Today on the show, Hamish and Chris chat about the recent release of Episode 1; the changes that have already made their way into the game and the current issues that are being worked on. Also, there's another ETF happening soon! Get that passport ready.
This week Hamish is joined by Community Developer Chris Gansler and the two dig deep into the drop of Episode 1: D.C. Outskirts, the apparel event #3: Heat Wave, and like always talk about known issues and coming fixes.
Hamish is this week joined by Yannick and the two go through the Base of Operations rework, the Shepherd Reward System, the new apparel event “Heatwave”, and clarify what loot will drop in the Raid Discovery Mode.
Enjoy the episode, Agents!
This week you get a recap of the news dropped on UbiE3 and a fresh interview with Terry Spier, Creative Director at Ubisoft Red Storm, on his experience presenting at the Ubisoft E3 Conference this year. Game Designer Rasmus Künstlicher joins host Hamish Bode talking about TU4, The Year 1 Roadmap, known issues, and coming changes.
This week Lead AI Designer Drew Rechner joined Hamish and talked all about AI and NPC behavior. Starting off the episode with the known bugs and planned fixes for The Division 2, and moving deep into the NPC and AI issues that were introduced with TU3 and what lessons were learned by those.
This week Hamish is joined by Community Developer Chris, they start off by spotlighting the first three squads to complete the Operation Dark Hours raid, good job Agents! They also discuss the difficulty of the raid and what fixes are being worked on for Title Update 3.1 and teasing Title Update 4.
In this week's show, Hamish and Rasmus chat about the upcoming changes to Recalibration, Gear Score, Crafting and a bunch of stuff in between. Want to know what we're looking at for the next phase of the PTS? We've got you covered, Agent.
We sit down with Trick and Yannick to go through what players can expect from World Tier 5 and the upcoming release of the next Stronghold; Tidal Basin. Want to know the latest fixes as well? We've got you covered.
Get caught up on the latest The Division 2 news with our weekly State of the Game livestream; back again in podcast form! Yannick and Hamish chat about the first week, the issues that have already been fixed and much more.
This week Hamish and Yannick talk about the just-released Title Update 3 as well as invasion resets, classified assignments, the new apparel event and maybe most exciting – the release of the first 8 player raid in the history of The Division – Operation Dark Hours going live tomorrow May 16!
Are you ready for the raid, Agent?
Can't watch Twitch while driving in your car? Well, you definitely shouldn't be doing that. Yannick and Petter talk about the release of 1.8 and the upcoming Global Event in our latest State of the Game podcast.
Yes, it's been a while and today I wanted to make sure that all of the tech is still working. Huzzah! It is. Now that we've got that out of the way, I'd like to get some more casual podcasts out to all of you. Enjoy!
Red Storm Developers, Terry and Keith, join us on State of the Game today! Lot's to talk about, mostly PvP things... But, if you've never learned how, you'll find out how to make the best possible coffee. Thanks Newco.
How to Make Coffee: https://www.youtube.com/watch?v=rWcmEdEmeHw
Hamish talks to Alex Irvine about how New York Collapse, the companion Survival Guide for The Division was created. How do you write a book with so many layers? Only Alex knows.
BUY IT NOW: www.newyorkcollapse.com
Survival is a thing! You may have been caught unawares by the sneaky drop of the PTS yesterday so I thought it'd be nice to slow things down to catch up with Matthieu (Lead Game Designer) and Fredrik (Weapons Guy) to talk about some of the things you may have missed. Enjoy!
Welcome to the very first Podcast for State of the Game! We hope you enjoy being able to find out all the latest news directly from whatever you listen to your podcasts on, just be sure not to yell NERF too much in public. That'd be weird.
Hamish and Yannick do the first ever LIVE podcast. If you didn't manage to catch it on Twitch, this one's for you; take it on the bus, the train, your daily commute or even listen to it in the bath. Actually, don't do the bath thing... electricity and water are dangerous.
Anders Holmquist, Technical Director talks to Hamish Bode about how the servers for The Division operate and some of the recent misinformation that has made its way onto the internet. This is our first one-on-one podcast so you can expect something a little bit different.
We're back! In Episode 9, Hamish talks to Lead Game Designer, Matthias and Lead Economic Designer, Andrada about the evolution of The Division as we get closer to our first Incursion and Update 1.1. Welcome back.
Community Developers, Hamish and Yannick, are joined by Associate Live Producer, Kevin Goyon and Lead Game Designer, Mathias Karlson for an Alpha takeaway discussion. In the following discussion the team dives into how the Alpha has improved the development of the game and what to expect with the Closed Beta which starts January 28 for Xbox One and January 29 for PlayStation 4 and PC.
Who wants to know more about loot? Are you itching to discover more about the equipment in The Division? What a coincidence, that’s exactly what this podcast is about. In Episode 7, Hamish talks to Game Designers Matthieu Desisle and Marcus Rosengren; finding out as much as we can about exactly how you can itemize your character and customize your experience in the game.
It's always "good times" when Natchai and Torie, your resident Community Managers, come to the studio... so why not record them for good measure? Join Hamish, Torie and Natchai as they talk about The Division as well as a whole bunch of potentially embarrassing things. Actually, there's nothing shameful about bowling a perfect 300, right?!
Time to get some more information on the character progression and customization in our latest The Division: Podcast. Hamish sat down with Senior Character Artist, Emil Mujanovic and Game Designer, Drew Rechner to pick their collective brains; highlighting the way that you’ll experience our game through the lens of your Agent.
As we wave good-bye to the sun until next summer here in Sweden, Hamish pulled aside two experts at conveying lighting and weather changes within Tom Clancy’s The Division. Lead Environment Artist Chad Chatterton and Senior Lighting Artist Damien Tournaire join us to recap their experiences in New York and share how they translate that into the NYC we’ll explore throughout The Division.
In this fifth episode, we pick Chad and Damien’s brains to find out their process, thoughts, inspirations, and even a bit of the technical side behind lighting and environmental aspects of The Division.
E3 has come and gone, but we had to jump at the chance to have a chat with some of the greatest minds from The Division community when we were over in Los Angeles. So, straight after the Twitch Community Event on June 16, Hamish sat down with Marco Roest (or MarcoStyle), Marco Scheltner (MyDivision.net) and Caleb McAllister from SmartWatch Podcast.
In this third episode, we find out how the Tom Clancy veterans from Red Storm are impacting the development of the game and a whole lot more. Hold on to your ears, smile oddly to yourself if you end up listening to this in public and make sure to let us know what you think.
Is there a better place to talk about all things aural than in a podcast? Hamish Bode sits down with Ola Strandh and Simon Koudriavtsev to find out exactly how're they're shaping the world of The Division through music and audio.
More information on www.thedivisiongame.com
In our first episode, Hamish Bode talks to Game Director, Ryan Barnard as well as Martin Hultberg our resident IP Developer and military expert. Have you ever wanted to know how Martin’s self-confessed obsession started out? Or Ryan’s goals for the Dark Zone?
More information on www.thedivisiongame.com