Friends at the Table
Friends at the Table
friendsatthetable
Friends at the Table is an actual play podcast about critical worldbuilding, smart characterization, and fun interaction between good friends. Find us (and a listener guide) @Friends_Table on Twitter.
PARTIZAN 42: The Unbreakable Quarry
Buried deep in the records of the Divine Past is a peculiar absence. What is buried beneath the northern pole of Partizan? “The Chasmata Quarry,” says the only public record, “specializes in rare mineral extraction.” Eight words. But other quarries on Partizan all have more. You could write a book about the excavations spread across the Columnar’s Memoria Teardrop, or those digs spread hive-like through the Apostolosian Barranca, or the industrial pockmarks across the long Orion flats of the Low Slate. So why, why were there only eight words about the Chasmata Quarry? This week on PARTIZAN: The Unbreakable Quarry ///Operation Dossier\\\ //Organizations\\ House Chasmata: Despite not being the highest ranking house on Partizan, the Chasmata family has governed Stel Kesh’s holdings on the moon for as long as Kesh has been here. But in the last century, the family seems more interested in an archeological dig in the northern ice cap than in managing its estates. This has not, unfortunately for Apostolos, limited the amount of military might that Chasmata can bring to bear in an emergency.  The Curtain of Divinity: Though Kesh is technically governed through an elaborate parliamentary democracy, the truth is that The Curtain of Divinity, a secretive organization inside of the Stel (and with agents across all of the Principality), serves as the actual power behind the throne. Knowledge of the Curtain is carefully guarded, and its membership is even further protected.  Was originally established to rein in the Principality’s most tyrannical institutions and encourage growth and equity over generations, while hiding the truth of what lied beyond the Scutum-Centaurus Portcullis. Over time, their more noble aims were eroded, and only this final goal remained, along with a much more selfish goal of controlling the state. Has recently announced its presence on Partizan and throughout the Principality. Currently in conflict with the Pact of Necessary Venture, Millennium Break, and the Organization for the Foundation of the Orion Republic. //People\\ Gucci Garantine (she/her): Defector from Stel Kesh, controller of House Brightline and HORIZON’s efforts on Partizan. Now a powerful member of Millennium Break’s political class, heading the Party of the Masque. The Witch in Glass (she/her): A former scion of Kesh who, after knitting a bond with the adversary Perennial, came into control of the body of the Divine Past. Now scours Partizan for the lost, injured, and unsure, recruiting them into her growing city-state. A shaky ally of Millennium Break. Haunted by an old foe. Cas’alear Rizah (cas/cas’, they/them): Leader of the Swordbreakers, sibling of the Glorious Princept. Cas has brown skin with dark green hair up in a bun, with a few strands hanging down in front of their face (which is framed with similarly colored scales covering cas’ jawline and neck. Broken sword tattoos under their eyes. Reputation as being beautiful and brave by allies, unflinching and unpredictable by foes. Pilots the notorious Ataraxia. Was badly wounded in the defense against Motion and GLORY in Auspice, and now, through a combination of the Witch in Glass’ gifts and ongoing rehabilitation, is working to return to fighting form. Agon Ortlights (she/her): Aided by her servicebot companions, Agon worked hard to attain the rank of lieutenant in the Company of the Spade, where she’s become a veteren mercenary, a skilled miner, and a hell of a drinking buddy.  Sloe Uplight (he/him): His business card says “Private Historian,” his parlor rooms’ security system says “information broker,” and his grinning mouth says “no difference.” A Kesh academic turned freelance fixer, turned again to Millennium Break intelligence officer. //Places\\ Chasmata Quarry: Founded almost one thousand years ago, the Chasmata family has been digging into the ice and stone at the north pole for as long as Kesh has been on the planet. Activity in the area has increased in the last century. No information gets in or out. Every scout sent to investigate the area has been lost forever. The Reflecting Pool: The city that has emerged inside of the Divine Past’s body, led by the Witch in Glass. Its citizens come from every walk of life on Partizan, all united in the desire to leave the past behind and start a new life. //Divines\\ The Divine Past: Part floating city, part living library, and current home to the Reflecting Pool. The Divine Past was built tens of thousands of years before the Divine Principality was created. It stores an untold amount of information about the cultures it has observed, including the Divine Principality itself. //Things\\ Curtain Ideograms: A vast collection of graphic symbols and code words used by the Curtain to communicate information clandestinely. //Additional Notes\\ Primary Objective: Identify, and then destroy or recover “Lodestone.”  Secondary Objective: Capture enemy commander. Hosted by Austin Walker (@austin_walker) Featuring Art Martinez-Tebbel (@atebbel), Jack de Quidt (@notquitereal), Keith J Carberry (@keithjcarberry) and Andrew Lee Swan (@swandre3000) Produced by Ali Acampora (@ali_west) Music by Jack de Quidt (available on bandcamp) Text by Austin Walker Cover Art by Craig Sheldon (@shoddyrobot)
Dec 3
1 hr 44 min
PARTIZAN 41: Orbital Decay
On a map, it would seem as if the Blue Channel and its inhabitants, revolutionaries of the Millennium Break movement, were nearing freedom from the Partizan system. But a map does not show the whole of the picture. For instance, a map would not reveal that heels of Aponia, hallow of GLORY ace pilot Sabeeha, were scraping across the roof of Kal'Mera Broun's ship. It would not show the members of the ship's crew taking increasingly risky action. And it would it show what surprises lie ahead of them, at their nearest destination... This week on PARTIZAN: Orbital Decay ///Operation Dossier\\\ //Organizations\\ The Pact of Necessary Venture: Though they trace their lineage back to an exploratory committee founded in the late 14th century of the Perfect Millenium, the Pact was not made in earnest until five years ago in 1418 PM, soon after hostilities began between Kesh and Apostolos.  It’s original leadership committee, Plumeria, Gallica, Myosotis, Rye, and Hyacinth determined that to ensure the future stability of the Principality, the Pact would establish a power base in the Scutum–Centaurus arm, amass a vast fleet using the unexploited resources there, and sweep both princepts out of power, replacing the role with a five-part council representing each Stel equally. Each was an elect: Plumeria the elect of Past, Gallica of Present, Myosotis of Future, Rye of Space, and Hyacinth of Motion. Plumeria and Myosotis were killed during Gur Sevraq’s theft of the Divine Future. Plumeria’s successor, Cymbidium, was killed when Past crashed into the sands of the Prophet’s Path. Hyacinth was killed in combat by the Rapid Evening, but has already been replaced.  GLORY: With the help of advanced Columnar cloning science, the Glory Project (or simply GLORY), claims to have resurrected (and made immortal) heroes of the nation’s past called Eidolons. On Partizan, they field Kleos, Apothesa, Vervain, Sabeeha, and the squad’s leader: Laurel, elect of Motion. //People\\ Avar (they/them) and Ryrira (she/her): Members of the Church of the Resin heart. Once Gur Sevraq’s chief of security and quartermaster, respectively. Have a child, M’reb. Onboard the Blue Channel. Si’dra Balos (Si/Si’s, they/them): During their time in a communications division of the Apostolosian Navy, Si’dra saw the cost of war first hand. Now they dream of a world where people can connect instead of fight. Onboard the Blue Channel. Jesset City (he/him): Previously worked for Adamant Arms and Manufacturing, Jesset became full time Oxblood Clan lieutenant and then a major figure in Millennium Break. Expert technician, veteran hollow pilot, and Cipher Certified by Stel Nideo. Onboard the Blue Channel. Eiden Teak (he/him): Soldier and commander in the Sable Court. Wears the wounds of past fights on him with a distinct sort of pride, inherited from his time fighting as an Apostolosian soldier: He’s missing right leg under the knee, and a number of his antlers have been snapped and broken. Wears loose olive drab fatigues, marked by the occult insignia and wards of the Court. Onboard the Blue Channel. Sabeeha (they/them): Sabeeha is pound-for-pound GLORY’s best pilot, though their specialities also include infiltration, disguise, and sabotage. Brown, light olive skin. Brown hair kept short and wavy, close to their head. Face and body both a little long, a little chubby. Big brown eyes. Slightly bushy brows. Pilots the Aponia.  KRK-56 (he/him): Columnar long haul space freighter pilot/security for the SOV Feldspar Blue. Perched along his hull are many AdArm Scourge units--mosquito-like mechs that KRK can pilot remotely.  Rye (he/him): Elect of the Divine Space, second of the Nine Coronet of Stel Orion, Chief Signatory of the Pact of Necessary Venture, and Provedore of all Divinity. //Places\\ Barranca: To the north of Obelle lies the Apostolosian province of Barranca, where mediterranian subtropical shores give way to a vast latticework of ravines and crags. There, military bases and civilian settlements sit in the crooks and alcoves, shaded by high canyon walls. Rising above it all is the famed Barranca Loop, a massive suspended cable system that runs up above the atmosphere like a giant bridge, and which allows Apostolos to launch ships and cargo into space. Heavily patrolled and under complete control of Stel Apostolos. //Divines\\ The Divine Motion (she/her): Long after enemy fuel tanks run empty, Motion continues to power Apostolosian machines of war (like its infamous retinue, the Black Century) and service  (including the massive Barranca Loop that allows Apostolos to regularly launch ships spaceward). Ver’MIllion Blue’s rival.  The Divne Space (it/its): Tracks and analyzes all Portcullis System data. Was instrumental in the Principality's colonization efforts, especially after Stel Orion's incorporation. Unknown whether it or its elect, Rye, have any direct operational control of the system . //Things\\ The Portcullis System: Once, every 10 days, the Portcullis System activates. A hundred thousand of these massive structures, elongated, city-sized hexagons of stone and circuitry, shudder, shake, and howl all at once. And at the edge of every star system in the Divine Principality, a geyser of liquid energy, red and oppressive, explodes into darkness. Ships emerge from these crimson and white waves. Ships filled with medical supplies and mineral wealth, purveyors of faith and career politicians, censored information and refurbished war machines. The lifeblood of a vibrant, vicious empire. Aponia (Sabeeha’s Hallow): A highly modified Kosmos unit (see below) which is able to transforms into a high-mobility aircraft mode. Though it can be outfitted with a custom, solid-state rifle, this limits its maneuverability and flight length, so Sabeeha often chooses to leave the weapon behind, instead favoring the machine’s built in energy blades, featured on its wings in flight mode, or extending from elbows and knees in humanoid forum. As a holdout weapon, this configuration also comes with energy-powered throwing blades.  Adamant Arms and Artifice Murders: These hollows are built for area denial, especially in space. They shift between two modes, a defensive “closed wing” mode, where heavy metal armor bolts surround their bodies like a cape, and “open wing” mode where those wings spread wide and can be fired. The wings consist of a dozen “feathers” each, with each long flight feather can be fired as a blunt weapon with its own onboard directional engine and booster. These feathers can be used as direct attack weapons, but are often instead used for area denial, blasting off along with many other feathers and then orbiting around a location in order to make the airspace around it deadly. Once Murders are able to deploy a large number of their feathers, an entire operational area can become a death trap. The Blue Channel: Kal’Mera’s Broun’s corvette. Though it’s rated for spaceflight and features a cargo space large enough to hold at least three hollows, it does not have the ability to break escape velocity on its own.  The Voice of the Exemplar: Howls and echoes through the canyons of the Barranca, where its power is captured by the Barranca Loop. Modular Base Kit: A collection of materials for the modular construction of an off-world headquarters for Millennium Break. Includes housing, water and air filters, an energy generator, communications equipment, agricultural gear, and basic trade goods (whether to be used as bribes or for the legitimate purchase of land). //Additional Notes\\ Primary Objective: Escape Partizan Secondary Objective: Safely extract with the Modular Base Kit Hosted by Austin Walker (@austin_walker) Featuring Janine Hawkins (@bleatingheart), Sylvia Clare (@sylvisurfer), Ali Acampora (@ali_west),  Produced by Ali Acampora Music by Jack de Quidt (available on bandcamp) Text by Austin Walker Cover Art by Craig Sheldon (@shoddyrobot)  
Nov 19
1 hr 42 min
PARTIZAN 40: Engine Burn
The Blue Channel and its inhabitants have left Partizan behind. And as it grows dim in the distance, they have time to both reflect on the hard path here and plan ahead to what they hope will be a bright future. But before the moon can disappear entirely, it reaches again. Breaking away was never going to be easy... This week on PARTIZAN: Engine Burn ///Operation Dossier\\\ //Organizations\\ Organization for the Foundation of the Orion Republic (OFOR): A group of growing import in Orion territory, who advocate for Orion’s secession from the Divine Princiipality and re-establishment as a league of democratic, merchant republics. Both OFOR and their opposition, the yet-unnamed Principality loyalist faction, have support across class demographics. Many.corporations and independent guilds see OFOR as an opportunity for additional profit, while others believe that leaving the Principality is a risk too great to take. After Law’s attack on Oxbridge, OFOR has largely relocated in “The Old Old,” a region towards the southern pole of Partizan untouched by Logos Kantel’s miracle. //People\\ Avar (they/them) and Ryrira (she/her): Members of the Church of the Resin heart. Once Gur Sevraq’s chief of security and quartermaster, respectively. Have a child, M’reb. Onboard the Blue Channel. Si’dra Balos (Si/Si’s, they/them): During their time in a communications division of the Apostolosian Navy, Si’dra saw the cost of war first hand. Now they dream of a world where people can connect instead of fight. Onboard the Blue Channel. Jesset City (he/him): Previously worked for Adamant Arms and Manufacturing, Jesset became full time Oxblood Clan lieutenant and then a major figure in Millennium Break. Expert technician, veteran hollow pilot, and Cipher Certified by Stel Nideo. Onboard the Blue Channel. Eiden Teak (he/him): Soldier and commander in the Sable Court. Wears the wounds of past fights on him with a distinct sort of pride, inherited from his time fighting as an Apostolosian soldier: He’s missing right leg under the knee, and a number of his antlers have been snapped and broken. Wears loose olive drab fatigues, marked by the occult insignia and wards of the Court. Onboard the Blue Channel. Sabeeha (they/them): Sabeeha is pound-for-pound GLORY’s best pilot, though their specialities also include infiltration, disguise, and sabotage. Brown, light olive skin. Brown hair kept short and wavy, close to their head. Face and body both a little long, a little chubby. Big brown eyes. Slightly bushy brows. Pilots the Aponia.  //Places\\ Barranca: To the north of Obelle lies the Apostolosian province of Barranca, where mediterranian subtropical shores give way to a vast latticework of ravines and crags. There, military bases and civilian settlements sit in the crooks and alcoves, shaded by high canyon walls. Rising above it all is the famed Barranca Loop, a massive suspended cable system that runs up above the atmosphere like a giant bridge, and which allows Apostolos to launch ships and cargo into space. Heavily patrolled and under complete control of Stel Apostolos. //Divines\\ The Divine Motion (she/her): Long after enemy fuel tanks run empty, Motion continues to power Apostolosian machines of war (like its infamous retinue, the Black Century) and service  (including the massive Barranca Loop that allows Apostolos to regularly launch ships spaceward). Ver’MIllion Blue’s rival.  //Things\\ Aponia (Sabeeha’s Hallow): A highly modified Kosmos unit (see below) which is able to transforms into a high-mobility aircraft mode. Though it can be outfitted with a custom, solid-state rifle, this limits its maneuverability and flight length, so Sabeeha often chooses to leave the weapon behind, instead favoring the machine’s built in energy blades, featured on its wings in flight mode, or extending from elbows and knees in humanoid forum. As a holdout weapon, this configuration also comes with energy-powered throwing blades.  Adamant Arms and Artifice Murders: These hollows are built for area denial, especially in space. They shift between two modes, a defensive “closed wing” mode, where heavy metal armor bolts surround their bodies like a cape, and “open wing” mode where those wings spread wide and can be fired. The wings consist of a dozen “feathers” each, with each long flight feather can be fired as a blunt weapon with its own onboard directional engine and booster. These feathers can be used as direct attack weapons, but are often instead used for area denial, blasting off along with many other feathers and then orbiting around a location in order to make the airspace around it deadly. Once Murders are able to deploy a large number of their feathers, an entire operational area can become a death trap. The Blue Channel: Kal’Mera’s Broun’s corvette. Though it’s rated for spaceflight and features a cargo space large enough to hold at least three hollows, it does not have the ability to break escape velocity on its own.  The Voice of the Exemplar: Howls and echoes through the canyons of the Barranca, where its power is captured by the Barranca Loop. Modular Base Kit: A collection of materials for the modular construction of an off-world headquarters for Millennium Break. Includes housing, water and air filters, an energy generator, communications equipment, agricultural gear, and basic trade goods (whether to be used as bribes or for the legitimate purchase of land). //Additional Notes\\ Primary Objective: Escape Partizan Secondary Objective: Safely extract with the Modular Base Kit Hosted by Austin Walker (@austin_walker) Featuring Janine Hawkins (@bleatingheart), Sylvia Clare (@sylvisurfer), Ali Acampora (@ali_west),  Produced by Ali Acampora Music by Jack de Quidt (available on bandcamp) Text by Austin Walker Cover Art by Craig Sheldon (@shoddyrobot)  
Nov 12
1 hr 23 min
PARTIZAN 39: Escape Velocity
In a hanger on a beach on the Isles of Logos, Kal’Mera Broun, Jesset City, Ver’Million Blue, Thisbe, Eiden Teak, Avar, Ryrira, and Si’Dra Balos stand around a spaceship. In just over a week, if all goes to plan, they will be inside of it and it will be outside of the Partizan system.  First, though, they’ll need to secure a launch platform, get past security checkpoints on and off world, and ensure the safety of not only themselves but the materials they’ll need to actually build something wherever they end up. If, that is, they decide they want to build anything together at all... This week on PARTIZAN: Escape Velocity ///Operation Dossier\\\ //Organizations\\ Organization for the Foundation of the Orion Republic (OFOR): A group of growing import in Orion territory, who advocate for Orion’s secession from the Divine Princiipality and re-establishment as a league of democratic, merchant republics. Both OFOR and their opposition, the yet-unnamed Principality loyalist faction, have support across class demographics. Many.corporations and independent guilds see OFOR as an opportunity for additional profit, while others believe that leaving the Principality is a risk too great to take. After Law’s attack on Oxbridge, OFOR has largely relocated in “The Old Old,” a region towards the southern pole of Partizan untouched by Logos Kantel’s miracle. //People\\ Avar (they/them) and Ryrira (she/her): Members of the Church of the Resin heart. Once Gur Sevraq’s chief of security and quartermaster, respectively. Have a child, M’reb. Onboard the Blue Channel. Si’dra Balos (Si/Si’s, they/them): During their time in a communications division of the Apostolosian Navy, Si’dra saw the cost of war first hand. Now they dream of a world where people can connect instead of fight. Onboard the Blue Channel. Jesset City (he/him): Previously worked for Adamant Arms and Manufacturing, Jesset became full time Oxblood Clan lieutenant and then a major figure in Millennium Break. Expert technician, veteran hollow pilot, and Cipher Certified by Stel Nideo. Onboard the Blue Channel. Eiden Teak (he/him): Soldier and commander in the Sable Court. Wears the wounds of past fights on him with a distinct sort of pride, inherited from his time fighting as an Apostolosian soldier: He’s missing right leg under the knee, and a number of his antlers have been snapped and broken. Wears loose olive drab fatigues, marked by the occult insignia and wards of the Court. Onboard the Blue Channel. Fi'nilo Nicol (they/them): Chief Investigator of the Barranca Loop. Expert at uncovering contraband shipments trying to slip through Apostolos’ launch platform. //Places\\ Barranca: To the north of Obelle lies the Apostolosian province of Barranca, where mediterranian subtropical shores give way to a vast latticework of ravines and crags. There, military bases and civilian settlements sit in the crooks and alcoves, shaded by high canyon walls. Rising above it all is the famed Barranca Loop, a massive suspended cable system that runs up above the atmosphere like a giant bridge, and which allows Apostolos to launch ships and cargo into space. Heavily patrolled and under complete control of Stel Apostolos. //Divines\\ The Divine Motion (she/her): Long after enemy fuel tanks run empty, Motion continues to power Apostolosian machines of war (like its infamous retinue, the Black Century) and service  (including the massive Barranca Loop that allows Apostolos to regularly launch ships spaceward). Ver’MIllion Blue’s rival.  //Things\\ The Blue Channel: Kal’Mera’s Broun’s corvette. Though it’s rated for spaceflight and features a cargo space large enough to hold at least three hollows, it does not have the ability to break escape velocity on its own.  The Voice of the Exemplar: Howls and echoes through the canyons of the Barranca, where its power is captured by the Barranca Loop. Modular Base Kit: A collection of materials for the modular construction of an off-world headquarters for Millennium Break. Includes housing, water and air filters, an energy generator, communications equipment, agricultural gear, and basic trade goods (whether to be used as bribes or for the legitimate purchase of land). //Additional Notes\\ Primary Objective: Escape Partizan Secondary Objective: Safely extract with the Modular Base Kit Hosted by Austin Walker (@austin_walker) Featuring Janine Hawkins (@bleatingheart), Sylvia Clare (@sylvisurfer), Ali Acampora (@ali_west),  Produced by Ali Acampora Music by Jack de Quidt (available on bandcamp) Text by Austin Walker Cover Art by Craig Sheldon (@shoddyrobot)
Nov 5
1 hr 41 min
PARTIZAN 38: The Red Light
As the shape in the sea draws ever near, much of SBBR--with the help of their rivals in the Company of the Spade--begin to evacuate hundreds of thousands out of a city of millions. But Kal'mera Broun turns elsewhere, to their ship, looking for guidance before this new invader arrives.   This week on PARTIZAN: The Red Light  ///Operation Dossier\\\ //Organizations\\ Organization for the Foundation of the Orion Republic (OFOR): A group of growing import in Orion territory, who advocate for Orion’s secession from the Divine Princiipality and re-establishment as a league of democratic, merchant republics. Both OFOR and their opposition, the yet-unnamed Principality loyalist faction, have support across class demographics. Many.corporations and independent guilds see OFOR as an opportunity for additional profit, while others believe that leaving the Principality is a risk too great to take. The Party of the Wolf: One of two quickly growing parties inside of Millennium Break, named for their fallen hero, Valence. Though both parties support revolution, the Party of the Wolf advocates for radical, military action across Partizan and (eventually) the Principality in whole. Currently led by Jesset City. The Party of the Masque: The other major party emerging inside of Millennium Break. Headed by Gucci Garantine, the Masques believe that a fast revolution will burn itself out (or be snuffed by the attention of the Principality writ large). They advocate for precision military action as part of a larger, ideological campaign that will bring the masses to their side of the conflict. The Church of the Resin Heart: A Disciples of Logos church on Partizan which claims to be the true inheritor of the prophet’s religious mission. The “resin heart” in question is a 3-foot large object pulled from the sea 400+ years ago and displayed as a relic by the Church. It was originally part of the Exemplar. The Curtain of Divinity: Though Kesh is technically governed through an elaborate parliamentary democracy, the truth is that The Curtain of Divinity, a secretive organization inside of the Stel (and with agents across all of the Principality), serves as the actual power behind the throne. Knowledge of the Curtain is carefully guarded, and its membership is even further protected.  Was originally established to rein in the Principality’s most tyrannical institutions and encourage growth and equity over generations, while hiding the truth of what lied beyond the Scutum-Centaurus Portcullis. Over time, their more noble aims were eroded, and only this final goal remained, along with a much more selfish goal of controlling the state. Is currently in a covert war against the Pact of Necessary Venture. Largely aligned with Stels Kesh and Nideo. The Pact of Necessary Venture: Though they trace their lineage back to an exploratory committee founded in the late 14th century of the Perfect Millenium, the Pact was not made in earnest until five years ago in 1418 PM, soon after hostilities began between Kesh and Apostolos.  It’s original leadership committee, Plumeria, Gallica, Myosotis, Rye, and Hyacinth determined that to ensure the future stability of the Principality, the Pact would establish a power base in the Scutum–Centaurus arm, amass a vast fleet using the unexploited resources there, and sweep both princepts out of power, replacing the role with a five-part council representing each Stel equally. Each was an elect: Plumeria the elect of Past, Gallica of Present, Myosotis of Future, Rye of Space, and Hyacinth of Motion. Plumeria and Myosotis were killed during Gur Sevraq’s theft of the Divine Future. Plumeria’s successor, Cymbidium, was killed when Past crashed into the sands of the Prophet’s Path. Hyacinth was killed in combat by the Rapid Evening, but has already been replaced.  Has gained increasing influence among Stels Columnar and Apostolos. //People\\ Gucci Garantine (she/her): Defector from Stel Kesh, controller of House Brightline and HORIZON’s efforts on Partizan. Now a powerful member of Millennium Break’s political class, heading the Party of the Masque. Jesset City (he/him): Previously worked for Adamant Arms and Manufacturing, Jesset became full time Oxblood Clan lieutenant and then a major figure in Millennium Break. Expert technician, veteran hollow pilot, and Cipher Certified by Stel Nideo. Utilizes prostheses on his right arm, switching between an affordable myoelectric model with grip hooks and a custom model specifically designed for interfacing with a hollow cockpit. SBBR’s CO for this mission. Agon Ortlights (she/her): Aided by her servicebot companions, Agon worked hard to attain the rank of lieutenant in the Company of the Spade, where she’s become a veteren mercenary, a skilled miner, and a hell of a drinking buddy. In recent days, she and the Company have become major backers of the Party of the Masque inside of Millennium Break. But that doesn't mean that she isn't willing to bring her pragmatic talents to bear for the revolutionary project. Cas’alear Rizah (cas/cas’, they/them): Leader of the Swordbreakers, sibling of the Glorious Princept. Cas has brown skin with dark green hair up in a bun, with a few strands hanging down in front of their face (which is framed with similarly colored scales covering cas’ jawline and neck. Broken sword tattoos under their eyes. Reputation as being beautiful and brave by allies, unflinching and unpredictable by foes. Pilots the notorious Ataraxia. Was badly wounded in the defense against Motion and GLORY in Auspice.  The Witch in Glass (she/her): A mysterious figure who has recently begun prowling the cursed battlefields of Partizan, supposedly kidnapping, leading away, or otherwise retrieving the wounded and desperate. No one knows where she takes them, but reports always indicate that she arrives after the sound of bells and the appearance of strange distant shape in the sky. The Figure in Bismuth (he/them): The Right Hand of the Witch in Glass. Former school teacher, now a supernaturally gifted ace pilot. Comes bearing gifts. Kueen Overture “K.O.” Rooke (she/her): SBBR’s contact at the Scrivener's Guild. A former ace pilot, lead mechanic, and battlefield commander, KO now uses her expertise to dispatch and guide mercenary units across Partizan as a broker in the Scrivener’s Guild. Additionally performs some logistics work for Millennium Break and OFOR. Mother of Audacious Opportunity (“A.O.”) Rooke. Audacious Opportunity (A.O.) Rooke (he/him): Was a young freelance mercenary operating under Stel Orion charter before being captured by Stel Kesh on an assignment deep behind enemy lines. After serving in the Rapid Evening’s infantry division, A.O. joined Millennium Break and SBBR where he became an ace pilot, able to wield the legendary Panther mech with great skill. //Places\\ Oxbridge: Most bridges connect land to land, but the enormous Bridge of the Ox connects ocean ports to the docks of largest freshwater lake on the moon. Under the bridge rests Oxbridge, a dense city of canals and crimson light, and the first large scale Principality settlement to come to the moon, nearly 1000 years ago. Oxbridge is split into three regions: Brightsky West, Underbridge, and Brightsky East. To the East and West, merchants, nobles, and the ever-upwardly mobile live, work, shop and play. But below the bridge’s shadow is an undercity of laborers both local and transient, eking by from job to job, day to day, by the fuel of their effort and the light of the red, phosphorescent “lamps” that give Underbridge its distinct glow, even in daytime.  Connecting it all together are a network of waterways, roads, and secret tunnels.  And above it all is the Bridge of the Ox, the symbol of Orion’s commitment to (and mastery of) brute-force ideology. In recent days, Oxbridge has been home to rolling gunfights and bloody skirmishes between those loyal to the Principality and those advocating for the state’s secession and reformation as a league of merchant republics. The Reflecting Pool: The Witch in Glass’ residence, the recovered and partially repaired body of Past. Part floating city, part living library. The Reflecting Pool was originally built tens of thousands of years before the Divine Principality was created. It stores an untold amount of information about the cultures it has observed, including the Divine Principality itself.  //Things\\ The Red Light: A large figure, covered by red cloth, quickly approaching the Oxbridge shoreline.  Hosted by Austin Walker (@austin_walker) Featuring Janine Hawkins (@bleatingheart), Sylvia Clare (@sylvisurfer), Ali Acampora (@ali_west), Art Martinez-Tebbel (@atebbel), Jack de Quidt (@notquitereal), Keith J Carberry (@keithjcarberry) and Andrew Lee Swan (@swandre3000) Produced by Ali Acampora and Austin Walker Music by Jack de Quidt (available on bandcamp) Text by Austin Walker Cover Art by Craig Sheldon (@shoddyrobot)  
Oct 23
1 hr 34 min
PARTIZAN 37: The Gravity of Absence
Having returned from his audience on the Reflecting Pool, Sovereign Immunity briefs his SBBR and their allies on the impending arrival of what the Witch in Glass would only refer to as "the Red Light." WIth only one day to prepare, SBBR stalls out, torn on whether to accept their longtime foe's offer of sanctuary or to take their chances on their own. For newcomers Kalar Anakalar and Phrygian, this is both a worry and an opportunity. SBBR may not have the heroic verve that the stories said they did, but that only means that its in need of a push... This week on PARTIZAN: The Gravity of Absence  ///Operation Dossier\\\ //Organizations\\ Organization for the Foundation of the Orion Republic (OFOR): A group of growing import in Orion territory, who advocate for Orion’s secession from the Divine Princiipality and re-establishment as a league of democratic, merchant republics. Both OFOR and their opposition, the yet-unnamed Principality loyalist faction, have support across class demographics. Many.corporations and independent guilds see OFOR as an opportunity for additional profit, while others believe that leaving the Principality is a risk too great to take. The Party of the Wolf: One of two quickly growing parties inside of Millennium Break, named for their fallen hero, Valence. Though both parties support revolution, the Party of the Wolf advocates for radical, military action across Partizan and (eventually) the Principality in whole. Currently led by Jesset City. The Party of the Masque: The other major party emerging inside of Millennium Break. Headed by Gucci Garantine, the Masques believe that a fast revolution will burn itself out (or be snuffed by the attention of the Principality writ large). They advocate for precision military action as part of a larger, ideological campaign that will bring the masses to their side of the conflict. //People\\ Gucci Garantine (she/her): Defector from Stel Kesh, controller of House Brightline and HORIZON’s efforts on Partizan. Now a powerful member of Millennium Break’s political class, heading the Party of the Masque. Jesset City (he/him): Previously worked for Adamant Arms and Manufacturing, Jesset became full time Oxblood Clan lieutenant and then a major figure in Millennium Break. Expert technician, veteran hollow pilot, and Cipher Certified by Stel Nideo. Utilizes prostheses on his right arm, switching between an affordable myoelectric model with grip hooks and a custom model specifically designed for interfacing with a hollow cockpit. SBBR’s CO for this mission. Agon Ortlights (she/her): Aided by her servicebot companions, Agon worked hard to attain the rank of lieutenant in the Company of the Spade, where she’s become a veteren mercenary, a skilled miner, and a hell of a drinking buddy. In recent days, she and the Company have become major backers of the Party of the Masque inside of Millennium Break. But that doesn't mean that she isn't willing to bring her pragmatic talents to bear for the revolutionary project. Cas’alear Rizah (cas/cas’, they/them): Leader of the Swordbreakers, sibling of the Glorious Princept. Cas has brown skin with dark green hair up in a bun, with a few strands hanging down in front of their face (which is framed with similarly colored scales covering cas’ jawline and neck. Broken sword tattoos under their eyes. Reputation as being beautiful and brave by allies, unflinching and unpredictable by foes. Pilots the notorious Ataraxia. Was badly wounded in the defense against Motion and GLORY in Auspice.  The Witch in Glass (she/her): A mysterious figure who has recently begun prowling the cursed battlefields of Partizan, supposedly kidnapping, leading away, or otherwise retrieving the wounded and desperate. No one knows where she takes them, but reports always indicate that she arrives after the sound of bells and the appearance of strange distant shape in the sky. The Figure in Bismuth (he/them): The Right Hand of the Witch in Glass. Former school teacher, now a supernaturally gifted ace pilot. Comes bearing gifts. //Places\\ Oxbridge: Most bridges connect land to land, but the enormous Bridge of the Ox connects ocean ports to the docks of largest freshwater lake on the moon. Under the bridge rests Oxbridge, a dense city of canals and crimson light, and the first large scale Principality settlement to come to the moon, nearly 1000 years ago. Oxbridge is split into three regions: Brightsky West, Underbridge, and Brightsky East. To the East and West, merchants, nobles, and the ever-upwardly mobile live, work, shop and play. But below the bridge’s shadow is an undercity of laborers both local and transient, eking by from job to job, day to day, by the fuel of their effort and the light of the red, phosphorescent “lamps” that give Underbridge its distinct glow, even in daytime.  Connecting it all together are a network of waterways, roads, and secret tunnels.  And above it all is the Bridge of the Ox, the symbol of Orion’s commitment to (and mastery of) brute-force ideology. In recent days, Oxbridge has been home to rolling gunfights and bloody skirmishes between those loyal to the Principality and those advocating for the state’s secession and reformation as a league of merchant republics. Deep Dish Steak House: A loyal bar. //Things\\ The Red Light: A large figure, covered by red cloth, quickly approaching the Oxbridge shoreline.  The Reflecting Pool: The Witch in Glass’ residence, the recovered and partially repaired body of a broken divine. Hosted by Austin Walker (@austin_walker) Featuring Janine Hawkins (@bleatingheart), Sylvia Clare (@sylvisurfer), Ali Acampora (@ali_west), Art Martinez-Tebbel (@atebbel), Jack de Quidt (@notquitereal), Keith J Carberry (@keithjcarberry) and Andrew Lee Swan (@swandre3000) Produced by Ali Acampora (@ali_west) and Austin Walker Music by Jack de Quidt (available on bandcamp) Text by Austin Walker Cover Art by Craig Sheldon (@shoddyrobot)
Oct 16
2 hr 8 min
PARTIZAN 36: The Witch in the Glass Pt. 2
Content Warnings: Discussion of a broken bone, killing of dog-like creatures, killing of humans via firearm, near-asphyxiation The Witch in the Glass By Sarah Morgan Bryan Piatt “MY mother says I must not pass Too near that glass; She is afraid that I will see A little witch that looks like me, With a red, red mouth to whisper low The very thing I should not know!” “Alack for all your mother’s care! A bird of the air, A wistful wind, or (I suppose Sent by some hapless boy) a rose, With breath too sweet, will whisper low The very thing you should not know!” Hosted by Austin Walker (@austin_walker) Featuring Janine Hawkins (@bleatingheart) Sylvi Clare (@sylvisurfer), Ali Acampora (@ali_west), Art Martinez-Tebbel (@atebbel), Jack de Quidt (@notquitereal), Keith J Carberry (@keithjcarberry) and Andrew Lee Swan (@swandre3000) Produced by Ali Acampora (@ali_west) Music by Jack de Quidt (available on bandcamp) Text by Austin Walker Cover Art by Craig Sheldon (@shoddyrobot)  
Oct 7
4 hr 21 min
PARTIZAN 35: The Witch in the Glass Pt. 1
Content Warnings: Violence against cats, birds, and dog-like creatures. Religious sacrifice of cats. Brief discussions of a broken bone and its treatment. The Witch in the Glass; a play in Five Acts  Act 1: Perseverance, or the Sage HouseAct 2: Contentment, or the Community at Chorus Island Act 3: The Single Star, or the View She Sees of Poppies SpreadAct 4: Attention, or the Snow in SummerAct 5: The Present Day, or the Adversary Dramatis Personae Clementine (Jack de Quidt) ... ... ... ... ... ... ... ...  A discarded scion of the empire Gallica (Austin Walker) … … … ... ... ... ... ... ... ...  A representative of a powerful pact Gur Sevraq (Austin Walker) ... ... ... ... ... ... ... ...  A discontinuous prophet Thisbe (Janine Hawkins) ... ... ... ... ... ... ... ... ...    A homesick laboring machine  Sovereign Immunity (Art Martinez-Tebbel) … A once infamous revolutionary Kal’Mera Broun (Ali Acampora) … … ... ... ... ...  A troubled engineer looking for a way out Jesset City (Austin Walker)   … … … ... ... ... ... ... A deft radical compelled by guilt Exeter Leap (Keith Carberry)   … … … ... ... ... ...  A pirate captain in leisure Ver’Million Blue (Sylvi Clare) ... … … … ... ... ... ... A reluctant soldier caught up in it all Corporal Jansen (Austin Walker)  ... … … ... ... ... A lost officer in a clandestine group Emaline Eccles (Austin Walker) ... ... ... ... ... … … A determined engineer in the same Agon Ortlights (Austin Walker) ... ... ... ... ... … … A pragmatic revolutionary commander  Phrygian (Keith Carberry)  … … … ... ... ... ... ... ... A visiting researcher with intentions The Figure in Bismuth (Andrew Lee Swan)  …  A loyal member of a witch’s court ... … … … … … ... ... ... ... ... ... ... ... ... ... PERENNIAL … … … … … ... ... ... ... ... ... ... ... ... ... ...    Hosted by Austin Walker (@austin_walker) Featuring Janine Hawkins (@bleatingheart), Ali Acampora (@ali_west), Art Martinez-Tebbel (@atebbel), Jack de Quidt (@notquitereal), and Keith J Carberry (@keithjcarberry)  Produced by Ali Acampora and Austin Walker Music by Jack de Quidt (available on bandcamp) Text by Austin Walker Cover Art by Craig Sheldon (@shoddyrobot)
Oct 2
3 hr 9 min
PARTIZAN 34: Guests, Invited and Otherwise
After months away, SBBR has finally returned to Oxbridge, only to find it burning. Every day, the city is rocked by its own political revolution, as members of the Organization for the Foundation of the Orion Republic--who seek to reform Stel Orion as a league of independent republics--fight against Principality loyalists in the streets, alleys, and canals of the Stel’s largest city on Partizan. The City of Little and Plenty is scarring over. But SBBR (and much of Millennium Break) have their own wounds to attend to.  This week on PARTIZAN: Guests, Invited and Otherwise ///Operation Dossier\\\ //Organizations\\ Organization for the Foundation of the Orion Republic (OFOR): A group of growing import in Orion territory, who advocate for Orion’s secession from the Divine Princiipality and re-establishment as a league of democratic, merchant republics. Both OFOR and their opposition, the yet-unnamed Principality loyalist faction, have support across class demographics. Many.corporations and independent guilds see OFOR as an opportunity for additional profit, while others believe that leaving the Principality is a risk too great to take. The Party of the Wolf: One of two quickly growing parties inside of Millennium Break, named for their fallen hero, Valence. Though both parties support revolution, the Party of the Wolf advocates for radical, military action across Partizan and (eventually) the Principality in whole. Currently led by Jesset City. The Party of the Masque: The other major party emerging inside of Millennium Break. Headed by Gucci Garantine, the Masques believe that a fast revolution will burn itself out (or be snuffed by the attention of the Principality writ large). They advocate for precision military action as part of a larger, ideological campaign that will bring the masses to their side of the conflict. //People\\ Gucci Garantine (she/her): Defector from Stel Kesh, controller of House Brightline and HORIZON’s efforts on Partizan. Now a powerful member of Millennium Break’s political class, heading the Party of the Masque. Jesset City (he/him): Previously worked for Adamant Arms and Manufacturing, Jesset became full time Oxblood Clan lieutenant and then a major figure in Millennium Break. Expert technician, veteran hollow pilot, and Cipher Certified by Stel Nideo. Utilizes prostheses on his right arm, switching between an affordable myoelectric model with grip hooks and a custom model specifically designed for interfacing with a hollow cockpit. SBBR’s CO for this mission. Cas’alear Rizah (cas/cas’, they/them): Leader of the Swordbreakers, sibling of the Glorious Princept. Cas has brown skin with dark green hair up in a bun, with a few strands hanging down in front of their face (which is framed with similarly colored scales covering cas’ jawline and neck. Broken sword tattoos under their eyes. Reputation as being beautiful and brave by allies, unflinching and unpredictable by foes. Pilots the notorious Ataraxia. Was badly wounded in the defense against Motion and GLORY in Auspice.  The Witch in Glass (she/her): A mysterious figure who has recently begun prowling the cursed battlefields of Partizan, supposedly kidnapping, leading away, or otherwise retrieving the wounded and desperate. No one knows where she takes them, but reports always indicate that she arrives after the sound of bells and the appearance of strange distant shape in the sky. The Figure in Bismuth (he/them): The Right Hand of the Witch in Glass. Former school teacher, now a supernaturally gifted ace pilot. Comes bearing gifts. //Divines\\ The Divine, Arbitrage (It/Its): It is said that divinity was too long delayed this anteperennial machine, a god of trade. But the truth is, if it wanted to be divine in the twilight era, it simply would’ve negotiated that deal. //Places\\ Oxbridge: Most bridges connect land to land, but the enormous Bridge of the Ox connects ocean ports to the docks of largest freshwater lake on the moon. Under the bridge rests Oxbridge, a dense city of canals and crimson light, and the first large scale Principality settlement to come to the moon, nearly 1000 years ago. Oxbridge is split into three regions: Brightsky West, Underbridge, and Brightsky East. To the East and West, merchants, nobles, and the ever-upwardly mobile live, work, shop and play. But below the bridge’s shadow is an undercity of laborers both local and transient, eking by from job to job, day to day, by the fuel of their effort and the light of the red, phosphorescent “lamps” that give Underbridge its distinct glow, even in daytime.  Connecting it all together are a network of waterways, roads, and secret tunnels.  And above it all is the Bridge of the Ox, the symbol of Orion’s commitment to (and mastery of) brute-force ideology. In recent days, Oxbridge has been home to rolling gunfights and bloody skirmishes between those loyal to the Principality and those advocating for the state’s secession and reformation as a league of merchant republics. Deep Dish Steak House: A loyal bar. Anomaly Theta-27: According to all available public records, a strange gravity well. Absolutely not a farming world. //Things\\ The Reflecting Pool: The Witch in Glass’ residence.
Sep 24
2 hr 42 min
PARTIZAN 33: A Single Shot
Inside of the High Altar, dignitaries sit under the flickering light of a projector, while above them, the very subjects of the film they watch fend off an attack that threatens their lives. The divine Motion and GLORY, a unit of cloned Apostolosian supersoldiers which she has taken on as her pet project, have descended onto the small city of Auspice only to run headfirst into SBBR. The initial skirmishes have seen both sides battered and bruised, with schemes blooming into flowers of blood across the battlefield. As the night continues, every step locks into place, a dance sweeping across the city towards a final, desperate dip.  This week on PARTIZAN: A Single Shot ///Operation Dossier\\\ //Organizations\\ The Isle of Logos: An independent nation built by the followers of the prophet Logos Kantel’s around their very first church. Though only a small handful of islands in the Prophet’s Sea, the Isles keep a standing defense force that rivals any individual unit of the Major Stels. The Branched: A post-human society of beings who have transformed their bodies into forms terrifying and spectacular and free--only to have the threat of war force them to rebuild themselves as soldiers first and foremost. The Black Century: Infamous retinue of the Divine Motion. Each member of this 100-person company serves for 100 years. Motion guarantees them this service. The Church of the Resin Heart: A Disciples of Logos church on Partizan which claims to be the true inheritor of the prophet’s religious mission. The “resin heart” in question is a 3-foot large object--a component of the Exemplar--pulled from the sea 400+ years ago and displayed as a relic by the Church. In mourning after the loss of Gur Sevraq, though still committed to the cause. GLORY: With the help of advanced Columnar cloning science, the Glory Project (or simply GLORY), claims to have resurrected (and made immortal) heroes of the nation’s past called Eidolons. On Partizan, they field Kleos, Apothesa, Vervain, Sabeeha, and the squad’s leader: Laurel, elect of Motion.  The Zenith Fund: A public institution of Stel Columnar that incubates, defends, and offers testing for teams pursuing cutting edge projects in a wide range of fields including medicine, environmental science, infrastructure, culture, and emerging military hardware. Aids with major projects across every other Stel, including Apostolos’ Glory Project. Like the rest of Columnar, increasingly tied to the Pact of Necessary Venture. //People\\ Break Lieutenant Kalar Anakalar (he/him):  A Millennium Break soldier who specializes in fighting Hollows without one of his own. Large, even for the commonly tall, bird-like Talonites. White and grey plumage, a long or cool coat. Originally a steeplejack in Obelle and a member of a religious community devoted to the Divine Peace. Believes that Divines should not be used in war.  Phrygian (they/them):  Also known by their callsign, Deck 7, Phrygian is a member of the Branched who arrived on Partizan with a team of undercover researchers who sought to understand the God preached about by Gur Sevraq. While investigating, they and their team were captured and researched by Stel Apostolos and the Pact of Necessary Venture. Phyrgian is the only remaining member of their team. Cas’alear Rizah (cas/cas’, they/them): Leader of the Swordbreakers, sibling of the Glorious Princept. Cas has brown skin with dark green hair up in a bun, with a few strands hanging down in front of their face (which is framed with similarly colored scales covering cas’ jawline and neck. Broken sword tattoos under their eyes. Reputation as being beautiful and brave by allies, unflinching and unpredictable by foes. Pilots the notorious Ataraxia. Cares more about metaphors than astrophysics.  Boole Batanca (they/them): Chancellor of the Isle of Logos, one of two chief executives of the small sovereign nation. A cephalopod type species, squid-like species, the same as Gigas Acano from Twilight Mirage. White/blue skin with black/brown markings. Tentacle hands, tentacle mouth, eyes adjust in size depending on environment and light. Unlike Gigas, though, this one also has some sort of shell like structure running up their back and parts of their head, almost like hair. Laurel (they/them): Elect of Motion, new mortal leader of GLORY, and a clone of Cassander Timaeus Berenice, an Apostolosian war hero of the Golden era. Recently selected by Motion as her new elect, catapulting them to leadership. They have served well, with a remarkable propensity for strategic thinking and tactical execution. Pilots the Demiurgos. Sabeeha (they/them): Sabeeha is pound-for-pound GLORY’s best pilot, though their specialities also include infiltration, disguise, and sabotage. Brown, light olive skin. Brown hair kept short and wavy, close to their head. Face and body both a little long, a little chubby. Big brown eyes. Slightly bushy brows. Pilots the Aporia.  Vervain (they/them): Member of GLORY, clone of their Apostolosian tragic hero namesake, and a bright reflection of Ver’Million Blue. Using their Divine, the historic Vervain was able to predict enemy movements and turn the tide of battles with uncanny strategic foresight.  Kleos (they/them): Skin is fully like a shiny maroon. Bright red cloak wrapped around neck and hanging back like a cape, totally topless otherwise. Khaki army pant capris, a spear slung over their back, and a heavy sidearm at their waist. Pilots the Epoche. Apothesa (they/them): Former field commander of GLORY’s main Hallow unit. Supposedly a clone of the ancient (perhaps even mythical) eidolon of construction, military action, and history. They have big team-parent energy. Long wavy hair, perfectly kept pilot uniform, stern features, sterner attitude. Pilots the Aporia. The Witch in Glass (she/her): A mysterious figure who has recently begun prowling the cursed battlefields of Partizan, supposedly kidnapping, leading away, or otherwise retrieving the wounded and desperate. No one knows where she takes them, but reports always indicate that she arrives after the sound of bells and the appearance of strange distant shape in the sky. //Places\\ Auspice: A seaside city in the Prophet’s Path north of Marengo (which it is smaller than) and south of Obelle (which it dwarfs). Auspice is the final destination of the land travel portion of the yearly pilgrimage led by the Church of the Resin Heart, which has a great temple in the city called the High Altar. Resting on a landmass that appears on a map to be a finger pointing eastward, it has become a coastal refuge for members of Millennium Break. The Golden Branch: A sector of the galaxy extremely far from PARTIZAN, on the other side of the galactic core. The civilizations of Kesh and Apostolos first began there. Now, it is home to the Branched. //Divines\\ The Divine Motion (she/her): Long after enemy fuel tanks run empty, Motion continues to power Apostolosian machines of war (like its infamous retinue, the Black Century) and service  (including the massive Barranca Loop that allows Apostolos to regularly launch ships spaceward). Ver’MIllion Blue’s rival. Has taken a new elect, Laurel, a clone of the Apostolosian war hero Cassander Timaeus Berenice, a young, yet intuitive Apostolosian commander known to be attentive and authoritative in equal measure.  //Things\\ Strand Semaphore: Using ancient Hyphan technology, this messenger service is able to send text-based communications to anywhere on-moon, so long as they’ve built an outpost there. The backbone of the private comms network used by Millennium Break. Ataraxia (Cas’alear’s mech): A white, purple, and yellow mantid-shaped machine blessed by the divine Commitment and developed by Stel Columnar’s Zenith Fund. Each of its six curved limbs can light up its edges with energy beams. On the ground, it can dance in combat in such a way that any two limbs can be its temporary feet, and when it’s in flight, it becomes a complete whirlwind of violence. Named for the philosophical concept key to ancient Stoicism. The Demiurgos (aka “The Demiurge,” Laurel’s mech): A Pneuma model (see below) which has been modified using cutting edge research and materials, including recovered parts of the supposed “exemplar,” Branched materials, stabilized Perennial Wave particles, and, of course, Motion’s own divine power.  Aponia (Sabeeha’s Hallow): A highly modified Kosmos unit (see below) which is able to transforms into a high-mobility aircraft mode. Though it can be outfitted with a custom, solid-state rifle, this limits its maneuverability and flight length, so Sabeeha often chooses to leave the weapon behind, instead favoring the machine’s built in energy blades, featured on its wings in flight mode, or extending from elbows and knees in humanoid forum. As a holdout weapon, this configuration also comes with energy-powered throwing blades.  Katalepsis Mk. II (Vervain’s Hallow): Like Milli’s own Katalepsis, this model began as an exploration into combining features from both the Kosmos and the and the Obscura (see below for reference on both). Deep, dark teal with gold accents, rounded head shape built to scan its surroundings. Can launch dozens of drones into the air for reconnaissance and observation, which will quickly locate anything nearby, but must remain stationery to do that. Can launch micro missiles at locked targets from its shoulders. Its signature weapon is a huge V-shaped rifle that gives it a unique silhouette when attached to the Katalepsis’ back. Because it is powered by Motion, the V Rifle is able to release incredible damaging energy attacks: Either in a devastating, short range spread when open, or as an incredible powerful long range railgun-like shot at range. Up close, Vervain can run this energy throughout the interior of the V’s two “blades,” creating a unique, shear-like melee weapon. Epoché (Kleos’ Hallow) A Kosmos unit highly modified for top-of-class melee functionality. Deep brown, triangular head headshape, humanoid machine with gold accents, and a faceplate made of brown stone, and heavy skirt plates to defend its upper legs/lower torso. A long, oval shield built onto it’s left arm, a pair of grappling hook launchers on its skirt.  Wields a guisarme--a spear that has a hook on the reverse side of the blade. The bottom of the weapon’s shaft is weighted with a dense metal to allow for heavy clubbing attacks, and since the guisarme is able to split into two, connected by a long electrified cable, both the blade and club are able to be wielded simultaneously. Kleos is known to spin it around in a disorienting fashion and wield either side as a ranged weapon, using the electrified cable to disable anyone who gets caught up in the chain. Aporia (Apothesa’s Hallow): A Kosmos unit retrofitted for high level defensive tactics. Able to deploy both physical walls and particle fields to block off areas of the battlefield. Additionally, wields a glaive and shotgun. Zenith-A Project Kosmos (for reference): Designed by the Columnar Zenith Fund for Apostolosian use, these hefty hollows are designed for melee supremacy. Their bulky, reverse jointed legs allow them to explode with speed into close range (where they can do serious damage with their long heat glaives), or to hold their ground from incoming assaults (supported by the stock, circular shield each unit wields). The cost of this strength is a lack of versatility: Between the added articulation and pre-programmed combat routines required for the elaborate weapon use these hollows are known for, there simply wasn’t room left for any serious ranged weaponry. Z-A Project Pneuma Prototype (for reference): The Pnuema is a model based on the basic design ethos first explored with the Z-A Kosmos. Instead of being focused on extreme close range, the Pneuma is meant to dominate the battlefield as a heavyweight, mid-range commander. Despite its increased scale, large ovoid vernier engines allow it a great deal of mobility, making it an intimidating machine to face--even more so when you take into account the fact that its heat glave has been affixed with a pump-action rocket launcher. Zenith-C Obscura (for reference):  Wide shoulders that lead down to treaded legs. Can launch dozens of drones into the air for reconnaissance and observation, which will quickly locate anything nearby, but must remain stationery to do that. Can launch micro missiles at locked targets, has small vulcans for infantry and small armored counter attack--does little to close range mechs. //Additional Notes\\ Primary Objectives: Prevent the High Altar (Point Ampersand) from being breached. If Attacked, escort Boole to Point Bracket for Extraction. Bonus Objective: Prevent the forward base at Point Comma from falling. This is where your long distance Strand Semaphore station is, along with long range scanners,  Rules of Engagement Deployment of chemical, biological, and/or poisonous weapons: Even in the case of open combat, none of these weapons are to be used. We need to convince the Isles of Logos to joining up with us. Prisoners must be taken alive: We need intel, we need bargaining chips, and we need to show this world that we’re just not the terrorists that we’ve been made out to be. Hosted by Austin Walker (@austin_walker) Featuring Ali Acampora (@ali_west), Keith J. Carberry (@keithjcarberry), Sylvia Clare (@sylvisurfer), and Jack de Quidt (@notquitereal) Produced by Ali Acampora and Austin Walker Music by Jack de Quidt (available on bandcamp) Text by Austin Walker Cover Art by Craig Sheldon (@shoddyrobot)  
Sep 17
1 hr 54 min
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