Audio Logs
Audio Logs
Daniel Richer & Dominic Caterina
Keeper with Double Fine's Audio Team
1 hour 40 minutes Posted Feb 2, 2026 at 3:00 pm.
Episode introduction
Guests introductions
How does Double Fine Productions make games?
What is Keeper?
Creature Design: Bringing characters to life
World Audio: creating living soundscapes
References and influences
Tech Audio: supporting unique tech challenges
Experimentation with design/other disciplines
Creative Deep Dive: Time Town
Coherence and Consistency across the game
Music: working w/David Earl and use of music
Cultivating Trust amongst the team
Supporting the wordless narrative
Shipping Keeper: remembering past experiences
Round Table: Celebrations and appreciations
Mixing and Reviewing Keeper
Round Table: Final Question
Outro
0:00
1:40:31
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Show notes

In this episode, we're joined by the entire audio team from Double Fine Productions (Camden, Kate, Paul, Michael, Sage and Steve) as we dive into the delightfully strange world of Keeper.

Getting everyone in on the chat is something new to us, and it was a blast! This allowed us to explore all topics freely, and so we did. We jump from team dynamics to crafting ambiences and voices for the wild creatures roaming this surrealist universe, to tech and music. We also shine some light on how Double Fine operates and so much more!