Apptivate: App Marketing Explained
Apptivate: App Marketing Explained
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Monetizing Mobile App Games with NFTs - Eva Juretić (Pocket Worlds)
30 minutes Posted Dec 7, 2021 at 7:25 pm.
Eva’s professional background14:04 About Pocketworlds and social-first gaming16:10 The explosion of “metaverse” in branding17:22 Play and earn: Introducing blockchain technology18:48 Cashing game currency the first NFT drop21:33 Educating users on NFTs23:00 Buying NFTs with cryptocurrencies24:15 Giving users ownership with blockchain25:22 How will blockchain tech affect how marketers drive growthQuotes:(14:15-14:49) “Pocket Worlds is pioneering in social-first gaming, which means the social part of the game is the core part and the game is built around it. Unlike, for example, if you have an RPG game, they test the idea, the concept, the product; they see it’s working, and then eventually they add some social components like chat or whatever it is. In Pocket Worlds, in High Rise, the main app we’re talking about, this is the core of the game. The game wouldn’t exist without that social component.”(17:59-18:15) “Us entering that space and introducing blockchain technology into everything, it’s not only making the now popular ‘play to earn’ but a ‘play and earn’ concept, and this is what we’re most excited about.”(24:16-24:40) “So we have the economy, but we don’t want to be the owner of that. We want our users to have ownership of whatever property they have. So if you have any items, outfits, rooms, whatever you have in High Rise, like we know that because we have it written in our database. But we really want our users to own it, and a way to do it is translating that on blockchain.”Mentioned in this Episode:Eva Juretić’s LinkedInPocket WorldsHigh RiseHigh Rise Creature Club)
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Show notes
Eva Juretić is the Growth Marketing Manager for Pocket Worlds, a metaverse mobile game developer company pioneering social-first gaming. Eva is also the Senior UA and Growth Manager of her consulting company, ClickBite Consulting. Previously, she was the lead of the Growth Team at Misplay and a user acquisition specialist at Social Point. Questions Eva Juretić Answered in this Episode:Have you always identified this game as a metaverse platform? Have you seen a rise in user growth that you can correlate to the explosion of “meta” and “metaverse” as a concept?What does it mean to integrate blockchain into High Rise? What’s changing from a consumer perspective?How do you educate your users on NFT, if at all?Will it cost cryptocurrency to acquire an NFT?How do these advancements and changes related to blockchain technologies affect your role and how do you think about driving growth?Timestamp:4:30 Eva’s professional background14:04 About Pocketworlds and social-first gaming16:10 The explosion of “metaverse” in branding17:22 Play and earn: Introducing blockchain technology18:48 Cashing game currency - the first NFT drop21:33 Educating users on NFTs23:00 Buying NFTs with cryptocurrencies24:15 Giving users ownership with blockchain25:22 How will blockchain tech affect how marketers drive growthQuotes:(14:15-14:49) “Pocket Worlds is pioneering in social-first gaming, which means the social part of the game is the core part and the game is built around it. Unlike, for example, if you have an RPG game, they test the idea, the concept, the product; they see it’s working, and then eventually they add some social components like chat or whatever it is. In Pocket Worlds, in High Rise, the main app we’re talking about, this is the core of the game. The game wouldn’t exist without that social component.”(17:59-18:15) “Us entering that space and introducing blockchain technology into everything, it’s not only making the now popular ‘play to earn’ but a ‘play and earn’ concept, and this is what we’re most excited about.”(24:16-24:40) “So we have the economy, but we don’t want to be the owner of that. We want our users to have ownership of whatever property they have. So if you have any items, outfits, rooms, whatever you have in High Rise, like we know that because we have it written in our database. But we really want our users to own it, and a way to do it is translating that on blockchain.”Mentioned in this Episode:Eva Juretić’s LinkedInPocket WorldsHigh RiseHigh Rise Creature Club)