This week, we discuss key lines, design tokens, and how to make your designs look consistent across all devices. We also discuss a compelling new design tool, add some listener follow-up to last week's discussion on self reviews, and discuss the pros and cons of using Sign in with Apple. As always, we share our cool things of the week, this time featuring a retroactive cooking show and a delightful way to enjoy movies a second time through.
This week, we discuss the ins-and-outs of writing an effective self review: What should you talk about? How important is it? What does a bad self review look like? As always, we share our cool things of the week, this time including a new provider for Marshall's favorite esport, and a movie that is "cool" or...something.
This week, we get deep into the weeds on creating layouts with Sketch's Smart Layout and Figma's Auto Layout, and compare the experience with implementing layouts in CSS and SwiftUI. This is a detailed exploration at the pros and cons of each toolset, and we try to find takeaways that can help us reconcile the wildly different mental models for each. As always, we share our cool things of this week including a content-blocking Safari extension and a novel about a cyberpunk future in which a trailer park girl and her cat decide the fate of humankind.
This week, we answer two listener questions about designer-developer handoff. We dig into questions like: What does a good developer handoff look like? What information should it contain? What are systems to make the handoff more efficient for everyone involved? As always, we share our cool finds of the week, this time including a return of the 6-second video format and a useful language learning app.
This week, we talk about how to be meaningfully involved with the design community on Twitter. We share tips for finding people to follow, what to tweet about, and we dig into the value of building online connections with other designers. As always, we share our cool things for the week, including some futuristic-yet-spooky technology emerging in China, and a top-notch film production company.
This week, we dig into a three-part listener question about the difference between web and product design, collaborating with print designers, and what it takes to become a unicorn in 2020. As always, we share our cool things of the week, like a subreddit that will make you cry and a website that lets you edit its design.
In this first episode of the new decade, we look ahead to 2020 and enumerate some personal and professional goals for the year to come. And as always, we share some cool things (this week, with the help of a listener and VIP Patron!), including an IRL magazine, a couple grumpy websites, and the final season of a show.
In this week's episode, we follow up on a bunch of your tweets, and then we get super semantic about naming conventions and component organization. And as always, we share a couple cool things like a vehicle upgrade and a feed reader.
In this week's episode, we discuss the state of our industry's current design tools—especially in comparison to the tools available to other disciplines—and we speculate about what those tools could look like in the years to come. In News, we compare notes on Figma's newly released Auto Layout feature. And as always, we share a couple cool things like a flashcard app and a peek behind the park.
In this week's episode, we go to our patrons for a couple listener questions: one about adapting to shifting roles as a company rapidly grows, and one about the balance between creativity and meeting business needs. And as always, we share a couple cool things like a Star Wars series and privacy-based analytics.
In this week's episode, we riff on a listener question about the influence of the physical world on digital interfaces, and we end up covering everything from video game controllers to sliders and shiny buttons. And as always, we share a couple cool things like a fun dramedy and another sci-fi novel.
In this week's episode we dive into the murky waters of designing social proof in social networks. From upvotes to view counts, reputation to badges, there are a wide array of tools and patterns at a designer's disposal to communicate quality and popularity. But these patterns each have their own drawbacks, tradeoffs, and vectors for abuse. We dig into these, and more. Plus, as always, we share our cool finds for the week, this time featuring a Figma plugin and a beautiful indie video game.
This week, we dive deep into the perils and triumphs of designing an onboarding experience for mobile. Strap in for a big brain dump as we discuss everything from App Store screenshots to sign-in methods to device permissions to user education. And as always, we share a couple cool things like a privacy-minded daily read and a post-post-apocalyptic streaming series.
This week, we're joined by Meg Robichaud and Ryan Putnam—incredible illustrators working at Lyft and Messenger, respectively—to follow up on a topic from last week's episode. Meg and Ryan share some of their experiences working as illustrators on product teams, and they shed a little light on how free resources can sometimes have a negative impact on illustration as a valued discipline. And as always, we share some cool things like a collection of essays, some creepy VHS tapes, a couple radio plays, a new Netflix series, and another design podcast.
This week, the prolific Pablo Stanley joins us to talk about his path following a wide range of interests (including but not limited to architecture, music, fashion, comics, illustration, and design), and he shares his thoughts about the controversy surrounding his Open Doodles project and Design Twitter's reaction to it. And as always, we share some cool things, like a new video game, a creative portfolio site, and a tearjerking doctor show.
In today's episode we sat down with Jonathon Colman, a Senior Design Manager at Intercom, to talk about all things content. We dig into Jonathon's background and path into design, the role of content in user experience design, how content strategy and product design should work together, the future of AI and machine learning in content strategy, and so much more. That, plus our cool things of the week, as always!
In this week's episode, we answer a listener question about why product teams aren't comprised of more "unicorns," and we discuss a Twitter thread that questions whether being a hands-off design leader makes you less of a designer. And as always, we share a couple cool things, including a strangely amazing band and an ultimate guide.
In this week's episode, we dive deep into the murky depths of Dark Mode, discussing everything from OLED smearing and halation to tinting and elevation. Plus we read the results of the Twitter poll in which we asked you about your preferred dark background color. And as always, we share a some cool things like a crazy creative talk, a painting app for iPad, and a ridiculous illustrator.
In this week's episode, we dive deep on Android 10's new gestural navigation and how it compares to iOS, finally get around to talking a bit about the September Apple Event, and answer a listener question about what it means to be more proactive. And as always, we share a couple cool things like a new reality TV and some ever-comfy t-shirts.
In this week's episode, we discuss the next evolution of Design Details towards becoming a fully listener-supported podcast. We share some background on the decision, our goals, and what's in it for you dear listener, if you are able to support this podcast. All this, plus follow up, a bit of news, and our weekly cool things as always.
This week, we catch up with Haraldur Thorleifsson, the founder, CEO, and social media intern at Ueno. In today's conversation, we cover everything from burnout to why designers should be thinking about solving more meaningful problems. We dig into the current and future plans for Ueno, the function of beauty in design, whether Halli wants to be famous, and finding catharsis on Twitter. And as always, we share some cool things like a TV show, a book, and yet-to-be-released physical products.
This week, we answer a couple listener questions—which design automation tools we use and how to efficiently look for a job—and rattle off a few things we'd like to see announced at the September Apple Event. And as always, we share a couple cool things like a 64-button mashup and a state-of-the-art mouse.
In today's episode, Diana Mounter, who manages the design infrastructure at GitHub, helps us dive deep into a listener question about the role and expectations of a design systems manager. And we have a big round of cool things this week, including three books, an album, and a plugin.
This week, we answer a few listener questions, including what constitutes a good visual design experience, when to put case studies on your site, and when to battle bureaucracy at the office. And as always, we share some cool things, like a couple interesting YouTube channels, one that reviews visual effects and one that makes gaming documentaries.
In today's episode we catch up with Skyler Balbus, the Director of Product Design at Postlight. We dig into what it means to build products within the agency model, the decision to move from working in-house to working with clients, and how to build a culture where designers can experiment freely. Skyler also shares her ideas for how to build a strong design culture within an agency, tips for junior designers in the hiring process, and ways to build effective feedback loops within an organization. This, plus our weekly followup, news, and cool things!
This week, we look at how a product designer's career advances. We discuss the common themes and growth areas that companies use to measure progression, suggest questions you can ask yourself to assess your progress, read through some of your replies on the subject, and offer up several resources for diving deeper and learning more. And as always, we share a couple cool things, like a typeface designed for UI and an app to budget your money.
This week, we answer a couple listener questions, including how to get started learning design as a developer and how to reconcile icons on different platforms. In News, we discuss the launch of Figma Plugins, and as always, we share a couple cool things, like gourmet junk food and vaporwave jams.
This week, we take an early look at the fourth iOS 13 Developer Beta and discuss some of the new features, interactions, and patterns we've noticed. We also answer a few listener questions, including how big a prototype should be, when to expand your skillset, and how to intentionally grow as a designer. And as always, we a share a couple cool things, like a prolific Quora answerer and a novel series discovered through an online class.
In today's episode we dig into two listener questions about when to use toggles versus checkboxes, and the current state of accessibility in product design. We also share a big milestone for the podcast, get caught up on some news, and as always, share our cool finds of the week.
This week, we welcome to the show Michie Cao, formerly of Twitter and currently the sole designer at Sisu. Michie tells us all about her experience of working at both a large corporation and a small startup, and she shares some pros and cons of each situation along with some great advice for solo designers. And as always, we end the show with a few cool things, like a pair of music videos, the new coloring for adults, and a podcast about one breathtaking man.
This week, we keep it short and answer a few listener questions, including how to align text to a grid, how to handle an interview at a company that uses dark patterns, and how to account for suboptimal company processes when assembling portfolio work. And as always, we share a couple cool things like a pair of crazy tech gloves and some award-winning coffee paraphernalia.
This week, we welcome to the show Stacy La, formerly of Clover Health and currently the product and design lead on the Prevent Epidemics Team at Resolve to Save Lives. Stacy shares with us some of the challenges and triumphs of building a large design team from scratch, and we get into the details of designing for such serious, high-stakes product areas. And as always, we end the show with a few cool things, like a guide to creativity, a channel that answers interesting questions, and a subscription coffee service.
This week, inspired by a tweet from Daniel Burka, we tackle the thorny but important question of who is ultimately accountable for the implementation of a product's dark patterns. Is Design responsible? Engineering? Leadership? All of the above? In Listener Questions, we answer how to design on an iPad and how to apply an even grid to an odd screen. And as always, we share a couple cool things like some SVG icons and a modded Apple TV remote.
This week, we answer a few listener questions, including the difference between the philosophies behind the Android and iOS design systems and why we prefer an 8pt grid. In News, Brian gives a quick rundown on Figma's new Plugins Beta. And as always, we share a couple cool things like some isometric dioramas and a modular key and wallet system.
This week we reflect on 300 episodes of Design Details. We recount the origin story, answering listener questions as we go about how we've managed to maintain the schedule for so long, the high and low points, and future plans for the podcast. And as always, we share a couple cool things like a new music discovery app and Marshall's favorite book of all time.
This week, we answer a listener question about the balance of being both a manager and an individual contributor, which leads to some more existential conversation about sharing what we think we know and the fear of being wrong loudly in public. And as always, we share a couple cool things like a Marvel movie pitch and an addictive reality show (and Marshall shares the rough skeleton of his screenplay idea).
This week, we answer a listener question about designing a design curriculum and another about where the line is between a visual redesign and experience redesign. And as always, we share a couple cool things like a playlist of experts and an action film series.
This week, we take a break from talking about high-level design problems and dive into the specific struggles we find ourselves running into lately, including pushing through the last ten percent, maintaining multiple realities, gaining stakeholder buy-in, and designing around moving targets. And as always, we share a couple cool things like a science-fiction page-turner and a thought-provoking video series.
This week we dig into the latest and greatest announcements from this year's Google I/O. We talk through our top highlights like new privacy controls, Android Q improvements, and a solid new budget Pixel phone. And as always, we share our cool finds of the week, like a behind-the-scenes feature film on the creation of God of War, and a news application to help you read and understand what's happening in the world.
This week, we discuss the usefulness of public design critiques, given Brian's eventful week of tweeting stuff. Then we dive deep on the new Facebook redesign, especially the details of the desktop version. And as always, we share a couple cool things like a financial app and a sneaker channel.
This week, we welcome Tea Chang, a UX Designer working on League of Legends at Riot Games, to talk about designing user experiences for gamers. At the end of the show, Tea sticks around for a long, spoiler-filled discussion of Avengers: Endgame. In Follow-up, we read and respond to your feedback regarding the cover art concept from last week. And as always, we share a few cool things, like a video series about movies, some state-specific branding, and a little indie film about superheroes. Spoilers spoilers spoilers. Spoilers.
This week, we bring back the Fight Me segment with a debate on the usefulness of augmented reality in apps. Is it a gimmick or not? In Follow-up, we debut a proposal for our new cover art, and we shout out Linzi Berry's latest blog post. And as always, we share a couple cool things like an addictive game and a bizarre novel.
This week, we welcome to the show Linzi Berry, a manager on Lyft's design system. Linzi enlightens us on how to implement, maintain, enforce, evangelize, and roll out a design system, and we discuss her super informative design blog, Tap to Dismiss. In Follow-up, we debate some Episode 300 suggestions, revisit the Figma UI refresh, and shout out a quality-of-life improvement in Sketch 54. And as always, we (all three of us!) share some cool things, including a historic photo, a video to help understand that photo, and an update on the Bobiverse.
This week, we discuss Figma's UI redesign, the public response to it, and how to effectively communicate negative feedback to both companies and colleagues. In Follow-up, Brian has an update on a previous Cool Thing, we read some listener feedback (all positive, phew!), and Marshall shares his choice of AirPower replacement. And as always, we share a couple cool things, like a fellow designer's website and a new music album.
This week, we answer listener questions, including how to transition from engineering to product design, how to wrap up before moving to a new company, and what we think of apps that allow you to change the launch icon. In Follow-up, we read some listener feedback about last episode, and Marshall fills in a couple details on his file organization tips. In News, we lament the untimely death of AirPower (rip rip). And as always, we share a couple cool things like a sci-fi movie and a sci-fi book trilogy.
This week, Marshall offers a few simple tips for tidying up your source files, and we answer a listener question about when to move on from a company. In News, we shout out a new resource from the maker of Laws of UX. And as always, we share a couple cool things like a browser for neoworkers and an article about the Omnibox.
This week, we answer a listener question about articulating design rationale during presentations. We also shared some exciting news from the Sketch team and recapped feedback from last week's episode where we pulled back the curtain on Design Details. And as always, we share a couple cool things like a fancy toothbrush and a design interview FAQ.
This week, we pull back the curtain on Design Details itself and share how we think about iterating toward a better podcast. In Follow-up, we hear back about our Spectre critique from last episode, and we discover listeners do listen until the end. And as always, we share a couple cool things like a fancy toilet seat and a design interview FAQ.
This week, we debut our App Launch segment by kindly critiquing the design details of Spectre, a new app from the folks behind Halide. In Follow-up, we discuss knowing when to shut up in a negotiation, and in Industry Talk, we debate when it's okay to break the rules of affordances. And as always, we share a couple cool things like a new home and some creative music videos.
This week, we discuss spoken accents, answer a listener question about salary negotiations, and Marshall dives deep into the design of Apex Legends. And as always, we share a couple cool things, like a hip hop album and a way to bring joy back to your Twitter timeline.
This week, we answer more listener questions, including what software the industry uses, how to get involved in open-source projects, and how to curate a large portfolio. In News, we compare our scores on a design-based spot-the-difference quiz. And as always, we share a couple cool things, like another Netflix Original and some awesome designer directories.
This week, we answer a couple listener questions, including how to reliably align text to a baseline grid, and how to use data to learn from the features you ship. In News, Marshall extols the virtues of a little feature in the recently-released Sketch 53 update. And as always, we share a couple cool things, like a mind-bending Netflix show and an accessibility-focused pull request.
This week, we look to Twitter for answers to the eternal question: "How do I find time to design despite tons of meetings, context shifting, and an open office layout?" In News, we detail some exciting ideas in an iOS 13 design concept. And as always, we share a couple cool things, like a spiritual successor to MySpace and a rollable television.
This week, we review a listener side project called Steady Habit, an iPhone app made by Sandor Gyuris. And as always, we share a couple cool things, including an expensive way to make your teeth hurt and some upcoming plans.
This week, we discuss performance reviews and promotions, including how to prepare, what to spotlight, and when to self-nominate (along with a few tips and tricks). In News, we talk about Chloe Condon's recent ordeal and how technology affects truth—heavy, sorry—and we look at Twitter's latest threaded replies experiment. And as always, we share a couple cool things like a movie conspiracy theory and a legendary brainstorm transcript.
In this first episode of 2019, Brian explains online security to Marshall as though he is a five-year-old, covering everything from DNSs to VPNs. In Follow-up, we read a few listener tweets, and as always, we share a couple Cool Things, including a misused city simulator and a social network for movie buffs.
In this final episode of 2018, we speak with Zack Onisko, CEO of Dribbble, about our speculation regarding signup walls and the future of the platform. In News, we dissect Dark Mode triggering methods. And as always, we share a couple cool things, including a personalized music recap and a YouTube channel that rewrites superhero movies.
This week, we answer three listener questions: one about hidden shortcuts, one about the line between designer and developer, and one about the necessity of a design degree. And as always, we share a couple cool things, like a trailer a few people have seen and a channel that make videos about speedrun progressions.
This week, Marshall explains his smart home setup to Brian in great detail. In News, Brian reveals an exciting development with Spectrum. And as always, we share a couple cool things, including an Advent calendar for programming puzzles and a thing everybody already knows about.
This week, we discuss sign-in walls and the design patterns behind offering free-ish content on the Internet. In News, we praise Samsung's new One UI for its strict adherence to Fitts' Law. And as always, we share a couple cool things, including a video game competition and a major update to a podcast app.
This week, we talk about the uncanny sameness of the web and debate uniqueness in site design. In News, we discuss the pros and cons of sharing your early, in-progress work with non-designer colleagues. And as always, we share a couple cool things, including an immersive gaming experience and a new feature proposal for React.
This week, we debate the use of the term "junior" and look back on Stupid Mountain from the Valley of Doubt. In News, we discuss the announcements from the latest Apple event, including the new iPad Pro product page. And in Cool Things, Brian shares a thorough article on Apple's Maps improvements, and Marshall rants about keyboard shortcuts.
This week, we dive deep on several design principles that will help you make better decisions when creating interfaces and interactions. In Follow-up, we discuss the etiquette of responding to recruiter emails, and in News, we cover Twitter's latest exploration into presence and status. And as always, we share a couple cool things, including an innovative basketball shoe and an updated personal site.
This week, we discuss the tradeoffs of sensor-laden home devices and the future of personalized advertising. We also follow up on Morgan's tweetstorm with a chat about "dream jobs" and navigating workplace politics. In cool things, Brian shares a workout tracking app and Marshall is bullish on shoes.
This week, we discuss Morgan Knutson's tweetstorm regarding his time working on the sunsetting Google+, and we extract some nuggets of wisdom worth exploring, especially negotiating one's starting compensation at a new job. Then we share a couple cool things, including another little Mac productivity utility and a beautifully useful camera app for iOS.
This week, we discuss user preferences and whether a lot is too much. In News, we talk about Sketch's new site, recap the Figma contest, and conduct a requiem for Path. And as always, we share a couple cool things, including a wireless mesh network and tchotchkes in plastic bubbles.
This week, we look at a few different concepts of what a car could be if you didn't need to drive it. In News, we discuss the new Mailchimp redesign and Design+Code for Framer X. And we share a couple Cool Things, including a few Google Translate features and some fancy lights that you stick behind your television.
This week, we debate the line between constructive and malevolent criticism, discuss some sunsetting news, and briefly preview the new Sketch beta. And as always, we share a couple cool things, including a Reddit app alternative and a logistical nightmare.
This week, we're both trotting the globe in Japan and China, so we discuss some interesting accessibility features we've encountered during our travels. And Apple had a event announcing new iPhones and a new Watch, so (of course) we talk about that stuff.
This week, we answer two listener questions about designing for the tech-unsavvy and providing value as an inexperienced designer. In news, we discuss the latest anniversary set from Ugmonk and a new audio-only feature from Periscope. Lastly, we wrap up with cool things, including a ridiculously thorough typeface and a utility that remembers your window layouts.
This week, we discuss a bunch of news, including a Twitter reply threading concept, a new Apple Watch face, Principle 4.0, and Chrome with a Material Design 2 overhaul. Then we share a couple cool things: Marshall is hype on an upcoming game, and Brian invites you to test your typography chops.
This week, we talk with Iheanyi Ekechukwu about his side project Seeker, starting from scratch at a new gig, and the best advice he's ever gotten. Then we share a few cool things, including a tracing library, a decentralized phone, and a Mac utility.
This week, Brian and Marshall debate the iteration period between whiteboard sketches and high-fidelity mocks. In news, Discord announces a store, Breaker announces a podcast marketplace, and Refactoring UI is going to be a book. Finally, a couple cool things like a wall-mounted home gym and a book about capturing attention.
This week, we recap last week's Fight Me poll results, cover some news on React and Firefox, answer a listener question about professional labels, review a listener's side project, and share a couple cool things.
This week, we debut the new format! First, Marshall formally introduces himself, and we answer a listener's question about how to get their foot in the UX door. Then we cover a few headlines, fight about stock vs. third-party apps, and share a couple cool things.
Today's episode is our final recording with Bryn, and to send him off we had none-other than our very first Design Details guest, Sam Soffes, back on the show. In this episode we talk about side projects, celebrity, knowing when to stop working on an idea, and what's next for the three of us.
Today we caught up with Charlie Sutton, a Product Design Director at Facebook currently working on Games and Video, previously working on Social VR. In this episode we dig into the world of gaming and Facebook's involvement in the growing industry, taking on large unknown responsibilities at a young age, sticking around at companies to the bitter end, and so much more.
Today we caught up with Fabian Perez, the Director of Product Design at Splice, previously the Director of Product Design at GitHub. In today's episode we talk about the state of the music industry, the revolution of version control, becoming a manager at a young age, knowing when to switch jobs, and so much more.
Today we sat down with May-Li Khoe and Chikezie Ejiasi to talk about building diverse teams. We dig deep into the problems of monocultures, how to think about team building as both an individual contributor and as a manager, actionable tactics to safely onboard and encourage a culture of diversity, and so much more.
Today we caught up with Mu-An Chiou, a developer working on the web systems team at GitHub, previously a product designer at GitHub. In this episode we dig into what Mu-An is excited about in the world of web development and upcoming browser APIs, transitioning from product design to development, and the long journey to landing a gig at GitHub.
Today we caught up with Stephanie Engle, a product designer in SF currently working on self-driving cars at Cruise, previously designing social experiences in VR at Facebook. In this episode we dig into Stephanie's current work in the auto industry, and what it's like designing in-car experiences for self-driving cars. We also get into Stephanie's background as a designer, including how she found her way into the industry, how she ended up on the social VR team at Facebook, and so much more!
We made it! Another milestone in the Design Details archive: episode 250 🎉
For this special episode we hosted a live show with our friends May-Li Khoe, Katie Dill, and Soleio Cuervo. In the conversation we dig into hiring junior designers, how to identify talent, equity and salary negotiations, building a career rubric, and so much more. Also, a huge thank you to Combine for hosting us in their beautiful new space!
Today we caught up with Priyanka Kodikal, a product designer currently working at WhatsApp. In this episode we dig into Priyanka's work at WhatsApp and what it's like shipping to more than a billion people around the world. We also learn about Priyanka's journey from India to WhatsApp, and the winding path it took to land at her dream job.
Today we caught up with Josh Dunsterville, a designer and community manager currently building the community at Figma. In this episode we dig into Josh's work at Figma, diving deep into what it really means to grow a healthy online community. We also caught up with Josh about his journey into design, coming from a small town in Nevada to working remote for a technology company.
Today we caught up with Kyle Turman, a product designer on the design systems team at Etsy. In this episode we dig into Kyle's work at Etsy on building seller-facing design systems, working remotely, the value of craft, and Bryn and Brian get a free therapy session.
Today we dipped into a double-guest episode with our friends Diana Mounter and Brent Jackson! Diana and Brent are some of the best people working on design systems today, and in this episode we get to dig into the tools and workflows they've developed when working on systems, what they're excited about in design systems, and we even get technical to talk about the technologies that are change the way we build.
Today we caught up with Tom Moor, a software engineer building Abstract. In this episode we dig into Tom's journey with startups, including his work at Buffer, Sqwiggle, Speak, Outline, and now Abstract. We also get to talk about Tom's current work at Abstract, evolving the design review, and so much more.
Today we caught up with Claudio Vallejo, a product designer currently working at Managed by Q in New York. In this episode we dig into Claudio's current work as a designer solving meat-space problems, his journey from Mexico to the United States, self discipline and burnout, and so much more.
Today we caught up with Vlad Magdalin, co-founder and CEO of Webflow. In this episode we dig into Vlad's history, moving from Russia to the US, his journey to Webflow, the challenges of starting up, raising money, and so much more.
Today we caught up with Victor Kernes, a designer working on reversing type 2 diabetes at Virta. In this episode we dig into transitioning from marketing to design, working in the healthcare industry, advice to young designers, the traitor named Joe, and so much more.
Today we caught up once again with our good friend Meg Robichaud. Meg draws things for money, and is currently doing so at Lyft. In this episode we dig into what she's been up to over the last two years, the journey to Lyft, freelance vs. in-house, moving to San Francisco, and so much more.
Today we caught up with Hardik Pandya, a product designer at Google in India, currently working on GSuite and Google Photos. In this episode we dig into Hardik's background and discovery of design, working from startups to Google, the design scene and tech landscape in India, and so much more.
Today we caught up with Lin Wang, a product designer working on the Core Passenger team at Lyft. In this episode we dig into Lin's background, her journey from China to SF, moving from graphic to product design, and how she eventually landed a job at Lyft.
Today we caught up with Julie Delanoy, a product designer currently building things at Product Hunt. In this episode we dig into Julie's journey to Product Hunt, working remotely, designing for communities, and so much more.
Today we caught up with Hartley Miller, a product designer at Pinterest. In this episode we dig into what Hartley's working on, the ups and downs of not having a plan, finding meaning in work, and so much more.
Today we caught up with Charlie Cheever, the founder of Expo, an open source toolchain that helps people build native mobile apps (which we're using to build Spectrum!). In this episode we dig into the Charlie's path to working on Expo, including building calculator games, building Facebook Platform, co-founding Quora, and so much more.