Clash of the Type-Ins returns to your ears and Chandler Groover returns to Clash of the Type-Ins to share with us his very short Ectocomp winner and delineate the terms of his bitter rivalry with one of your hosts.
Bruno Dias gifts us with an additional 30 minutes of quality content, interspersed with 30 minutes of Ryan groaning about censorship, mind control, and socialist propaganda. The game itself is a meditation on temporal thresholds, but also a kind of museum piece from the Dias Cinematic Universe. PLUS: Bruno and Jenni Present: All The Colors Of Noise!
Bruno Dias appears on the Type-Ins scene to present what he claims is his least depressing parser game. I mean parser story. Not since the Jeremy Freese episodes has this podcast driven Ryan so near the brink of madness. Will he and Jenni make it out of a dinner party alive? Or will the unspeakable Headlock destroy the universe?
Caleb Wilson sticks around to play a game by Ryan that follows some of the same thematic steps as Starry Seeksorrow, manifesting by juxtaposition as a balletic alter ego of the previous episode, pirouetting and plie-ing in a delicate dance of dolls. But in this game the dolls are dinosaurs. Plus, get more answers to more of YOUR advice questions in Caleb Wilson's Able Wisdom!
Caleb Wilson is finally on the show! His game, inspired by a song or songs that I don't remember what they are, allows Ryan and Jenni to feel extremely clever as they tell a doll to tell a doll what to do. Plus, get answers to YOUR advice questions in Caleb Wilson's Able Wisdom!
Ryan flew all the way over to Australia to record an episode with Emily Boegheim, in her home, right next to her cat. The envy in Jenni's voice is palpable as she plays Emily & Ryan's game about teenaged ghost hunters in a spooky church, which many agree is the Best Setting. Careful listeners will notice that there is a ghost in the room with you right now.
The spookings continue and Ryan cackles maniacally as the venerable Bust Huds rolls out a game with a talking skeleton! Super spooky! And it's on a train! Trains are kind of spooky. Trains definitely provide lots of material for puns.
Happy Halloween! Buster Hudson returns IMMEDIATELY to Clash of the Type-Ins so that he can play Ryan's extremely spooky game about a museum docent. I decided not to splice in thunderstorm noises through the entire episode but you can add that yourself if you want.
In the back half of Buster Hudson's thrilling game about bunnies, the Judge of the Ryan Veeder Exposition for Good Interactive Fiction discovers that he may not have actually played all the way through the winning Entry. But it looks like his Steward didn't either, so. Yeah.
#RVEXPO champion Buster Hudson presents his #RVEXPO-winning "Foo Foo," a game with so many influences that I cannot even begin to enumerate them here. In a thrilling cliffhanger sequence, Ryan and Jenni look up information about They Might Be Giants records on the internet.
[CONTENT KLAXON: EXTREMELY GROSS INSIDES OF A BODY] From spookmaster Chandler Groover comes a series of jaw-dropping sentences about a humongous snake and the extremely gross insides of its body. Is this a good game? Nobody can seem to agree! But the answer is yes.
Wade Clarke showcases the OTHER game about Australian kids playing a Hide and Seek variant, and with his help we bring it back to Air Bud's puppies, the contemptible Canada goose, hot tips for harassing bats, and the OTHER 90s movie where they bring back dinosaurs.
In a marathon Type-Ins discussion/digression session, Carolyn VanEseltine presents a faith-centered examination of the human soul's capacities for good and for evil. Ryan and Jenni let a panoply of unspeakable horrors remain unspoken, which is more than I can say for the unspeakable puns.
The Ryan-indulgence of the Type-Ins ethos reaches its zenith/nadir as Mr. Veeder presents to Jason and Jenni the game he always said we'd never play on the podcast, breeding Wrenlaws out of the dead land, mixing Wrenlaw with Wrenlaw, stirring dull roots with Wrenlaw.
Jason McIntosh returns for part 1 of a thrilling season finale! What fate awaits Air Bud's puppies? What arcana will be unearthed in the Higgins Armory Museum? And who is "Authorial Intent"? Find out tonight! By the way, if you just want to hear us play the game you're gonna want to skip to 36:51.
Dan Schmidt, yes THAT Dan Schmidt, presents his 1999 game all about how the sun is gone and you have a rock. Its surreal landscape and mind-curling puzzles succeed in puzzling the heck out of Ryan and Jenni to the point where you can actually hear them thinking (it sounds like long periods of silence). Also in this episode: Keyboard Settings of the Podcast Stars, GIRP Bird, and Jenni Explains ASMR.
Ryan relates the spooky tale of ill-fated archaeologist Anne Chambers, and then he and Jenni spend about an hour trying to decide what it "means." You might want to turn that Podcast Dead Air Eliminator option back on. AND: Kickstarter backers' custom commands, Part 2 of 2!
A playthrough of Andrew Plotkin's text parser tutorial game serves as a focus for many interesting discussions, such as, did you know Ryan also wrote a tutorial game? He will mention it as many times as it takes. PLUS: Kickstarter backers' custom commands, Part 1 of 2!
Former author of all interactive fiction Andrew Plotkin discusses the MIT Mystery Hunt, reveals the merest glimpse of the eldritch realm of institutionalized Doctor Who fanfiction, and somewhere in the middle manages to present to us a game that is based on an XKCD strip as well as other things.
Harried by understandably upset crows, Jason and Jenni trudge cromulently through Ryan's interactive documentary. Jason explains why we type "take inventory" instead of something else. Ryan says "omniscient" when he means "omnipresent." Jenni throws her chips across the room.
Jason McIntosh is the author of one of IF's most famous and influential works, and he is also the author of the game Calliope, which Ryan and Jenni play for about 20 of this episode's 112 minutes before returning to their familiar situations, having changed.
Doug and Jenni play through a tale of intrigue and mystery featuring the kindly Doctor Langridge and the Doctor's evil twin Sid. In Craverly Heights, very little is as it seems, in those cases where anything even seems in the first place.
This episode is not for the faint of stomach! Doug Egan brings us his 2008 game about a right-handed health inspector, forcing his right-handed worldview down Jenni and Ryan's throats. We're never going to reach a solution if we don't start a dialog.
Carl Muckenhoupt's game about a They Might Be Giants song provides opportunities for everyone to thank everyone else, and then apologize to everyone else, and then Jenni almost gaslights Ryan into thinking he gaslighted her into thinking she had a catchphrase. Then everyone thanks everyone else again.
Dan and Jenni navigate dank steam tunnels and windy towers, following the gossamer wisp of Ariadne-thread which we call 'game design.' Other vocabulary items: 'Catharsis.' 'Linearity.' 'Environmental storytelling.' 'Escutcheon.'
It is incumbent on Dan and Jenni to play a game that Ryan wrote, and so we three treat you to a game that Ryan wrote, all about how tortured and brooding he is. It is some surprise that Ryan has never swooshed around in a cape while pretending to be a vampire! Well, not in any structured ludic context, anyway.
As the protagonist of Slouching Towards Bedlam struggles to decipher a mystery of supracosmic proportions, Dan Ravipinto struggles arguably more valiantly to showcase this selfsame game to Ryan and Jenni, who, it seems, at times, would rather be watching 'The Secret World of Alex Mack.'
Dan Ravipinto brings us a supremely creepy IF Comp winner, and Ryan and Jenni proceed to goof on it incessantly. Dan says this game won 'a couple' of XYZZYs, but what really happened was, it was nominated in eight out of ten categories and won in four of them. None of those numbers qualify as 'a couple.'
This episode starts out with Ryan asking if GDC has 'terrible live shows,' but he wasn't implying that any live shows at GDC would be terrible! He was saying that if Clash of the Type-Ins did a live show at GDC, it would be terrible. Only self-deprecation was intended. No other kinds of deprecation. Anyway in this episode Hamish and Jenni play a game about cupcakes.
Hamish McIntyre brings us a spooky story about a vampire in the desert. Surrounded by dunes, Jenni and Ryan struggle to find shelter before the sun rises. PLUS: Game Design Tips And Tricks; A Dog That Is Also A Gun; Graham Nelson's Voice.
In the scant minutes left before he has to leave for dinner, Jim Crawford plays Ryan's game about a sinking ship. Will he survive to see the high score table? PLUS: Jenni explains the etymology of 'abaft.' Ryan explains why he thought the dagger stuck in the mast was a remotely good idea. Jim explains why Inform 7 is stupid.
Jim Crawford shares with us the text adventure part of Frog Fractions, after we discuss linguistics and Animal Crossing for about fifteen minutes. Certain people take fractions far more seriously than Jim could ever have predicted.
Crazed with power, Ryan demands that Emily Short and Jenni play a game he wrote about a person who keeps yakking about being in a coma. The person in the game does not necessarily depict Ryan. I want to make that clear.
With Jenni's help, Ryan achieves self-actualization. His mental energies finally suppress his somatic anxieties, and he succeeds in escaping from the cramped cell of repression and into the light and fresh air of true awareness. He achieves this by solving Violet, by Jeremy Freese.
Jeremy Freese brings us his IF Comp-winning Violet, a game painstakingly calculated to drive Ryan to the brink of insanity and then drive him over that brink. And Jenni just smiles and laughs! While her friend Ryan is falling apart! Clearly whoever is writing this summary hasn't completely recovered.
The thrilling conclusion of Emily and Jenni playing Taco Fiction, which is a game about crime. Ryan unmasks all the game's secrets, expounds on all of its social and ethical implications, and basically never stops talking. Even this sentence is a form of Ryan talking. You can't escape.
In this one we play Ryan's IF Comp-winning Taco Fiction, which is a game about crime. Emily and Jenni do some heinous things in this game, but Ryan doesn't even try to stop them. And you're about to listen to the whole thing! Nobody is blameless.
Ryan plays a game based on a They Might Be Giants song, a game that Jenni wrote for Apollo 18+20, a game that has plagued Ryan's nightmares for years. Jenni reveals that she has never played Tetris Attack. .yadot suoiciled etsat uoy teb I