
Peter Csathy is Entertainment/Media/Tech Advisor, Dealmaker, Board Member and Futurist.
He is an internationally recognized entertainment, music, media & tech expert. He has spent his career working with passionate teams pushing the boundaries of ground-breaking entertainment, music, media and tech innovation and developing transformational content and entertainment business partnerships and consumer experiences. He now advises entertainment and technology companies on how to navigate the complex and ever-changing media landscape.
Peter sits on several boards and has served as CEO & President of multiple media/tech companies that achieved successful exits. He also spent years as a senior business executive in major studios.
Peter recently founded CREATV University to be an industry “give back” to the entertainment, media & tech leaders, innovators and creators of tomorrow. He is a Harvard Law graduate and critically-acclaimed author who is regularly featured in the leading press.
Peter is a Founder & Chairmanof CREATV Media, a platform of personalized services that include entertainment, music, media and technology-focused M&A, business development and advisory services. Peter and his team work closely with artists, content/IP owners, entrepreneurs and companies to push the boundaries of innovation and creativity and to develop game-changing business opportunities and entertainment experiences.
Peter recently published a book called “Viral Media: Entertainment in the Age of the Great Pandemic”, which is available as a free download.
In today’s episode, Bob will be talking with Peter about the future of movie theaters, esports, synthetic humans, virtual nightclubs and more.
Let’s dive in!
Peter’s LinkedIn: https://www.linkedin.com/in/pcsathy/
Peter’s Twitter: https://twitter.com/pcsathy
Creatv Media website: http://www.creatv.media/
WHAT YOU’LL LEARN FROM THIS EPISODE:
Theaters and esports
Holographic capturing in our homes
Who is Lil Miquela
What happens when you combine photo realistic avatars and your identity
What is Facebook doing with their Live Map
What are the repercussions of a media company owning a metaverse
Interactivity in the media world
Listen to PART 1 and 2 here:
https://anchor.fm/bobcooney-vrdeepdive/episodes/EP124-Peter-Csathy-Deep-Dive---The-Future-of-Virtual-Media-Part-1-em16q4
https://anchor.fm/bobcooney-vrdeepdive/episodes/EP125-Peter-Csathy-Deep-Dive---The-Future-of-Virtual-Media-Part-2-em1dpj
Nov 4, 2020
19 min

Peter Csathy is Entertainment/Media/Tech Advisor, Dealmaker, Board Member and Futurist.
He is an internationally recognized entertainment, music, media & tech expert. He has spent his career working with passionate teams pushing the boundaries of ground-breaking entertainment, music, media and tech innovation and developing transformational content and entertainment business partnerships and consumer experiences. He now advises entertainment and technology companies on how to navigate the complex and ever-changing media landscape.
Peter sits on several boards and has served as CEO & President of multiple media/tech companies that achieved successful exits. He also spent years as a senior business executive in major studios.
Peter recently founded CREATV University to be an industry “give back” to the entertainment, media & tech leaders, innovators and creators of tomorrow. He is a Harvard Law graduate and critically-acclaimed author who is regularly featured in the leading press.
Peter is a Founder & Chairmanof CREATV Media, a platform of personalized services that include entertainment, music, media and technology-focused M&A, business development and advisory services. Peter and his team work closely with artists, content/IP owners, entrepreneurs and companies to push the boundaries of innovation and creativity and to develop game-changing business opportunities and entertainment experiences.
Peter recently published a book called “Viral Media: Entertainment in the Age of the Great Pandemic”, which is available as a free download.
In today’s episode, Bob will be talking with Peter about the future of movie theaters, esports, synthetic humans, virtual nightclubs and more.
Let’s dive in!
Peter’s LinkedIn: https://www.linkedin.com/in/pcsathy/
Peter’s Twitter: https://twitter.com/pcsathy
Creatv Media website: http://www.creatv.media/
WHAT YOU’LL LEARN FROM THIS EPISODE:
What happens with copyrights as content goes digital
Fortnite Party and the future or virtual worlds
A crossover between esports and real sports and the future of esports
Listen to PART 1 here:
https://anchor.fm/bobcooney-vrdeepdive/episodes/EP124-Peter-Csathy-Deep-Dive---The-Future-of-Virtual-Media-Part-1-em16q4
Nov 4, 2020
18 min

Peter Csathy is Entertainment/Media/Tech Advisor, Dealmaker, Board Member and Futurist.
He is an internationally recognized entertainment, music, media & tech expert. He has spent his career working with passionate teams pushing the boundaries of ground-breaking entertainment, music, media and tech innovation and developing transformational content and entertainment business partnerships and consumer experiences. He now advises entertainment and technology companies on how to navigate the complex and ever-changing media landscape.
Peter sits on several boards and has served as CEO & President of multiple media/tech companies that achieved successful exits. He also spent years as a senior business executive in major studios.
Peter recently founded CREATV University to be an industry “give back” to the entertainment, media & tech leaders, innovators and creators of tomorrow. He is a Harvard Law graduate and critically acclaimed author who is regularly featured in the leading press.
Peter is a Founder & Chairmanof CREATV Media, a platform of personalized services that include entertainment, music, media and technology-focused M&A, business development and advisory services. Peter and his team work closely with artists, content/IP owners, entrepreneurs and companies to push the boundaries of innovation and creativity and to develop game-changing business opportunities and entertainment experiences.
Peter recently published a book called “Viral Media: Entertainment in the Age of the Great Pandemic”, which is available as a free download.
In today’s episode, Bob will be talking with Peter about the future of movie theaters, esports, synthetic humans, virtual nightclubs and more.
Let’s dive in!
Peter’s LinkedIn: https://www.linkedin.com/in/pcsathy/
Peter’s Twitter: https://twitter.com/pcsathy
Creatv Media website: http://www.creatv.media/
WHAT YOU’LL LEARN FROM THIS EPISODE:
Peter's background
Peter talks about his new book
How the theatres wars will play out
Would AMC have the balls to block Star Wars
Why hasn't 4D been adopted in movie theaters
What is happening in hologram and avatar space
VR experience with Diplo
How much people are paying to streamers on average
Listen to PART 2 and 3 here:
https://anchor.fm/bobcooney-vrdeepdive/episodes/EP125-Peter-Csathy-Deep-Dive---The-Future-of-Virtual-Media-Part-2-em1dpj
https://anchor.fm/bobcooney-vrdeepdive/episodes/EP126-Peter-Csathy-Deep-Dive---The-Future-of-Virtual-Media-Part-3-em1dt4
Nov 4, 2020
22 min

Joanna Popper is a global head of location-based virtual reality and go-to-market strategy for HP. She focuses on building adoption for what's coming next: emerging markets and languages, new target audiences and cutting-edge technologies.
Joanna is a sought-after international speaker on VR/AR/MR/XR, entertainment, tech, future of media, marketing, innovation and diversity and she has been a speaker at Cannes Film Festival, Collision, Comic Con, Berlin Film Fest, Sundance Film Festival, CMO Conferences and more. She has a passion for creating diverse and inclusive environments and empowering teams to fully realize their dreams.
In today’s episode, Bob will be talking with Joanna about the current and future state of location-based VR and VR arcades, HP’s product roadmap and upcoming Reverb 2 headset. They also discuss Joanna’s experience as a speaker and moderator in virtual conferences and how that compares to showing up live, and much more.
Let’s dive in!
WHAT YOU’LL LEARN FROM THIS EPISODE:
How Joanna views all-in-one versus the high-end VR equipment
What is Joanna excited about in VR space
About Magic Leap lay-off
Are any markets doing well in the times of COVID
Are any VR places open in China
Is Reverb 1 still in stock and available
Listen to PART 1 and 2 here:
https://anchor.fm/bobcooney-vrdeepdive/episodes/EP121-Joanna-Popper-Deep-Dive---HP-Reverb-2-Headset-Virtual-Conferences-Avatars-Part-1-em1658
https://anchor.fm/bobcooney-vrdeepdive/episodes/EP122-Joanna-Popper-Deep-Dive---HP-Reverb-2-Headset-Virtual-Conferences-Avatars-Part-2-em16dj
Nov 4, 2020
15 min

Joanna Popper is a global head of location-based virtual reality and go-to-market strategy for HP. She focuses on building adoption for what's coming next: emerging markets and languages, new target audiences and cutting-edge technologies.
Joanna is a sought-after international speaker on VR/AR/MR/XR, entertainment, tech, future of media, marketing, innovation and diversity and she has been a speaker at Cannes Film Festival, Collision, Comic Con, Berlin Film Fest, Sundance Film Festival, CMO Conferences and more. She has a passion for creating diverse and inclusive environments and empowering teams to fully realize their dreams.
In today’s episode, Bob will be talking with Joanna about the current and future state of location-based VR and VR arcades, HP’s product roadmap and upcoming Reverb 2 headset. They also discuss Joanna’s experience as a speaker and moderator in virtual conferences and how that compares to showing up live, and much more.
Let’s dive in!
WHAT YOU’LL LEARN FROM THIS EPISODE:
How Joanna felt when other VR companies adopted their Reverb headset
Reverb 2 headset teaser
Where to get notifications and any updated about the new release
How pandemic affected HP's roadmap
What kind of face masks will they be using
What's Joanna's opinion on the most powerful benefit of VR for society
Joanna's experience in presenting as a speaker in a virtual conference
Avatars in VR environments
Listen to PART 1 here:
https://anchor.fm/bobcooney-vrdeepdive/episodes/EP121-Joanna-Popper-Deep-Dive---HP-Reverb-2-Headset-Virtual-Conferences-Avatars-Part-1-em1658
Nov 4, 2020
19 min

Joanna Popper is a global head of location-based virtual reality and go-to-market strategy for HP. She focuses on building adoption for what's coming next: emerging markets and languages, new target audiences and cutting-edge technologies.
Joanna is a sought-after international speaker on VR/AR/MR/XR, entertainment, tech, future of media, marketing, innovation and diversity and she has been a speaker at Cannes Film Festival, Collision, Comic Con, Berlin Film Fest, Sundance Film Festival, CMO Conferences and more. She has a passion for creating diverse and inclusive environments and empowering teams to fully realize their dreams.
In today’s episode, Bob will be talking with Joanna about the current and future state of location-based VR and VR arcades, HP’s product roadmap and upcoming Reverb 2 headset. They also discuss Joanna’s experience as a speaker and moderator in virtual conferences and how that compares to showing up live, and much more.
Let’s dive in!
WHAT YOU’LL LEARN FROM THIS EPISODE:
What's going on in Joanna's world
How Lockdown affected Joanna personally
How companies are adjusting to new circumstances
How VR hygiene management will change in the future
Will the Reverb 2 be safe to use regarding the hygiene
Joanna’s LinkedIn: https://www.linkedin.com/in/joannapopper/
Joanna’s Twitter: https://twitter.com/JoannaPopper
Listen to PART 2 and 3 here:
https://anchor.fm/bobcooney-vrdeepdive/episodes/EP122-Joanna-Popper-Deep-Dive---HP-Reverb-2-Headset-Virtual-Conferences-Avatars-Part-2-em16dj
https://anchor.fm/bobcooney-vrdeepdive/episodes/EP123-Joanna-Popper-Deep-Dive---HP-Reverb-2-Headset-Virtual-Conferences-Avatars-Part-3-em16jc
Nov 4, 2020
11 min

Charlie Fink is an XR expert, Forbes columnist, and author about the future of work and remote collaboration, which is the subject of his forthcoming book, called “Remote Collaboration, Virtual Conferences and the Future of Work”.
Charlie also teaches XR at Chapman University Film School in Orange, California.
Fink is a consultant to some of the leading companies in the XR world. As a 28-year-old junior executive at Disney, Fink famously came up with the idea for "The Lion King." In the 1990s, he was Executive Vice President and Chief Operating Officer of VR pioneer, Virtual World Entertainment.
In today’s episode, Bob will be talking with Charlie about how things like robots, virtual reality and remote telepresence will change work forever.
Let’s dive in!
WHAT YOU’LL LEARN FROM THIS EPISODE:
Does Charlie think that remote work will be the thing for a while
Will people bring VR headsets to locations in the future
Is pandemic the best time to get into VR
Apple's mystery AR device
Charlie’s LinkedIn: https://www.linkedin.com/in/charliefink/
Charlie’s Twitter: https://twitter.com/CharlieFink
Listen to PART 1 and 2 here:
https://anchor.fm/bobcooney-vrdeepdive/episodes/EP118-Charlie-Fink-Deep-Dive---Virtual-Collaboration-and-the-Future-of-Work-Part-1-em15eg
https://anchor.fm/bobcooney-vrdeepdive/episodes/EP119-Charlie-Fink-Deep-Dive---Virtual-Collaboration-and-the-Future-of-Work-Part-2-em15hh
Nov 4, 2020
16 min

Charlie Fink is an XR expert, Forbes columnist, and author about the future of work and remote collaboration, which is the subject of his forthcoming book, called “Remote Collaboration, Virtual Conferences and the Future of Work”.
Charlie also teaches XR at Chapman University Film School in Orange, California.
Fink is a consultant to some of the leading companies in the XR world. As a 28-year-old junior executive at Disney, Fink famously came up with the idea for "The Lion King." In the 1990s, he was Executive Vice President and Chief Operating Officer of VR pioneer, Virtual World Entertainment.
In today’s episode, Bob will be talking with Charlie about how things like robots, virtual reality and remote telepresence will change work forever.
Let’s dive in!
WHAT YOU’LL LEARN FROM THIS EPISODE:
The future of robotics
Convergence of VR and robotics
What other things might be replaced with technology
Charlie's experience as an educator during pandemic
What programs is Charlie using with his students
Thoughts on Facebook Horizon
Charlie’s LinkedIn: https://www.linkedin.com/in/charliefink/
Charlie’s Twitter: https://twitter.com/CharlieFink
Listen to PART 1 here:
https://anchor.fm/bobcooney-vrdeepdive/episodes/EP118-Charlie-Fink-Deep-Dive---Virtual-Collaboration-and-the-Future-of-Work-Part-1-em15eg
Nov 4, 2020
14 min

Charlie Fink is an XR expert, Forbes columnist, and author about the future of work and remote collaboration, which is the subject of his forthcoming book, called “Remote Collaboration, Virtual Conferences and the Future of Work”.
Charlie also teaches XR at Chapman University Film School in Orange, California.
Fink is a consultant to some of the leading companies in the XR world. As a 28-year-old junior executive at Disney, Fink famously came up with the idea for "The Lion King." In the 1990s, he was Executive Vice President and Chief Operating Officer of VR pioneer, Virtual World Entertainment.
In today’s episode, Bob will be talking with Charlie about how things like robots, virtual reality and remote telepresence will change work forever.
Let’s dive in!
WHAT YOU’LL LEARN FROM THIS EPISODE:
How is Charlie doing
What led Charlie to write the book
What's wrong with Zoom
How Charlie's students reacted to remote way of studying
The challenge Charlie gave his students
Charlie’s LinkedIn: https://www.linkedin.com/in/charliefink/
Charlie’s Twitter: https://twitter.com/CharlieFink
Listen to PART 2 and 3 here:
https://anchor.fm/bobcooney-vrdeepdive/episodes/EP119-Charlie-Fink-Deep-Dive---Virtual-Collaboration-and-the-Future-of-Work-Part-2-em15hh
https://anchor.fm/bobcooney-vrdeepdive/episodes/EP120-Charlie-Fink-Deep-Dive---Virtual-Collaboration-and-the-Future-of-Work-Part-3-em15ld
Nov 4, 2020
16 min

Ben Davenport is a co-founder and CEO of VRsenal. Ben provides a unique combination of forward-facing innovation grounded in practical business sensibilities that is helping to make LBVR a commercially viable reality today.
VRsenal designed and manufactured the first fully automated Virtual Arcade cabinet. This automated cabinet allows the customers to just slide their game card and the system takes care of the rest. This includes providing sanitation and headset fit instructions, walking them through how to play the game and more. It means that no attendants need to be present, the cabinet does all the job. Their first title is the global Beat Saber.
In today’s episode, Bob will be talking with Ben about their fully automated Virtual Arcade cabinet, how it works and how they came up with this idea and much more.
DISCLAIMER: The audio at times was illegible in the recording, so we edited out some of the original webinar. Sorry about that.
Let’s dive in!
WHAT YOU’LL LEARN FROM THIS EPISODE:
What type of cables they use
Have they decided on cost of the machine
Are they going to use licensing model
Will they make more new songs available in Beat Saber
Are they still offering older games like Fruit Ninja
Who are the people that play the most in public
How the Hygiene system works
The main difference between Rabbids and VRsenal system
VRsenal website: https://www.vrsenal.com/
A Leader’s Framework for Decision Making by Dave Snowden: https://hbr.org/2007/11/a-leaders-framework-for-decision-making
Listen to PART 1 and 2 here:
https://anchor.fm/bobcooney-vrdeepdive/episodes/EP115-Bob-Cooneys-Virtual-Reality-Deep-Dive---Ben-Davenport-of-VRsenal-Part-1-ek8348
https://anchor.fm/bobcooney-vrdeepdive/episodes/EP116-Bob-Cooneys-Virtual-Reality-Deep-Dive---Ben-Davenport-of-VRsenal-Part-2-ek836i
Sep 27, 2020
11 min
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