Design Talk (dot IE)
Design Talk (dot IE)
Allen Higgins
Uncover the essence of design and the backstory to designs we’re familiar with. This podcast is for anyone who cares about the things we make and use, and digital things in particular, because we are all, in some way, involved in designing. See acast.com/privacy for privacy and opt-out information.
Software@ with Alex, Vinicius and Mateus
In this episode of Software@ on Design Talk, we talk with Alex Moran, Vinicius (Vinnie) Vargas and Mateus Fregonassi about software development, Agile and the Dogmas of Software engineering. Interviewers: Donal O’DonnchadhaZhuo Liu Oisin McMullan (Daisy) Yichen Wan Welcome to "Software@", on Design Talk.1.What suggestions would you have for managing Conflict Resolution within a project team or organisation? 2.How do you manage continual learning / personal dev within organization? Would it be mostly independent or as a team? 3.How do you cultivate a culture of system or design thinking within a team or an organisation? (If there is a problem or a bug, not going straight to the bug but think about the overall system with interacting components) 4.Have you ever been confronted with an ethical dilemma in a project and how did you approach it? (In the Soul of a New Machine: Military project or on a larger scale Google dropping out of the competition for JEDI cloud computing contract.) 5.Back to the idea of conflict, do you ever disagree one design idea? Or to ask this another way How do you deal with design conflict? 6.How to make a compliance between requirements and technical difficulties when the new products been designed? 7.As the project is completed, finding the cause of the error becomes more and more difficult and teammates have persistent fatigue. How can we encourage the team at this point?  Thank you for listening.The production team was:Zhuo Liu - MusicZhuo Liu - Design Daisy – CoverInterview – Donal and OisinThis episode was produced with the support of Allen HigginsAnd recorded on Nov. 11, 2021.The music used for the intro/outro was “♪ Cloud “ by Lukrembo. For more details see the show-notes and acknowledgements.Acknowledgements:Music Title: ♪ CloudArtist: prod. by LuKremBo (Hip-hop producer from South Korea - soundcloud.com/lukrembo)Source: Cloud (Prod. by Lukrembo).wavLicense: CC BY (Creative Commons on YouTube)-------------------------------------------------------------♪ Cloud (Prod. by Lukrembo)Link : https://youtu.be/v1XgHCIdDc8--------------------------------------------------------------Cover Art Title: Episode 148 cover artArtist: Composition by Yichen Wan and Allen using an original image by BiljaS untitled (“cyber-security-2765707.jpg” source: https://bit.ly/3DaUVeT)Source: “Episode_0148_Instagram_Format_Post.pptx”License: CC BY-NC-SA 4.0Podcast LicenseDesign Talk (dot IE) is released under the “Attribution-NonCommercial-ShareAlike version 4.0 creative commons license aka CC BY-NC-SA 4.0  See acast.com/privacy for privacy and opt-out information.
Dec 1, 2021
32 min
0147 - Software @ with Ruyue and Matt
In this episode of Design Talk, we talk with Ruyue Jin and Matt McGee about design vision, consultancy, being entrepreneurial.Hosts: AnilDeepikaManjithPrateekShyniGuests: Ruyue Jin Matt McGee Anil: Hello, welcome to another edition of design talk. This is Anil Yadav. In today's podcast, we will be exploring the views around design, consultancy and entrepreneurship. Welcome back everyone. We will continue our Software @ podcast. We are joined with our industry speakers Ru and Matt. To start with a quick introduction1. Introduction2. What is design for you?3. In the software industry, people refer to 'design' as architecture or solution design. How or where does product design start or evolve?4. Did you get an option to improve the design specs?5. Please provide insight into how consultancy works for you?6. How do host company team members treat the consultants?7. Could you please explain corporate and start-up culture?8. In the software industry our generation has a burnout culture. What do you incorporate to have work-life balance?9. How would you advise someone who aspires to become an entrepreneur?10. Consultant designs, team follows the instructions. How does this follow for you?11. Do you have creative freedom before the design?Anil: Thanks Ru, thanks Matt. That was a really insightful experience.That's all for today folks. Thank you for listening.The music used for the intro/outro is “Summer Night” by Aftertune. For details see the show-notes and acknowledgements.Audio production by Anil and Allen This episode was produced with the support of Allen Higgins and UCD Michael Smurfit Graduate Business School.AcknowledgementsMusic Name: Summer Night By Aftertune (https://soundcloud.com/itsaftertune)Genre: Tropical/Chill HouseKey: C# Minor; 116 BPM Release date: 27/08/2021 (Worldwide)License: Creative Commons 4.0 InternationalSummer Night © 2021 by Aftertune is licensed under Attribution 4.0 International. To view a copy of this license, visit creativecommons.org/licenses/by/4.0/Cover Art Title: Eyes With DropletsArtist: Anil YadavSource: EyesWithDroplets_2021.jpgLicense: CC BY-NC-SA 4.0Podcast LicenseDesign Talk (dot IE) is released under the “Attribution-NonCommercial-ShareAlike version 4.0 creative commons license CC BY-NC-SA 4.0  See acast.com/privacy for privacy and opt-out information.
Nov 30, 2021
22 min
0146 - Software@ with Ritika and Eleanor
Herzlich Willkommen, Bienvenue, Добрый день, Namaste to our dear guests and interviewees, Ritika and Eleanor and welcome back to our dear listeners to our "Software@", on Design Talk!Q1: Please tell us a little bit about yourself, your background and your experience.Q2: As both of you are currently working using scrum, what are the daily practices you use, to favour agile development?Q3: Could you give us a little more insight on how the KANBAN board is used at your company?Q4: Does the Kanban board really make a difference if JIRA is already in use? - or - what does the KANBAN board offer vs JIRA?Q6: How do you deal with the frequent changes in requirements by clients?Q7: How do you keep the distance to your clients small?Q8: Was there a situation where you had to respond to your clients requirements but you did not have enough time to check with your team?Q9: On the topic of collaboration, are you working together while following review methodologies or have you worked in a pair programming environment?Q10: How does estimation and forward planning work in your organisation?Q11: You have to do your part of coding but also have your focus on Agile. In your opinion, does Agile put stress on us?Q12: What does your company do to promote an agile mindset?Q13: If you could change anything in your (agile) environment, what would it be?Q14: Lastly, on a personal note, why would one want to work in your company? So, on that note…I would like to thank you both for taking the time to talk with us today.And for sharing your knowledge and experiences.Thank you for listening.The production team was:Mariia BiziokuovaRoshna RasheedAdit PareekCeline GuillonThis episode was produced in collaboration with our guests Eleanor Rutherford and Ritika M Mehta, as well as with the support of Allen Higgins and UCD Michael Smurfit Graduate Business School.The episode was recorded on October 28th, 2021.The music used for the intro/outro was “Ultimate” by Strobotone. For more details see the show-notes and acknowledgements.AcknowledgementsMusic Title: UltimateArtist: Strobotone (artist website http://records.strobotone.de)Source: https://bit.ly/30QUhGs License: CC BY-ND- 4.0Cover Art Title : Software Circuit MannequinArtist: Composition by Roshna Rasheed and Allen Higgins using design image by Geralt@Pixabay (source: https://bit.ly/3nMtTWE - Pixabay License - Free for commercial use, No attribution required). Recolour Purple Accent Colour 6 Light. Temperature 8,043. Saturation 243%.Source: software_circuit_mannequin.pngLicense: CC BY-NC-SA 4.0Design Talk (dot IE) Podcast LicenseDesign Talk (dot IE) is released under the “Attribution-NonCommercial-ShareAlike version 4.0 creative commons license aka CC BY-NC-SA 4.0  See acast.com/privacy for privacy and opt-out information.
Nov 24, 2021
17 min
0145 - Software@ with Adrian and Alvaro
Welcome to "Software@", on Design Talk.In this episode we talk with Adrian and Alvaro, software engineers working in digital-first enterprises. Q:1 Please share in brief your experience/background and describe your typical work week? Q:2 What is design (for you)? - or - What does good/bad design look like?  Q:3 Do you need to be creative to work in software? - or - What does creativity look like in software?  Q:4 In what scenario, you might follow up with a creative idea even though the plan has been finalized? Q:5 What are the different ways of achieving great design? Q:6 What else can go wrong in the development of the software apart from right specification and great design?Q:7 How can different teams for requirement analysis, software specification, design, development and testing collaborate to reduce the understanding gaps and ensure smooth transitions among them?Q:8 What is an optimal and economical way of ensuring better quality software? Whether an interim verification and validation process (before the system testing) is a practical approach from cost and time perspective?Q:9 What are the different deliverables of the Design process? What are the different design documentations followed in Agile and Kanban practice?Q:10 How are the design standards and requirement specifications communicated to the development team in Agile and Kanban set-up?  Are the design documentations revisited as part of each sprint? Q:11 What control measures are practiced to ensure that the design principles are followed in your projects?Q:12 From your point of view, what do you think your company needs to do to improve its design practices? So, on that note…I would like to thank you both for taking the time to talk with us today.And for sharing your knowledge and experiences. Thank you for listening  to us and a big thank to our interviewers. The production team was:VipinShaifaliXingyingOnsReshma AcknowledgementsMusic Title: MarshmallowArtist: Prod. by LukremboSource: https://soundcloud.com/lukrembo/marshmallowLicense: CC BY 4.0 Cover Art Title: Design and Built the right stuffArtist: Composition by Vipin Tyagi using design elements in Canva and image by Mohamed Hassan (Pixabay License - Free for commercial use, No attribution required https://bit.ly/3BW9D8Y)Source: DesignandBuildtheRightStuff_1.pngLicense: CC BY-NC-SA 4.0Design Talk (dot IE) Podcast LicenseDesign Talk (dot IE) is released under the “Attribution-NonCommercial-ShareAlike version 4.0 creative commons license aka CC BY-NC-SA 4.0  See acast.com/privacy for privacy and opt-out information.
Nov 23, 2021
20 min
0144 - Software@ with Kris and Guilherme
Welcome to "Software@", on Design Talk. My name is David and I would like to welcome Kris and Guilherme to the podcast! Thank you both for giving us the opportunity to ask questions about design and the readings from their experience working. David: Kris how are you today? Could you please introduce yourself? Thank you Kris and over to you Guilherme for an introduction. Over to you Colin for the first question; What is the ideal duration of a Sprint for you? (Colin)Do you think a “daily” 15 minute stand up every morning is necessary? (Colin)What is the main human element that impacts the success of a project (David)What do you do when you feel stressed or bored at work day after day?(Chen)What is design (for you)? - or - What does good/bad design look like? (Colin)Do you need to be creative to work in software? - or - What does creativity look like in software? (David)Has the remote work style changed the agile method which after all emphasizes communication between people as much as possible? (Summer)There are so many people who want to be software engineers but end up not sticking with it. So what are the biggest difficulties you need to face to be a software engineer? (Cecilie)Have you ever worked on a project where waterfall has actually provided a better framework to deliver a project ahead of agile. (David) David: So, on that note…I would like to thank you both for taking the time to talk with us today.And for sharing your knowledge and experiences. Thank you for listening. The production team was:ColinSummerChenHuaDavidCecilie This episode was produced with the support of Allen Higgins and UCD Michael Smurfit Graduate Business School. The episode was recorded on October 14, 2021. The music used for the intro was “Electric Youth” from AMPLETUNESThe music used for the outro was “CONSUELO” from AMPLETUNES. For more details see the show-notes and acknowledgements.AcknowledgementsIntro Music Title: Electric YouthArtist: AMPLETUNESSource: Electric Youth.mp3 https://ampletunes.com/License: (Ampletunes Free License)"Ampletunes was created to provide you with royalty free music absolutely free of charge" Outro MusicTitle: CONSUELOArtist: AMPLETUNESSource: CONSUELO.mp3 ​https://ampletunes.com/License: (Ampletunes Free License)"Ampletunes was created to provide you with royalty free music absolutely free of charge" Cover Art Title: Exploring In A Flowing RiverArtist: Govindanmarudhai/Getty CreativeSource:VCG41N1208182598 - VCG.COMLicense: CC BY-NC-SA 4.0Podcast LicenseDesign Talk (dot IE) is released under the “Attribution-NonCommercial-ShareAlike version 4.0 creative commons license aka CC BY-NC-SA 4.0 See acast.com/privacy for privacy and opt-out information.
Nov 4, 2021
25 min
0143 - Software@ with Vikram and Batu
In this episode of Software@ on Design Talk, we talk with Batu Orhanand Vikram Singh about software development, architecture and design for large scale systems. Interviewers: Toshik Doomra Andres AboitizChris SchlieperBhavani RagunathanErwin FuentesGuest(s) Speakers: Vikram SinghBatu OrhanWelcome to "Software@", on Design Talk.●Please share in brief your experience/background and describe your typical work week? ●What does Business versus Dev want, is it always aligned or are they in conflict if so how much? ●How do you involve customers? ●How has GDPR influenced software development? ●What do you think is coming after agile, kanban and waterfall? ●Will AI technology make some parts of software development redundant in future?  Batu: ….. ●What are the types of questions you ask stakeholders during requirement collection? ●Do you plan Disaster recovery for your projects? - 4 levels ●On what basis do you decide on roles and team size? ●Have you ever faced a challenge of managing projects with a strict schedule and budget?  Vikram: ….. ●Where is architecture represented? Where do you manage architecture and design (although everything is design) ●What does Business versus Dev want, is it always aligned or are they in conflict if so how much? ●Please share with us your experience on BCC Agile practices and how it differs from other Agile methodology I.e Scrum and SAFe agile. Toshki: So, on that note… I would like to thank you both for taking the time to talk with us today and for sharing your knowledge and experiences. Thank you, Allen, for giving us the opportunity to host today’s podcast. And thank you to our beautiful and lovely audience. Thank you for listening.The production team was:Chris Schlieper - MusicAndres Aboitiz - Design This episode was produced with the support of Allen HigginsAnd recorded on October 07, 2021.The music used for the intro/outro was “Jimmy's Jam” from Ampletunes. For more details see the show-notes and acknowledgements.Acknowledgements:Music Song: Jimmy's JamArtist: AmpletunesSource: Jimmy's+Jam.mp3 https://ampletunes.com/License: (Ampletunes Free License)"Ampletunes was created to provide you with royalty free music absolutely free of charge"Cover Art Art Cover: Inspiration of Big Ball Mud Title: Keep on goin'Source: Jeep racing in the mud by Rodrigo Bittencourt in pixabay Design: Moderno Ciudad Album Cover by Marketplace Designers in CanvaLicenseDesign Talk (dot IE) is released under the “Attribution-NonCommercial-ShareAlike version 4.0 creative commons license aka CC BY-NC-SA 4.0 This license can be viewed at https://creativecommons.org/licenses/by-nc-sa/4.0By taking part you give permission for your voice to be recorded, for the recording to be edited, and for it to be posted and published as a podcast.  See acast.com/privacy for privacy and opt-out information.
Oct 22, 2021
25 min
0142 - Software@ with Ahmed and Julien
Next up we will be talking to Ahmed Ashour, Senior Site Reliability Engineer at Microsoft and Julien Sirocchi, SaaS Cloud Security Director at Oracle. Both guests are experts in their domain. Together we talked about the different challenges software engineers encounter when working on small to large-scale development projects. From keeping the team in sync to mundane tasks such as debugging and working with a diverse team, we covered it all.Welcome to "Software@", on Design Talk.Aradhika : My name is Aradhika Franziska : And my name is Franziska Franziska: And today we are chatting with Ahmed Ashour and Julien Sirocchi. Aradhika : Ahmed, could you say a few words about your background and experience?[Ahmed …] Franziska : (Thank you very much) Julien, could you tell us a little about your background and experience?[Julien …] Aradhika: First question: you are both software engineers with a lot of experience designing and developing software.             If you were going to be the founder of a start-up digital service… what do you think is the ideal team to create a product from scratch? Franziska: What approaches have worked well for sharing or improving the knowledge and skills of people on teams you’ve worked with? Aradhika: Could you talk about things you would do to help improve the environment in teams, focusing on the organisational or professional culture aspects of working in software? Franziska: Has the software industry completely shifted away from the Project Development Lifecycle or waterfall, towards Agile and Scrum? Surely there are some systems or projects that need the control and rigor of waterfall methods. Aradhika: Big companies often encounter challenges in having many different teams in different locations, perhaps in the same buildings, or different sites, or even different countries. How do you keep teams synchronised, on the same page, and collaborating rather than conflicting with each other? Franziska: Not all software design work is cool. Do people avoid dealing with the more mundane parts like bug fixes and administrative tasks? Do we need to make this part of digital more important, more appealing or not?Aradhika: So, on that note…I would like to thank you both for taking the time to talk with us today.And for sharing your knowledge and experience reflecting "Software@".Thank you for listening. And thank you to the production team:Fitzpatrick ConorFreidel FranziskaKornilov VladimirNigam AradhikaSteiner Christof AcknowledgementsMusicTitle: BeebopArtist: Jason ShawSource: https://audionautix.comLicense: CC BY-NC-SA 4.0 (Creative Commons Music by Jason Shaw on Audionautix.com) Cover Art Title: Agile vs. TraditionalArtist: Composition by Vladimir Kornilov using an original image by Markus Spiske (https://www.pexels.com/@markusspiske/ - graphic used with permission under Pexels “Legal Simplicity” license https://www.pexels.com/license/) and graphic design elements from Canva.Sources: https://www.pexels.com/photo/coding-script-965345/License: CC BY-NC-SA 4.0LicenseDesign Talk (dot IE) is released under the “Attribution-NonCommercial-ShareAlike version 4.0 creative commons license aka CC BY-NC-SA 4.0 This license can be viewed at https://creativecommons.org/licenses/by-nc-sa/4.0 See acast.com/privacy for privacy and opt-out information.
Oct 19, 2021
19 min
0141 - Software@ with Aleks and Komal
Next up we talk with Aleks Dzans and Komal Karir for Software@ on Design TalkWelcome to "Software@", on Design Talk.Kat : My name is Kat .Gaz: And my name is Gary.Gaz : And today we are chatting with Aleks Dzans and Komal Karir.Kat: Komal, could you say a few words about your background and experience?[Komal…]Kat: Aleks, could you tell us a little about your background and experience?[Aleks…]Gaz : Okay, and then we already had a discussion on this topic, and we'd like to discuss usable usability evaluation in the workplace? Do you use it at every stage of development? Who makes the final decisions?Kat : When you come up with an idea about a product with conflicts between innovation and profit, how do you rectify these conflicts?Gaz : You're working in a large company, you find much conflict with the other departments, like what would it be, what difficulties do you encounter when working with people from different departments?Gaz: And just in general, how many projects would you guys be working on at a time? Would it be multiple or just one at a time?Gaz : So just shifting to another question, what approaches do you think have worked well for sharing or improving the knowledge and skills of people on teams you’ve worked with?Kat: So how are you making up for that, like to share knowledge with these junior developers during the pandemic?Kat : So going back to going back a little bit. Has the software industry completely shifted away from the Project Development Lifecycle or waterfall, towards Agile and Scrum? Surely there are some systems or projects that need the control and rigor of waterfall methods.Kat : So, what’s next for you? -----CLOSING-----[Gary ]So, on that note…I would like to thank you both for taking the time to talk with us today.And for sharing your knowledge and experience reflecting on "Software@".AcknowledgementsMusicTitle: Ambient Light (Main)Artist: GoodBMusicSource: https://pixabay.com/music/beats-ambient-light-main-7229/ License: "Pixabay License" (https://pixabay.com/service/terms/#license)Cover Art Title: Adapted Macbook Pro KeyboardArtist: eGuidry adapted by Nathan SummersSource: https://www.flickr.com/photos/40082898@N00/4010965162 License: "Macbook Pro Keyboard" by eGuidry is licensed with CC BY 2.0. To view a copy of this license, visit https://creativecommons.org/licenses/by/2.0/Design Talk (dot IE) is released under the “Attribution-NonCommercial-ShareAlike version 4.0 creative commons license aka CC BY-NC-SA 4.0 This license can be viewed at https://creativecommons.org/licenses/by-nc-sa/4.0By taking part you give permission for your voice to be recorded, for the recording to be edited, and for it to be posted and published as a podcast. See acast.com/privacy for privacy and opt-out information.
Oct 6, 2021
28 min
0122 - Talking Standards with Kierán Cox
In this chat, Kieran Cox takes the spotlight, talking about the role of Ireland’s National Standards agency, the NSAI.Q: First question Kierán, should we spell standarisation with an "s" (CEN/CENELEC) or a "z" (ISO)?Q: With all the institutional involvement would you say that Standards processes are legal, or political, or scientific?Q: What is standarisation good for?Note: An example of old-style thinking which uses a standard to limit access to a market.Q: What does the NSAI do and who are the other standards organisations?Q: What are standards?Q: How many standards are there?Q: What types of things to standards cover?Q: Why do markets for goods and services actually require standards to operate?Q: How are international standards named?Q: Is it easy to learn the ‘insider language’ and terminology? Is it a barrier to getting people involved? -----CLOSING-----Thank you very much Kierán for giving us this overview of standards for organisations and businesses in Ireland, Europe and Internationally. But more importantly, highlighting the role of everyday people, for professionals, in contributing to the ongoing development of standards.AcknowledgementsMusic Title: Jumper.mp3Artist: Jason ShawSource: https://audionautix.comLicense: CC BY 4.0 (Creative Commons Music by Jason Shaw on Audionautix.comCover Art Title: The Cubotahedron from NSAI with Talking StandardsArtist: Allen HigginsSource: Various: NSAI logo with permission; Modern Love Grunge font used.License: CC BY-NC-SA 4.0Design Talk (dot IE) is released under the “Attribution-NonCommercial-ShareAlike version 4.0 creative commons license aka CC BY-NC-SA 4.0 This license can be viewed at https://creativecommons.org/licenses/by-nc-sa/4.0By taking part you give permission for your voice to be recorded, for the recording to be edited, and for it to be posted and published as a podcast. See acast.com/privacy for privacy and opt-out information.
Sep 28, 2021
24 min
0082 - The Game Chat - Design Team Interactions with Sean O’Donohoe
[Sergi] Welcome to the Game Chat series on Design Talk.Our guest today is Sean O'DonohoeSean is a Senior Level Designer at Black Shamrock - a Virtuos Studio.Among the titles he has worked on “The Outer Worlds”, an action RPG by Obsidian Studios, stands out perhaps as one of his most formative project experiences.First, Sean, does everyone want to be the designer? Sean, we’ve been asked before; What does a game designer do? I mean, isn't it obvious? Aren't they artists or coders? Don't they write and 'design'?Could you share your thoughts on the role of the game designer as distinct from coders, artists, writers?Perspectives on documentation, the game bible, the design-development pipeline, design aesthetics of dungeon/level design.Linking dungeon design with world design.Micro/macro, game narrative and the larger story.The links between a conceptual whole and the gritty detail.Do you ever find yourself thinking "this is too complicated"? How do you manage the tension between complexity and simplicity? Which is the worst part about designing a game?Talking about the placement of design assets and making the in-game play believable. Doors, kitchens, toilets... Does Liz England’s post on the Door Problem (on the Gamasutra blog) still hold? (where she illustrates the role of the game designer with Doors as the metaphor. The designer takes ownership of the holism of the game, from the very big to the very small, from excruciating detail to the whole sense of the world, that it makes sense.)Does the atmosphere of the team change in the build-up to a release?Do you usually play the games you design? Which video game will you consider a masterpiece from the point of view of a game designer?How has the image of game designers changed?The music used was “Spliff and Wesson” by AirglowFor more details see the show-notes and acknowledgements.AcknowledgementsMusic Title: Spliff and WessonArtist: AirglowSource: https://bit.ly/2uR5um8License: CC BY 4.0Cover Art #2Title: Beam me up. I saw this person just standing on a hill while our train was paused between Prague and NürnbergArtist: Joel Bedford Source: flickr - https://bit.ly/3sK4KNnLicense: CC BY-NC-ND 2.0Cover Art #1Title: Triptych for the Game Chat on Design Talk (dot IE) with Sean and Sergi. (Composite image + Magneto font)Artist: Various Source: GameChat_SeanODonohoe_InstaSQR-3.png License: CC BY-NC-SA 4.0 for composite image from multiple sources – video + Wikipedia https://bit.ly/3zgRCBJPodcast license:The `Design Talk (dot IE)’ podcasts are released under the “Attribution-NonCommercial-ShareAlike version 4.0 creative commons license See acast.com/privacy for privacy and opt-out information.
Aug 25, 2021
25 min
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