
Please join us on the Boardgames To Go discord server where you can chat online with other podcast listeners. Which is more elegant? Perhaps they both are? @Gregarius Openers: • Mark: dnup • Greg: Gold Country What the heck is "elegance" in boardgame design or play, anyway? Can it be defined? Probably not, but it can definitely be discussed. Greg suggested on our Discord server that the term is so imprecise, so subjective, that no one should use it any longer. I disagree. Though it definitely is subjective, it's also been talked about for so long in our hobby that some common characteristics have emerged. I had fun digging through BGG archives, but also much further back into rec.games.board and Sumo magazine to read how it's been considered (or re-considered) for decades. Now, there are even YouTube videos from designers & publishers that talk about the concept. Plus a lot of reviewers/pontificators, like us. It's not accurate to say we reached any definitive conclusions, but I do believe we identified some common characteristics that hobbyists mean when they say a game is elegant. 1. Fewer rules. Possibly in an absolute sense, but more often we mean there are a modest amount of rules relative to the game's subject, experience, or what it's trying to do. Probably fewer rules compared to "peer" games, too. However, the rules still need to be clear, not suffering from brevity. 2. A "clean" and highly functional physical design. Boardgames are tangible items, and the ability to see & handle the game components across the table without reading glasses or tweezers or endless storage containers is a strong aspect of an elegant boardgame. The physically beautiful abstracts have a leg up here. 3. Natural or intuitive gameplay. This relates to both of the above characteristics, and is especially interesting to think about for our usual themed boardgames. The rules, the production, and setting or subject of a game can help make it easier to learn & play a game just because it "makes sense." Players can almost anticipate how & why certain things happen, rather than just needing to remember the rules. Game duration sometimes get mentioned, but even I don't like to include that as a quality of a game's elegance. True, a lot of common examples for elegant games tend to be shorter (and so do my favorites), but I believe that's correlation rather than causation. At least theoretically, a longer and thematically complex game could still be elegant in the way it's learned, played, and physically experienced. (The degree of difficulty for the designer/publisher is quite high, and I struggle to think of any great examples, but I want it to be possible.) I really recommend designer Matthew Dunstan's entire YouTube channel, and this episode about game elegance in particular. How to design elegant games Closers: • Greg: Thrift store finds • Mark: How games like Carolus Magnus can receive themes that are both arbitrary and perfect at the same time Also be sure to check out the excellent BGG blog by @waxbottle, Mostly Short Sentences -Mark
Sep 1
2 hr 32 min

Opener: Thief's Market Closer: 3D printing and game aids/enhancements During the summer I always get in plenty of gaming…but not always with my normal game group. Often I'm away on vacation, or at a game convention. Or they are. Regardless, it means I get together with those local friends a little less often, and I miss it. Of course I enjoy going on my own vacations, but it'll also be nice when things get back to normal. This shouldn't shock anyone…I'm very much a "back to normal" kind of guy. This episode is normal in the sense that it's just me, talking about stuff that interests me…possibly more than it interests others! Between last time & this the Spiel des Jahres and other prizes were announced: Jinxo, Rebirth, and Mookie Island. All great games. This year I watched the awards ceremony live on YouTube, which was "simulcast" in AI-translated English voiceover. At least I think that's how that worked. BGG was the host for the English broadcast, and I think there were other options, e.g. in Portuguese. Very cool. Also, as much as I feel I already know about the SdJ organization and its awards, I still learned a lot from listening to the audio versions of Oliver Kinne's outstanding game journalism on the subject. These are short and easy to take in. Highly recommended for anyone who is avid about our hobby. I think it's required reading/listening for anyone who has a podcast or blog or video show about boardgaming. https://tabletopgamesblog.com/2026/06/09/spiel-des-jahres-th... https://www.youtube.com/watch?v=OYYEXheFKkA Similarly useful were Ben Maddox's outstanding interviews of the nominated designers. He did this on his excellent 5 Games for Doomsday podcast, which is also available on YouTube (the way of podcasts, these days… sigh). If you listen to one, listen to the Donald X Vaccarino interview. If you listen to two, add the Reiner Knizia one. But go ahead and listen to all of them. Really worthwhile. Kudos to these other game journalists, Ben & Oliver! After that I talk about what makes "a Mark Johnson game," because I sometimes hear that folks are surprised I play any long, complicated games at all. I do, and I also play new games. This goes to explain some of why I do, and which ones I enjoy. -Mark
Jul 31
41 min

Please join us on the Boardgames To Go discord server where you can chat online with other podcast listeners. Openers: Mark: Kraftwagen and old podcasts like CubeLove Jonathan: Cocktail Games, and what will I do when the "old masters" pass away? Closers: Jonathan: Do we have too many good games? Here's what Bruno Faidutti says. scroll down for English Mark: How old is "an old game"? Does 2019 count? Jonathan Takagi @jtakagi My friend Jonathan Takagi returns to the podcast to talk about the upcoming Spiel des Jahres award. Not just the SdJ, we also talk about the Kennerspiel and Kinderspiel awards for "expert" and kids' games, too. And not only that, but Jonathan is known for digging past the three nominees for each award, deeper into the recommended games, too. Only the nominees can be picked for the top awards (announced live on July 12 and broadcast on YouTube). Nonetheless, sometimes we find amazing, "hidden gems" in the recommended lists, games that we may not have otherwise heard about. First we cover the Kennerspiel games. Nominees: Boss Fighters QR, Moon Colony Bloodbath, and Rebirth. Along with the Recommended list: Sanctuary, Frosted Blooms, Foundations of Metropolis, and Tag Team. Next it's the Kinderspiel titles. Nominees: Boo Party, Mookie Island, and Verflixt Verzaubert. Plus the Recommended list: Little Stinker, Half-and-Seek, and Paleolino Finally the big prize itself, the Spiel des Jahres. Nominees: Cozy Sticker Ville, Jinxo, and Morty Sorty Magic Shop. And the Recommended list: Hot Streak, Meister Makatsu, Take Time, Toriki, Toy Battle, and Wilmot's Warehouse. -Mark
Jul 1
2 hr 36 min

Opener: Another online Games Day for podcast listeners Closer: Games BGG-weighted over 4 are never for me! (Never say never...) The folks on Discord gave me several good ideas for an episode. So good, in fact, that I decided to save them for a time when I could to more prep, have a co-host, or both. That meant I needed something else to feature this time. Since I often talk about the old games I play (10+ or even 25+ years old), this time I decided to change it up and highlight several new games I'd played. Because really--I'm always playing new games, usually ones that friends bring over or I find online. Once in a while they're even my own new acquisitions. It's just that so many of the newest, hottest games are in a complicated, overlong euro style that doesn't match my preferred kind of boardgame. "So many"...but not all. Here are the games & their publication dates that I set out to discuss in the episode. You'll see they're all from 2025-26, though I do include a couple notable ones from 2024. Still new, though, yeah? 7 Wonders Dice (2025) Hutan Life in the Rainforest (2025) Biathlon Blast (2025) Formidable Farm (2025) Oranges & Lemons (*2024) Orbit (2025) Star Wars Battle of Hoth (2025) Wingspan Americas expansion (2026) - Hummingbirds RA & Write (2025) 1975 White Christmas (2025) Tenby (2025) Piñatas (2025) 3 Witches (2025) Tango (*2024) One Round (2025) Well, after the episode, longtime listener & collaborator Greg Pettit took me to task for a bunch of "new" games that still maintained a connection to the past! Though he generously credits me with this as an intentional bit of creative control, it wasn't! It merely highlights my tendencies. The title of this episode is very apt. The part after the ellipsis is essential! I kept thinking, "That's a reprint. That's an expansion. That's just a new setting for C&C. That's another reprint. Where's all the 'New'?" Even some of the new were from old designers. Then I remembered "...for an Old Guy." Ahhhh. I get it now. Touché, Monsieur Pettit. 🤺 -Mark
Jun 1
1 hr 4 min

Opener: I encourage listeners to join me at the OG guild's online game convention, OG Fest: Maispiele Within the last month I turned 60. Does that make me old? Officially? Whether it does or not, I'm still playing games. Which is what I discuss in this episode--what it's like to turn 60 in this hobby, as well as reflecting on what it was like when I turned 50, 40, 30, 20, 10...and even 0! Those were all personal milestones in some way--what did it mean for me as a gamer? In getting ready for this episode, I realized I kept thinking about time in three major ways: • When I turned another milestone age (60, 30, whatever, and how old my kids were then) • How long I'd been in the hobby at that point • What the calendar date was, and what important things were happening in the hobby then (game releases, websites, the larger culture, etc.) It was an interesting exercise, thinking about all those things. Is my journey through life as a gamer anything like yours? Finally, I thought a little into the future--what will things be like for me as a gamer when I turn 70? I'm sure I'll still be playing, but it will be when I'm retired, living a thousand miles away from here. Will I be playing the same games? Going to some of the same conventions? Meeting new people or still focusing on my longtime gamer friends? -Mark
May 1
1 hr 6 min

My annual Mark Madness contest is over, and co-host Adam Brocker joins me to wrap it up. Adam won the prediction contest last year, and this was his prize...a side job to work with me! Now we have a new winner, Mark363, who I am working to locate. If he's willing, in 2027 he will join me to run the next version of this contest. In 2026 Adam had suggested we take a closer look at games that were designed by pairs or teams of designers, in contrast with their solo work. With that in mind, we set up four divisions of sixteen game titles apiece. One division was centered around Wolfgang Kramer's solo and partnered design work, then another with Alan R. Moon, one more with Bruno Cathala, and a final centered around the mostly-Italian designer collaborations. After everyone made their predictions, we started voting for the games we liked best, wanted to win, or for any other reason. Gradually games were knocked out in a series of 1v1 matchups, leaving Azul, Ticket to Ride, 7 Wonders Duel, and Grand Austria Hotel as our Final Four. In the end, Ticket To Ride was the ultimate winner, which meant Mark363 had done the bes with his predictions.
Apr 3
18 min

For the third year in a row I made it to Dice Tower West. Not only that, I enjoyed that convention with DaveO and other buddies. Not only that, but once again DaveO was my partner-in-crime for insisting we dedicate one day of our convention to focus on older boardgames. By "old" we mean games that are at least 25 years old. When we started this tradition that mean games published in in the last century, last millenium--1999 or earlier. Now, however, we can include games published all the way up to the year...2001 or earlier! That still leaves plenty of old favorites and dim memories we want to rediscover. We give a quick rundown about the games we played, then spend the rest of the time talking about our favorites from the weekend, as well as fielding some listener questions (posted in advance on the Discord server!) about OG games. -Mark
Apr 1
1 hr 22 min

The Sweet 16 is already done and we're on to the Elite Eight. That means just two remaining titles in each of our four divisions, so almost like a mini, division-level championship in each one. From Germany it's either Azul or 6 Nimmt, then from America it's Diamant or Ticket to Ride. From France we'll either have 7 Wonders Duel or Sea Salt & Paper, and from "Italy" it's either Grand Austria Hotel or Barrage.
Mar 21
28 min

BGTG 252C - Mark Madness 2026 (2nd Round [of 32]) 1st round votes are in, now each successive round moves quickly—just three days. 2nd round voting due March 18 at noon BGG-time in Texas (UTC-5). How are you voting? For the games you enjoy the most or the ones you predicted to win (based on what you imagined OTHERS would vote for)? I've heard the latter is like how a political primary works. Close calls & Blow-outs • Vikings squeaked by Wandering Towers via a single vote • Same for Nucleum over Anachrony • Meanwhile, Top & Down only GOT one vote compared to El Grande, losing 2% to 98 • Similarly Cleopatra & SOA over SOS Titanic, or 7 Wonders Duel over Terror in Meeple City, Diamant/Incan Gold over Andromeda, or Memoir 44 over Warriors. (I told you there were some gimmes in the first round) But what about Ticket To Ride over Elfenland? 96% to 4%?? Regarding Designer Teams contrasting with individual designers, there doesn't seem to be any pattern in the results yet. That is, designers' individual efforts are not favored over their collaborations…or the other way around. It's just whatever is the better game? However, thinking about has led me to offer some half-baked theories and observations. All (almost): the collaborations tend to be with people from the same country, speaking the same language. I'm sure this is naturally easier Kramer: I think the games with collaborators are more "gamer-y" Moon: I think his collaborations are more "lush" Cathala: Similar to Kramer "Italians": Don't know! But looking forward to Nucleum vs Barrage
Mar 17
9 min

The first round is underway! Go vote at https://boardgamegeek.com/geeklist/375187/mark-madness-2026-designer-teams
Mar 13
4 min
Load more
