Fun Problems
Fun Problems
AJ Brandon and Peter C. Hayward
#47 - Why Your (GOOD) Game Won't Sell – Part 2
1 hour 56 minutes Posted Feb 28, 2025 at 4:07 am.
Fun Problems Introduction
Game Box Design Insights
Retailer Perspective on Game Displays
Innovative Packaging Concepts
Graphic Design Principles
The Importance of Clear Titles
Understanding Audience Targeting
Energy and Moment in Game Design
Layering Information Effectively
Unique Marketing Approaches
The Crossover Appeal in Game Design
The Impact of Online Thumbnails
Thumbnail Design Insights
Game Components and Playtime
The Importance of Perceived Value
Analyzing Game Artwork
The Role of Flexibility in Gameplay
Exploring Game Pricing Strategies
The Power of Game Demos
Crafting a Compelling Game Pitch
The Art of Game Design
Tips for Effective Game Demonstrations
Aligning Design with Publisher Expectations
The Path to Game Publication
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Show notes
This episode explores product cohesion, perceived value, and market alignment to ensure your game stands out on store shelves and online platforms.
Discover the importance of table presence, demo-friendly design, and crafting the perfect pitch that resonates with both publishers and players. 
AJ's new design template: https://tinyurl.com/4266fvax
Discord: https://discord.gg/BjerXtQ3Me
Email: [email protected]
Big thanks to Eduard Matei for our theme song!