
Jim, Brian and Tom talk about how games are streamlined, what this often means, and how one identifies a good or bad sequel.
May 22, 2013
53 min

Jim, Brian and Tom talk about preorders, game advertising, bundles, and discounts. Y'know, marketing.
Mar 27, 2013
59 min

Brian, Jim and Tom discuss negativity in online games, games that approach online communities in a new way, and the challenges associated with "speaking up" about loaded and offensive language.
Mar 12, 2013
51 min

Jim, Tom and Brian discuss ways that sex and violence are depicted well and poorly in video games, whether violence is over-used in games, and how games are different from movies and books in this respect.
Feb 21, 2013
1 hr 4 min

Jim talks about design innovation in games, how this relates to the indie game scene.
Feb 12, 2013
1 hr

Tom talks about how game distribution has changed over time, the perils of a used game market, and app store curation.
Jan 22, 2013
1 hr 2 min

Brian, Jim and Tom talk about some of their favorite games of 2012 and general trends in game development over the last twelve months.
Jan 8, 2013
45 min

MoMa announces the acquisition of 14 video games. Jim, Brian and Tom discuss their reactions to the list and talk about each game in detail.
Dec 11, 2012
1 hr 2 min

Tom, Jim and Brian talk about how the presence of wikis/game guides/loot tables has changed the way we experience games, and the ways in which this is good and bad.
Nov 22, 2012
51 min
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