf and Raven music - www.youtube.com/@WolfandRaven
ART:
Backgrounds provided by and copyright of Wizards of the Coast [Fan Content Policy]
Mar 16, 2025
31 min

Infinite realms of immortals and impossibilities, the Outer Planes brim with celestials, fiends, undead, and the gods themselves, all just one step away. At the very heart is Sigil, the City of Doors—an incredible metropolis where portals connect to every corner of the multiverse. In this city, a motley group of university students are about to come face to face with destiny and uncover a dangerous, looming mystery. Here, the potential of adventure– are boundless. We are Green & Garb and this is Planescape: Wild Cards.
The Astral Sea is, quite literally, the sea of stars. More precisely, it is where the stars and portals to the heavens reside—an infinitely vast celestial void that surrounds all the worlds of the Material Plane. Here, you can breathe normally and exist indefinitely, never aging and never needing food or drink. You can even propel yourself through the Astral Sea with the power of your mind alone, though most astral voyagers wisely travel in well-armed ships, Spelljammers,for this place is home to fearsome creatures and even wilder locales. Past the petrified hulks of dead gods you’ll find swirling pools of color that serve as doors to other planes of existence. One such door, a swirling hazel colored pool, has just opened and jettisoned our unwitting group of heroes into space, the final frontier. These are the voyages of Planescape Wild Cards, and we are green and garb. It’s Spelljammer time baby.
CAMPAIGN CHARACTERS & CLASSES:
Vortex: Illithid Mind Flayer (War Mage: House of Cards)
Nella: Half Myconid (Martyr: Burden of Rebirth)
Verity: Banshee (Investigator: Occult)
Vo: Undead Dwarf (Craftsman: Blademaster)
Oleander: Faun (Witch: Steel Magic)
Campaign Note: This adventure uses the OGL 5e compatible "VALDA'S SPIRE OF SECRETS" for its new races, classes, equipment, spells, and more!
CHAPTERS
0:15 – Judging and Cooking Payout
0:59 – Voice in Your Mind?
1:49 – Penguin Waddle Outside
4:01 – Drunken Hijinks: Party Girl Moment
6:39 – Penguin Reunion
8:33 – License to Krill
10:24 – Vampirates Threat!
15:15 – Onboard the Penguin Ship
20:29 – Meeting Father Mar
27:00 – Unexpected Kiss
FOLLOW US:
Tiktok⏰: https://www.tiktok.com/@greenandgarb
Instagram📸: https://www.instagram.com/greenandgarb/
Discord🌌: https://discord.gg/5EbAUXBdDf
Wiki🌎: https://green-and-garb.fandom.com/wiki/
LISTEN TO THE PODCAST (Spotify and Apple🎙️):
https://anchor.fm/greenandgarb/
MUSIC:
Copyright of background music belong to Michaël Ghelfi Studios (Audio by) @MichaelGhelfiStudios
https://michaelghelfistudios.com/
RPG Music Maker - Travis Savoie
Wolf and Raven music - www.youtube.com/@WolfandRaven
ART:
Backgrounds provided by and copyright of Wizards of the Coast [Fan Content Policy]
Mar 9, 2025
28 min

Infinite realms of immortals and impossibilities, the Outer Planes brim with celestials, fiends, undead, and the gods themselves, all just one step away. At the very heart is Sigil, the City of Doors—an incredible metropolis where portals connect to every corner of the multiverse. In this city, a motley group of university students are about to come face to face with destiny and uncover a dangerous, looming mystery. Here, the potential of adventure– are boundless. We are Green & Garb and this is Planescape: Wild Cards.
The Astral Sea is, quite literally, the sea of stars. More precisely, it is where the stars and portals to the heavens reside—an infinitely vast celestial void that surrounds all the worlds of the Material Plane. Here, you can breathe normally and exist indefinitely, never aging and never needing food or drink. You can even propel yourself through the Astral Sea with the power of your mind alone, though most astral voyagers wisely travel in well-armed ships, Spelljammers,for this place is home to fearsome creatures and even wilder locales. Past the petrified hulks of dead gods you’ll find swirling pools of color that serve as doors to other planes of existence. One such door, a swirling hazel colored pool, has just opened and jettisoned our unwitting group of heroes into space, the final frontier. These are the voyages of Planescape Wild Cards, and we are green and garb. It’s Spelljammer time baby.
CAMPAIGN CHARACTERS & CLASSES:
Vortex: Illithid Mind Flayer (War Mage: House of Cards)
Nella: Half Myconid (Martyr: Burden of Rebirth)
Verity: Banshee (Investigator: Occult)
Vo: Undead Dwarf (Craftsman: Blademaster)
Oleander: Faun (Witch: Steel Magic)
Campaign Note: This adventure uses the OGL 5e compatible "VALDA'S SPIRE OF SECRETS" for its new races, classes, equipment, spells, and more!
CHAPTERS
0:15 – Navigating Alien Streets
1:11 – Alien Flora for Sale
2:48 – Spoiler Alert!
5:39 – The Forgotten Path and Smelly Clues
10:08 – Running Into Astral Enemies
12:30 – Cosmic Cook-Off Challenge!
17:07 – "Is That the Orange One?"
23:07 – Judge Scores Get Weird
29:10 – Cooking Victory: A Culinary Upset
FOLLOW US:
Tiktok⏰: https://www.tiktok.com/@greenandgarb
Instagram📸: https://www.instagram.com/greenandgarb/
Discord🌌: https://discord.gg/5EbAUXBdDf
Wiki🌎: https://green-and-garb.fandom.com/wiki/
LISTEN TO THE PODCAST (Spotify and Apple🎙️):
https://anchor.fm/greenandgarb/
MUSIC:
Copyright of background music belong to Michaël Ghelfi Studios (Audio by) @MichaelGhelfiStudios
https://michaelghelfistudios.com/
RPG Music Maker - Travis Savoie
Wolf and Raven music - www.youtube.com/@WolfandRaven
ART:
Backgrounds provided by and copyright of Wizards of the Coast [Fan Content Policy]
Mar 2, 2025
30 min

Infinite realms of immortals and impossibilities, the Outer Planes brim with celestials, fiends, undead, and the gods themselves, all just one step away. At the very heart is Sigil, the City of Doors—an incredible metropolis where portals connect to every corner of the multiverse. In this city, a motley group of university students are about to come face to face with destiny and uncover a dangerous, looming mystery. Here, the potential of adventure– are boundless. We are Green & Garb and this is Planescape: Wild Cards.
The Astral Sea is, quite literally, the sea of stars. More precisely, it is where the stars and portals to the heavens reside—an infinitely vast celestial void that surrounds all the worlds of the Material Plane. Here, you can breathe normally and exist indefinitely, never aging and never needing food or drink. You can even propel yourself through the Astral Sea with the power of your mind alone, though most astral voyagers wisely travel in well-armed ships, Spelljammers,for this place is home to fearsome creatures and even wilder locales. Past the petrified hulks of dead gods you’ll find swirling pools of color that serve as doors to other planes of existence. One such door, a swirling hazel colored pool, has just opened and jettisoned our unwitting group of heroes into space, the final frontier. These are the voyages of Planescape Wild Cards, and we are green and garb. It’s Spelljammer time!
CAMPAIGN CHARACTERS & CLASSES:
Vortex: Illithid Mind Flayer (War Mage: House of Cards)
Nella: Half Myconid (Martyr: Burden of Rebirth)
Verity: Banshee (Investigator: Occult)
Vo: Undead Dwarf (Craftsman: Blademaster)
Oleander: Faun (Witch: Steel Magic)
Campaign Note: This adventure uses the OGL 5e compatible "VALDA'S SPIRE OF SECRETS" for its new races, classes, equipment, spells, and more!
CHAPTERS
00:00 Planescape
FOLLOW US:
Tiktok⏰: https://www.tiktok.com/@greenandgarb
Instagram📸: https://www.instagram.com/greenandgarb/
Discord🌌: https://discord.gg/5EbAUXBdDf
Wiki🌎: https://green-and-garb.fandom.com/wiki/
LISTEN TO THE PODCAST (Spotify and Apple🎙️):
https://anchor.fm/greenandgarb/
MUSIC:
Copyright of background music belong to Michaël Ghelfi Studios (Audio by) @MichaelGhelfiStudios
https://michaelghelfistudios.com/
RPG Music Maker - Travis Savoie
Wolf and Raven music - www.youtube.com/@WolfandRaven
ART:
Backgrounds provided by and copyright of Wizards of the Coast [Fan Content Policy]
Feb 23, 2025
29 min

Infinite realms of immortals and impossibilities, the Outer Planes brim with celestials, fiends, undead, and the gods themselves, all just one step away. At the very heart is Sigil, the City of Doors—an incredible metropolis where portals connect to every corner of the multiverse. In this city, a motley group of university students are about to come face to face with destiny and uncover a dangerous, looming mystery. Here, the potential of adventure– are boundless. We are Green & Garb and this is Planescape: Wild Cards.
Acheron, the infernal battlefield, this is a plane of eternal conflict, armies, open warfare, and where might makes right. Great metal cubes, some as large as continents, float through a haze of gray smoke, crashing against one another. Atop each of them are hordes of creatures devoted solely to blood and violence, vying for ultimate combat supremacy. One particular cube is home to the vicious and deadly Coliseum of the Damned. Our hero, the Mindflayer, Vortextrian, has just unwittingly been transported to its savage halls. Will he be able to overcome the Suffering, pain, loss, and death that is the creed of Acheron? Green and garb presents, planescape: wild cards, Adventures in Acheron. Its time to gear up for Mortal combat.
CAMPAIGN CHARACTERS & CLASSES:
Vortex: Illithid Mind Flayer (War Mage: House of Cards)
Nella: Half Myconid (Martyr: Burden of Rebirth)
Verity: Banshee (Investigator: Occult)
Vo: Undead Dwarf (Craftsman: Blademaster)
Oleander: Faun (Witch: Steel Magic)
Campaign Note: This adventure uses the OGL 5e compatible "VALDA'S SPIRE OF SECRETS" for its new races, classes, equipment, spells, and more!
CHAPTERS
00:00 Planescape
FOLLOW US:
Tiktok⏰: https://www.tiktok.com/@greenandgarb
Instagram📸: https://www.instagram.com/greenandgarb/
Discord🌌: https://discord.gg/5EbAUXBdDf
Wiki🌎: https://green-and-garb.fandom.com/wiki/
LISTEN TO THE PODCAST (Spotify and Apple🎙️):
https://anchor.fm/greenandgarb/
MUSIC:
Copyright of background music belong to Michaël Ghelfi Studios (Audio by) @MichaelGhelfiStudios
https://michaelghelfistudios.com/
RPG Music Maker - Travis Savoie
ART:
Backgrounds provided by and copyright of Wizards of the Coast [Fan Content Policy]
Feb 16, 2025
50 min

Infinite realms of immortals and impossibilities, the Outer Planes brim with celestials, fiends, undead, and the gods themselves, all just one step away. At the very heart is Sigil, the City of Doors—an incredible metropolis where portals connect to every corner of the multiverse. In this city, a motley group of university students are about to come face to face with destiny and uncover a dangerous, looming mystery. Here, the potential of adventure– are boundless. We are Green & Garb and this is Planescape: Wild Cards.
Acheron, the infernal battlefield, this is a plane of eternal conflict, armies, open warfare, and where might makes right. Great metal cubes, some as large as continents, float through a haze of gray smoke, crashing against one another. Atop each of them are hordes of creatures devoted solely to blood and violence, vying for ultimate combat supremacy. One particular cube is home to the vicious and deadly Coliseum of the Damned. Our hero, the Mindflayer, Vortextrian, has just unwittingly been transported to its savage halls. Will he be able to overcome the Suffering, pain, loss, and death that is the creed of Acheron? Green and garb presents, planescape: wild cards, Adventures in Acheron. Its time to gear up for Mortal combat.
CAMPAIGN CHARACTERS & CLASSES:
Vortex: Illithid Mind Flayer (War Mage: House of Cards)
Nella: Half Myconid (Martyr: Burden of Rebirth)
Verity: Banshee (Investigator: Occult)
Vo: Undead Dwarf (Craftsman: Blademaster)
Oleander: Faun (Witch: Steel Magic)
Campaign Note: This adventure uses the OGL 5e compatible "VALDA'S SPIRE OF SECRETS" for its new races, classes, equipment, spells, and more!
CHAPTERS
00:00 Planescape
FOLLOW US:
Tiktok⏰: https://www.tiktok.com/@greenandgarb
Instagram📸: https://www.instagram.com/greenandgarb/
Discord🌌: https://discord.gg/5EbAUXBdDf
Wiki🌎: https://green-and-garb.fandom.com/wiki/
LISTEN TO THE PODCAST (Spotify and Apple🎙️):
https://anchor.fm/greenandgarb/
MUSIC:
Copyright of background music belong to Michaël Ghelfi Studios (Audio by) @MichaelGhelfiStudios
https://michaelghelfistudios.com/
RPG Music Maker - Travis Savoie
ART:
Backgrounds provided by and copyright of Wizards of the Coast [Fan Content Policy]
Feb 16, 2025
54 min
![Planescape: STYGIA Adventures #8 [Epic D&D Multiverse Campaign]](https://cdn-images.podbay.fm/eyJ0eXAiOiJKV1QiLCJhbGciOiJIUzI1NiJ9.eyJ1cmwiOiJodHRwczovL2QzdDNvemZ0bWRtaDNpLmNsb3VkZnJvbnQubmV0L3N0YWdpbmcvcG9kY2FzdF91cGxvYWRlZF9lcGlzb2RlLzI0ODY4NTQ4LzI0ODY4NTQ4LTE3MzAwNTE1MDIzNjgtMjUwYWMwMzI0NDdhNS5qcGciLCJmYWxsYmFjayI6Imh0dHBzOi8vaXM1LXNzbC5tenN0YXRpYy5jb20vaW1hZ2UvdGh1bWIvUG9kY2FzdHMxMjIvdjQvNTYvZjUvMDgvNTZmNTA4ZjctNjRkMy1lMDNiLTA0OGItNjk5NWUyYWQxMDBiL216YV82MTQ0Mzg4Mzc5MDM0NDg5NTY5LmpwZy82MDB4NjAwYmIuanBnIn0.DR3S8bAGH0rOOmjSJRHcJRHIx4gMqAyNqUaz5Um0oIo.jpg?width=200&height=200)
Infinite realms of immortals and impossibilities, the Outer Planes brim with celestials, fiends, undead, and the gods themselves, all just one step away. At the very heart is Sigil, the City of Doors—an incredible metropolis where portals connect to every corner of the multiverse. In this city, a motley group of university students are about to come face to face with destiny and uncover a dangerous, looming mystery. Here, the potential of adventure– are boundless. We are Green & Garb and this is Planescape: Wild Cards.
Stygia. The Great Sea of the River Styx, this cold realm offers the choice between the fathomless ocean of night-dark water and masses of unwelcoming ice. The Hell of Emptiness, it is here where Prince Levistus, Lord of the Fifth, is bound forever in an iceberg, doomed to ever rule but never touch his own realm. And our heroes, shunted from a random portal by the deck of many things, have no idea that they have just arrived in his realm. Green and garb presents, Planescape, wild cards, Adventures in Stygia.
CAMPAIGN CHARACTERS & CLASSES:
Vortex: Illithid Mind Flayer (War Mage: House of Cards)
Nella: Half Myconid (Martyr: Burden of Rebirth)
Verity: Banshee (Investigator: Occult)
Vo: Undead Dwarf (Craftsman: Blademaster)
Oleander: Faun (Witch: Steel Magic)
Campaign Note: This adventure uses the OGL 5e compatible "VALDA'S SPIRE OF SECRETS" for its new races, classes, equipment, spells, and more!
CHAPTERS
00:00 Planescape
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Feb 9, 2025
30 min
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