Game Wisdom
Game Wisdom
Josh Bycer
Theories on Game Design
Dwerve Developer Interview
In this interview I spoke with Half Human Games Percy and Peter who are working on the upcoming game Dwerve and just launched a kickstarter for it. We started with inspirations, our favorite tower defense games and more. Discussing the …
Aug 29, 2020
1 hr
Unraveling Undermine With the Developers
For this cast, I spoke with Derek and Clint of Thorium to discuss the roguelike Undermine that is out now. We started with talking about their backgrounds at Relic before moving to the indie space. Designing an action roguelike is …
Aug 7, 2020
1 hr 14 min
Teaching Kids Through Games
For this interview, I spoke with Elle and Lisa who are the creators of the Game Plan Game, a board game that uses gamification to help teach kids life skills and important lessons about the development of it, and lessons …
Jul 3, 2020
43 min
Discussing a Decade of Indie Dev With Rami Ismail
For this cast, I spoke with developer Rami Ismail of Vlambeer about his time in the indie space, his outreach around the world and more. We spoke about what it’s been like to follow indie development over the last decade, …
Jun 20, 2020
1 hr 16 min
A Moment With Mode 7 Games
For this cast, I sat down with Paul Taylor of Mode 7 Games to talk about his time in the industry, and their upcoming game Fights in Tight Spaces. We started with Paul’s background and his work with titles like …
May 27, 2020
1 hr 49 min
The Design of Dreadlands
For this cast, I spoke with Peter from Blackfox Studios who is currently working on the game Dreadlands. We discuss making a PVP focused tactical strategy game, and the lessons he learned from other examples in the genre when coming …
May 8, 2020
55 min
How to Get the Most out of Voice Acting in Videogames
For this cast, I spoke with voice actress and casting director Sally Beaumont about what it’s like to be both a voice actor and lessons learned when it comes to managing the voice acting in a videogame. We spoke about …
Mar 23, 2020
1 hr 24 min
Creating the Handmade World of Luna the Shadow Dust
We spoke about how Luna came about, while having a lengthy chat about the handdrawn style she employed. After that, we discussed designing the puzzle and overall adventure of the game. Here’s my spotlight featuring Luna You can follow them …
Feb 19, 2020
1 hr 27 min
Cooking up the Story of Cook, Serve, Delicious 3
For this cast, I was joined by Ryan Matejka who joined Vertigo Gaming Inc. to help the story of Cook Serve Delicious 3 to talk about making a surprisingly dark story for a lighthearted game. We started off discussing his …
Jan 31, 2020
43 min
The Use of Time Mechanics in Game Design
For this cast, I spoke with returning guest John Brieger and speedrunner/designer Vincent to discuss how time can be used as a game mechanic in design. We, of course, talked about Majora’s Mask and the groundhog day design. From there, …
Jan 26, 2020
1 hr 19 min
Load more