
Join Peter and Frank as they tease apart two related but not quite the same things: environments and chapters. What are they both? How do they impact the game? How do they even work? Should we care? All this and more in this episode!
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May 28
48 min

Join Frank and Peter as they look at some of the hits and misses of the chapter two core set - aka the 2026 core set - for Arkham Horror The Card Game, and specifically the highs and lows of Brethren of Ash, the core set campaign. We're looking at what we love, what worked for us, and what left us wanting more.
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May 14
1 hr 19 min

Join Frank for another Think on your Feet episode. Here ends our Brethren of Ash solo playthrough!
In Think on your Feet episodes, I endeavour not to edit much at all. Sometimes I cut some shuffling sounds or abbreviate some of my longer pauses (a chap's got to think!), but otherwise, it's uncut, unaltered and meant to feel like you're with me at the table. There may be mistakes and misplays, but hopefully some successes too.
My deck: third scenario
0.00 intro and audio stuff1.35 xp options3.42 note from previous scenario5.10 scenario intro8.20 setup10.50 act and agenda11.50 opening hand12.50 or so: gameplay begins45.20 a little codex interlude45.50 resolution and wrap-up. 49.00 design notes
At 30.10 I defeat Servant of Flame and forget to trigger its codex - I remember at 45.10!
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May 7
52 min

Join Frank for another Think on your Feet episode. The patrons have voted, so we're embarking on "<patron choice of chapter 2 investigator> versus Brethren of Ash"
In Think on your Feet episodes, I endeavour not to edit much at all. Sometimes I cut some shuffling sounds or abbreviate some of my longer pauses (a chap's got to think!), but otherwise, it's uncut, unaltered and meant to feel like you're with me at the table. There may be mistakes and misplays, but hopefully some successes too.
My deck: first scenario | second scenario
0.00 preamble2.05 first scenario intro4.35 opening hand5.05 gameplay begins33.10 first scenario analysis33.55 second scenario intro36.55 what's the map like?41.03 opening hand41.26 gameplay begins
1.27.15 I forget to take a horror from a pursuing Whippoorwill but a minute later I remember it.During the recording, I realise I may have made a rather major mess-up this playthrough, somehow internalising that Izzie's ability is once per test rather than once per round. I do spot this error at 1.01.25... and during the edit I've checked and I never in fact make the error! Phewee! Just shows how things can slip by. So even though I am not sure whether I used her ability multiple times per phase, it turns out... I didn't.
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Apr 30
1 hr 36 min

Join Frank for another Think on your Feet episode. After our last episode, in which Frank tried out two of the premade decks, here Frank tries another one (or two, or three).
In Think on your Feet episodes, I endeavour not to edit much at all. Sometimes I cut some shuffling sounds or abbreviate some of my longer pauses (a chap's got to think!), but otherwise, it's uncut, unaltered and meant to feel like you're with me at the table. There may be mistakes and misplays, but hopefully some successes too.
0.00 preamble3.57 who are we playing?6.15 class overview9.13 final setup10.47 opening hand12.05 gameplay begins - or at least scheming49.50 taking a breath, resetting, class overview54.05 gander in the rulebook55.17 opening hand1.09.45 resetting, class overview1.13.37 opening hand
At 31.23: I say skulls are -2 on a 5 v 2 test. I'm wrong, skulls are -3s by this point in the scenario. Luckily, that doesn't matter! I spot it at 36.05 or so.At 1.17.13: I miscount my handsize due to the assistant, but I spot it shortly afterwards. Throughout: I keep calling Servant of Flame Servant of the Flame. Maybe it's because I'm so used to Drawn to the Flame rather than Drawn to Flame? Anyway, I spot it, apologise for it, and continue to do it pretty much indiscriminately throughout. Sorry!At 1.26.00 or so: I kill two experiments and forget to be horrified by them, but I spot this and correct it at 1.32.40.
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Apr 16
1 hr 42 min

Join Frank for another Think on your Feet episode - this time, it's tearing into the new 'chapter two' core set for Arkham Horror The Card Game The Living Card Game.
In Think on your Feet episodes, I endeavour not to edit much at all. Sometimes I cut some shuffling sounds or abbreviate some of my longer pauses (a chap's got to think!), but otherwise, it's uncut, unaltered and meant to feel like you're with me at the table. There may be mistakes and misplays, but hopefully some successes too.
At 29.30 I get confused - I'd missed a damage from fire on the mutant from the previous turn, so it should've died at this point (and me with it).
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Apr 2
1 hr 15 min

Join Frank and Peter as we preview half a dozen cards as part of the Survivor investigator deck preview season. We recorded this episode before we knew any of the other cards, so these are our time-capsule takes shorn of the context of the other previews. Thank you to FFG for sending us the cards to preview.
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Mar 27
53 min

Join Frank for another instalment of Wondrous Lands, a live play series of Earthborne Rangers. This is the first campaign, Lure of the Valley, solo. As this is recorded live, slips and errors are sure to creep in, so please extend me your understanding - I hope you enjoy the journey alongside me! If you want more of an explainer of the game, check out the first Wondrous Lands episode, where I offer more of a rules explainer.
You can view the map here, the campaign log here and my deck here.
Timestamps:
0.00 intro + rewards3.15 setup + a new mission11.25 gameplay begins30.25 our first travel50.30 our second travel1.02.50 trade, you say?1.07.20 I realise I've forgotten the weather - I punish myself by flipping to the hot sunny side.
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Mar 19
1 hr 14 min

Join Frank and Peter as they look at the five announced 'evergreen investigator decks'. Who are these evergreen folks? What do they do? What might their decks contain?
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Feb 26
45 min

Join Peter and Frank as they take a moment to look at another (number five) of the new investigators from the chapter two core set and consider what impact that might have on the design as a whole and on specific classes.
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Feb 19
45 min
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