Game Engineering Podcast
Game Engineering Podcast
Łukasz Ściga
ISO C++ committee member speaks on game programming, C++ direction and more!
1 hour 42 minutes Posted Mar 16, 2024 at 10:00 am.
Introduction
Guy's history in the industry
Into C++
CPP2 AKA cppfront
How ISO C++ committee operates
Memory management in games
Disk IO in games
0:00
1:42:44
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Show notes
I was honored to speak with Guy Davidson, a legendary figure in the world of game programming. He’s the man with over two decades of experience at Creative Assembly (Total War franchise) the ISO C++ committee voting member and the author of the "Beautiful C++" book.
In our conversation, we discuss his programming journey, he shares his thoughts about C++ direction, he walks me through step by step how C++ Standards body operate, and then we discuss his approach to memory management and IO in game development!
Guy's Linkedin: https://www.linkedin.com/in/j-guy-davidson/
Beautiful C++ book: https://www.amazon.co.uk/Beautiful-Core-Guidelines-Writing-Clean/dp/0137647840
Game Engineering Podcast
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