Game Studies Review
Game Studies Review
Alex Layne
With so many new articles coming out each month, who has time to read them all? Join Dr. Alex Layne and Dr. Cody Reimer as we cover one article in the academic field of Game Studies in 20 minutes or less on each episode (or at least we try!). Maybe you’re an academic looking for a way to stay current in the field while also spending time on the treadmill. Maybe you’re an avid gamer and theorycrafter working on expanding your knowledge of game studies. Either way, listen in and listen up.
Review of Keogh and Hardwick's "Creative, Technical, Entrepreneurial: Formative Tensions in Game Development Higher Education."
Brendan Keogh and Taylor Hardwick. (2023). “Creative, Technical, Entrepreneurial: Formative Tensions in Game Development Higher Education.” Games and Culture.
Jun 24, 2023
35 min
Review of Fois's “But First, Let’s Jam: A New Materialist Twist on the Ontology of Play.”
Loretta Fois (2022). “But First, Let’s Jam: A New Materialist Twist on the Ontology of Play.” American Journal of Play 14.3.
May 16, 2023
27 min
Review of Anderson and Cullen's "Failing to See a Difference: Closing a Gender Gap in a Challenging Video Game"
Anderson, C. and A. Cullen. 2023. Failing to See a Difference: Closing a Gender Gap in a Challenging Video Game. Games and Culture 0(0) (online early access)
May 2, 2023
20 min
Review of Eco by Strange Loop Games
Check out our latest review, this time of a game called Eco by Strange Loop Games. Eco is an online multiplayer collaborative game which casts players as citizens grappling with ethical, technological, civic, economic, and cultural tensions. Picture courtesy of Toast Machine. Toast built this public art installation from different materials, each representing one member of our neighborhood. The installation signifies each of our unique skills and tastes being weaved together to create a strong, intertwined community.
Apr 11, 2023
39 min
Review of Larreina-Morales's "How Accessible is this Video Game? An Analysis Tool in Two Steps"
Larreina-Morales, M. E. (2023). How Accessible is This Video Game? An Analysis Tool in Two Steps. Games and Culture, 0(0). https://doi.org/10.1177/15554120231154710
Apr 7, 2023
21 min
TBT: Review of "Perspectives of Computer Game Philology" by Julian Kucklich
Julian Kucklich. (2003). "Perspectives in Computer Game Philology." Game Studies 3.1 https://gamestudies.org/0301/kucklich/
Feb 13, 2023
36 min
Review of Kelly, Easpaig, and Castillo's "You Game Like a Girl: Perceptions of Gender and Competence in Gamings"
Danielle Kelly, Brona Nic Giolla Easpaig, Paola Castillo. (2023). “‘You Game Like a Girl’: Perceptions of Gender and Competence in Gaming.” Games and Culture 18(1): 62-78.
Jan 13, 2023
22 min
Review of "Platform-produced Heteronormativity: A Content Analysis of Adult Video Games on Patreon" by Lankoski, Apperley, and Harviainen
Lankoski, P., Apperley, T., & Harviainen, J. T. (2023). Platform-produced Heteronormativity: A Content Analysis of Adult Videogames on Patreon. Games and Culture, 18(1), 102–123. https://doi.org/10.1177/15554120221084453
Dec 20, 2022
34 min
Review of Fontolan, Malazita, and da Costa's "Language, Identity, and Games: Discussing the Role of Players in Videogame Localization"
Marina Fontolan, James Wilson Malazita, Janaina Pamplona da Costa. (2022). Language, Identity and Games: Discussing the Role of Players in Videogame Localization. Game Studies 22(3).
Dec 11, 2022
23 min
Review of Kelly Bergstrom's "Ignoring the Blood on the Tracks: Exits and Departures from Game Studies:"
Bergstrom, Kelly. “Ignoring the blood on the tracks: exits and departures from game studies.” Critical Studies in Media Communication 39:3. Listen to our review of one of the most thought-provoking and generative articles we have reviewed so far (and one of Alex's personal favorites): Kelly Bergstrom's "Ignoring the Blood on the Tracks: Exits and Departures from Game Studies." It's worth a listen and a read.
Nov 23, 2022
29 min
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