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October 8, 2018
Chandler Groover sticks around to show us a game with HOLD the phone, HOW many endings?! Good grief. There's also some racy stuff in there but I think I bleeped it all out pretty good.
October 2, 2018
Clash of the Type-Ins returns to your ears and Chandler Groover returns to Clash of the Type-Ins to share with us his very short Ectocomp winner and delineate the terms of his bitter rivalry with one of your hosts.
November 27, 2017
Bruno Dias gifts us with an additional 30 minutes of quality content, interspersed with 30 minutes of Ryan groaning about censorship, mind control, and socialist propaganda. The game itself is a meditation on temporal thresholds, but also a kind of museum piece from the Dias Cinematic Universe. PLUS: Bruno and Jenni Present: All The Colors Of Noise!
November 11, 2017
Bruno Dias appears on the Type-Ins scene to present what he claims is his least depressing parser game. I mean parser story. Not since the Jeremy Freese episodes has this podcast driven Ryan so near the brink of madness. Will he and Jenni make it out of a dinner party alive? Or will the unspeakable Headlock destroy the universe?
August 11, 2017
Luckily for everyone, Emily Boegheim stuck around long enough to play another game in the same room as Jenni and Ryan. They played Ryan's caveman game! This episode is only 33 minutes long!
May 17, 2017
Caleb Wilson sticks around to play a game by Ryan that follows some of the same thematic steps as Starry Seeksorrow, manifesting by juxtaposition as a balletic alter ego of the previous episode, pirouetting and plie-ing in a delicate dance of dolls. But in this game the dolls are dinosaurs. Plus, get more answers to more of YOUR advice questions in Caleb Wilson's Able Wisdom!
April 28, 2017
Caleb Wilson is finally on the show! His game, inspired by a song or songs that I don't remember what they are, allows Ryan and Jenni to feel extremely clever as they tell a doll to tell a doll what to do. Plus, get answers to YOUR advice questions in Caleb Wilson's Able Wisdom!
January 24, 2017
Ryan flew all the way over to Australia to record an episode with Emily Boegheim, in her home, right next to her cat. The envy in Jenni's voice is palpable as she plays Emily & Ryan's game about teenaged ghost hunters in a spooky church, which many agree is the Best Setting. Careful listeners will notice that there is a ghost in the room with you right now.
October 31, 2016
The spookings continue and Ryan cackles maniacally as the venerable Bust Huds rolls out a game with a talking skeleton! Super spooky! And it's on a train! Trains are kind of spooky. Trains definitely provide lots of material for puns.
October 30, 2016
Happy Halloween! Buster Hudson returns IMMEDIATELY to Clash of the Type-Ins so that he can play Ryan's extremely spooky game about a museum docent. I decided not to splice in thunderstorm noises through the entire episode but you can add that yourself if you want.
October 19, 2016
In the back half of Buster Hudson's thrilling game about bunnies, the Judge of the Ryan Veeder Exposition for Good Interactive Fiction discovers that he may not have actually played all the way through the winning Entry. But it looks like his Steward didn't either, so. Yeah.
October 18, 2016
#RVEXPO champion Buster Hudson presents his #RVEXPO-winning "Foo Foo," a game with so many influences that I cannot even begin to enumerate them here. In a thrilling cliffhanger sequence, Ryan and Jenni look up information about They Might Be Giants records on the internet.
July 18, 2016
[CONTENT KLAXON: EXTREMELY GROSS INSIDES OF A BODY] From spookmaster Chandler Groover comes a series of jaw-dropping sentences about a humongous snake and the extremely gross insides of its body. Is this a good game? Nobody can seem to agree! But the answer is yes.
June 29, 2016
Wade Clarke showcases the OTHER game about Australian kids playing a Hide and Seek variant, and with his help we bring it back to Air Bud's puppies, the contemptible Canada goose, hot tips for harassing bats, and the OTHER 90s movie where they bring back dinosaurs.
June 21, 2016
In a marathon Type-Ins discussion/digression session, Carolyn VanEseltine presents a faith-centered examination of the human soul's capacities for good and for evil. Ryan and Jenni let a panoply of unspeakable horrors remain unspoken, which is more than I can say for the unspeakable puns.
May 1, 2016
The Ryan-indulgence of the Type-Ins ethos reaches its zenith/nadir as Mr. Veeder presents to Jason and Jenni the game he always said we'd never play on the podcast, breeding Wrenlaws out of the dead land, mixing Wrenlaw with Wrenlaw, stirring dull roots with Wrenlaw.
April 30, 2016
Jason McIntosh returns for part 1 of a thrilling season finale! What fate awaits Air Bud's puppies? What arcana will be unearthed in the Higgins Armory Museum? And who is "Authorial Intent"? Find out tonight! By the way, if you just want to hear us play the game you're gonna want to skip to 36:51.
April 5, 2016
Dan Schmidt, yes THAT Dan Schmidt, presents his 1999 game all about how the sun is gone and you have a rock. Its surreal landscape and mind-curling puzzles succeed in puzzling the heck out of Ryan and Jenni to the point where you can actually hear them thinking (it sounds like long periods of silence). Also in this episode: Keyboard Settings of the Podcast Stars, GIRP Bird, and Jenni Explains ASMR.
March 18, 2016
Ryan relates the spooky tale of ill-fated archaeologist Anne Chambers, and then he and Jenni spend about an hour trying to decide what it "means." You might want to turn that Podcast Dead Air Eliminator option back on. AND: Kickstarter backers' custom commands, Part 2 of 2!
March 18, 2016
A playthrough of Andrew Plotkin's text parser tutorial game serves as a focus for many interesting discussions, such as, did you know Ryan also wrote a tutorial game? He will mention it as many times as it takes. PLUS: Kickstarter backers' custom commands, Part 1 of 2!
March 17, 2016
Former author of all interactive fiction Andrew Plotkin discusses the MIT Mystery Hunt, reveals the merest glimpse of the eldritch realm of institutionalized Doctor Who fanfiction, and somewhere in the middle manages to present to us a game that is based on an XKCD strip as well as other things.
January 16, 2016
Harried by understandably upset crows, Jason and Jenni trudge cromulently through Ryan's interactive documentary. Jason explains why we type "take inventory" instead of something else. Ryan says "omniscient" when he means "omnipresent." Jenni throws her chips across the room.
January 12, 2016
Jason McIntosh is the author of one of IF's most famous and influential works, and he is also the author of the game Calliope, which Ryan and Jenni play for about 20 of this episode's 112 minutes before returning to their familiar situations, having changed.
December 9, 2015
Doug and Jenni play through a tale of intrigue and mystery featuring the kindly Doctor Langridge and the Doctor's evil twin Sid. In Craverly Heights, very little is as it seems, in those cases where anything even seems in the first place.
December 8, 2015
This episode is not for the faint of stomach! Doug Egan brings us his 2008 game about a right-handed health inspector, forcing his right-handed worldview down Jenni and Ryan's throats. We're never going to reach a solution if we don't start a dialog.
November 11, 2015
Carl and Jenni try their best to play another TMBG game that Ryan wrote, but Fate has other plans in hand. The upshot is that this episode is shorter than most other episodes. Because of a problem.
November 10, 2015
Carl Muckenhoupt's game about a They Might Be Giants song provides opportunities for everyone to thank everyone else, and then apologize to everyone else, and then Jenni almost gaslights Ryan into thinking he gaslighted her into thinking she had a catchphrase. Then everyone thanks everyone else again.
July 22, 2015
Dan and Jenni navigate dank steam tunnels and windy towers, following the gossamer wisp of Ariadne-thread which we call 'game design.' Other vocabulary items: 'Catharsis.' 'Linearity.' 'Environmental storytelling.' 'Escutcheon.'
July 21, 2015
It is incumbent on Dan and Jenni to play a game that Ryan wrote, and so we three treat you to a game that Ryan wrote, all about how tortured and brooding he is. It is some surprise that Ryan has never swooshed around in a cape while pretending to be a vampire! Well, not in any structured ludic context, anyway.
July 16, 2015
As the protagonist of Slouching Towards Bedlam struggles to decipher a mystery of supracosmic proportions, Dan Ravipinto struggles arguably more valiantly to showcase this selfsame game to Ryan and Jenni, who, it seems, at times, would rather be watching 'The Secret World of Alex Mack.'
July 13, 2015
Dan Ravipinto brings us a supremely creepy IF Comp winner, and Ryan and Jenni proceed to goof on it incessantly. Dan says this game won 'a couple' of XYZZYs, but what really happened was, it was nominated in eight out of ten categories and won in four of them. None of those numbers qualify as 'a couple.'
July 12, 2015
In the thrillbinding conclusion of Jenni and Hamish playing Dial C for Cupcakes, a corpse is investigated, a hallucination is not interactive, and a ghost appears! Pretty scary, boys and girls!
July 11, 2015
This episode starts out with Ryan asking if GDC has 'terrible live shows,' but he wasn't implying that any live shows at GDC would be terrible! He was saying that if Clash of the Type-Ins did a live show at GDC, it would be terrible. Only self-deprecation was intended. No other kinds of deprecation. Anyway in this episode Hamish and Jenni play a game about cupcakes.
July 8, 2015
Hamish McIntyre brings us a spooky story about a vampire in the desert. Surrounded by dunes, Jenni and Ryan struggle to find shelter before the sun rises. PLUS: Game Design Tips And Tricks; A Dog That Is Also A Gun; Graham Nelson's Voice.
June 10, 2015
In the scant minutes left before he has to leave for dinner, Jim Crawford plays Ryan's game about a sinking ship. Will he survive to see the high score table? PLUS: Jenni explains the etymology of 'abaft.' Ryan explains why he thought the dagger stuck in the mast was a remotely good idea. Jim explains why Inform 7 is stupid.
June 9, 2015
Jim Crawford shares with us the text adventure part of Frog Fractions, after we discuss linguistics and Animal Crossing for about fifteen minutes. Certain people take fractions far more seriously than Jim could ever have predicted.
January 21, 2015
Crazed with power, Ryan demands that Emily Short and Jenni play a game he wrote about a person who keeps yakking about being in a coma. The person in the game does not necessarily depict Ryan. I want to make that clear.
January 11, 2015
Emily Short brings us one of her fractured fairy tales and Ryan works himself into a fanboy frenzy. Jenni tries to remember Dom DeLuise's first name. Shameful lunchtime secrets are revealed.
January 10, 2015
Jenni and Ryan play Emily Short's Speed-IF about an angry fish, and Flavor Flav finally finds the career he was born for.
July 15, 2014
Jenni and Jeremy play a game that Ryan wrote based on a They Might Be Giants song. Hey, just like that other game! But that game was weird, and creepy. This one will be normal, and pleasant.
July 14, 2014
With Jenni's help, Ryan achieves self-actualization. His mental energies finally suppress his somatic anxieties, and he succeeds in escaping from the cramped cell of repression and into the light and fresh air of true awareness. He achieves this by solving Violet, by Jeremy Freese.
July 11, 2014
Jeremy Freese brings us his IF Comp-winning Violet, a game painstakingly calculated to drive Ryan to the brink of insanity and then drive him over that brink. And Jenni just smiles and laughs! While her friend Ryan is falling apart! Clearly whoever is writing this summary hasn't completely recovered.
May 15, 2014
The thrilling conclusion of Emily and Jenni playing Taco Fiction, which is a game about crime. Ryan unmasks all the game's secrets, expounds on all of its social and ethical implications, and basically never stops talking. Even this sentence is a form of Ryan talking. You can't escape.
May 2, 2014
In this one we play Ryan's IF Comp-winning Taco Fiction, which is a game about crime. Emily and Jenni do some heinous things in this game, but Ryan doesn't even try to stop them. And you're about to listen to the whole thing! Nobody is blameless.
April 16, 2014
Jenni and Ryan play Emily Boegheim's It. It is the name of the game. Cultural gaps are bridged. Murder is attempted.
February 12, 2014
Ryan plays a game based on a They Might Be Giants song, a game that Jenni wrote for Apollo 18+20, a game that has plagued Ryan's nightmares for years. Jenni reveals that she has never played Tetris Attack. .yadot suoiciled etsat uoy teb I
February 6, 2014
In this, the first episode, Jenni Polodna plays Ryan Veeder's first game, a game about rats. Jenni says the word 'titular' kind of a lot. If horses ran the world, keyboards would be weird.
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