Fun Problems
Fun Problems
AJ Brandon and Peter C. Hayward
#65 - How to make a (DEEP) Childishly Simple Game
1 hour 29 minutes Posted Jul 18, 2025 at 5:05 am.
Welcome to Fun Problems
The Complexity of Game Design
Adding and Removing Rules
The Joy of Cutting Rules
The Importance of Simplicity
Examples of Childishly Simple Games
Designing for Clarity
The Power of Intuitive Design
Balancing Complexity and Simplicity
The Role of Visual Elements
Streamlining Game Information
Processing Power in Games
Aesthetic Choices in Game Design
The Challenge of Overcomplication
Lessons from Heavy Euros
Complexity vs. Depth in Games
Understanding Player Preferences
A Feast for Odin: A Case Study
Short and Silly Jokes
The Art of Storytelling
Complexity of Humor
The Joke Club Conundrum
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Show notes
This week, we explore the concept of 'childishly simple' games, and how it applies to creating elegant games that seem effortlessly simple but also offer depth.
Join us as we share personal anecdotes, dissect both successful and challenging game designs, and discuss the art of simplifying mechanics no matter the weight class of the game.
Discord: https://discord.gg/BjerXtQ3Me
Email: [email protected]/Twitter: @FunProblemsPod