
In this movie, you extract normal map information through a process called Render to Texture. In doing so, you will render the high poly geometry data onto a map type that you then use to sell the illusion of high detail on low poly objects.
Jan 12, 2016
13 min
Video

In this movie, you unwrap the texture coordinates on the low-poly column, in preparation to extracting normal maps.
Jan 12, 2016
13 min
Video

In this movie, you extract low-poly models from their respective high-poly counterparts.
Jan 12, 2016
10 min
Video

In this movie, you explore the high poly components that make the various parts of the column. You also learn about Floater objects, which are meant to provide a very efficient technique to projecting normal maps.
Jan 12, 2016
10 min
Video

In this tutorial, you learn to use normal maps to provide detail without adding geometry. It's a technique used mostly for gaming but can also be applied to architectural visualization or in any situation where interactive playback is required.
Jan 12, 2016
9 min
Video

In this tutorial, you learn to wire TextPlus entities to objects and scene parameters to read and update values such as time, transforms and animation controllers.
Oct 13, 2015
12 min
Video

In this tutorial, you learn to animate TextPlus entities globally but also by separating paragraphs, lines, words and even individual characters. You do so by applying various animation presets to test the concept.
Oct 13, 2015
12 min
Video

In this tutorial, you experiment with TextPlus, which replaces the old text tool in 3ds Max. you learn some basic functionality and about the ease of use that enables you to create quick and easy text elements.
Oct 13, 2015
11 min
Video

In this tutorial, you learn about Animation Offset Controls and Animation Presets, which are tools that make it easy to induce an offset so that the same animation does not occur simultaneously on multiple objects.
Sep 1, 2015
15 min
Video

In this tutorial, you learn to use the Voxel Solver, which gives you a much better start-up skin solution where most of the skinning is already properly established. From that point, you only need to add the finishing touches.
Sep 1, 2015
11 min
Video
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