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October 11, 2019
In August, I wrote an article about why diversity matters in game design. This is my podcast version of that topic.
October 11, 2019
In this podcast, I discuss when, how, and why we make changes to the color pie.
October 4, 2019
This is another of my mailbag podcasts where I answer all your questions. I do these with a carpool guest. Instead of "Mailbag with Matt" or "Replies with Rachel," we get the first-ever "Small Talk with Sarah" where my guest is my youngest daughter, Sarah.
October 4, 2019
This podcast is another in my "Other People's Lessons" series where I talk top ten lists of lessons for something else and apply them to Magic design. Today is life lessons.
September 27, 2019
This is another podcast in my "Lessons Learned" series where I talk about lessons from sets that I led or co-led the design for. This time, I talk about what I learned leading the design for War of the Spark.
September 27, 2019
In this podcast, I talk about us putting together the themes of three years' worth of sets that cover what we call the "Bolas Arc" (Kaladesh through War of the Spark).
September 20, 2019
As is normal, I went to San Diego Comic-Con, but this year, I got to reveal Throne of Eldraine to the world. It was quite fun. In this podcast, I fill you in on my entire trip.
September 20, 2019
This is part four of a four-part series on all the banned or restricted cards I had a hand in designing.
September 13, 2019
This is part three of a four-part series on all the banned or restricted cards I had a hand in designing.
September 13, 2019
This is part two of a four-part series on all the banned or restricted cards I had a hand in designing.
September 6, 2019
Not that I'm proud of this, but I have the honor of having had a hand in creating more cards that have been banned or restricted than any other designer. In this podcast, I walk through the many cards I've helped design from this list and talk about their designs.
September 6, 2019
In past podcasts, you've met my dad, my mom, and my eldest daughter, Rachel. Today, you get to meet my youngest daughter, Sarah.
August 30, 2019
Magic has six major zones plus a few others used in various formats. I talk all about them including examining the design space of zone changing.
August 30, 2019
In this podcast, I talk about the history of full-art lands and talk about all the times we've used them.
August 23, 2019
This podcast is about the history of the Demon creature type.
August 23, 2019
This is another in my series "Lessons Learned" where I examine the lessons I've learned from sets I led or co-led. Today, I talk about the third Un- set, Unstable.
August 16, 2019
In this podcast, I talk about the history of Magic's oldest alternate-win condition.
August 16, 2019
This is part four of a four-part series on card-by-card design stories from Modern Horizons.
August 9, 2019
This is part three of a four-part series on card-by-card design stories from Modern Horizons.
August 9, 2019
In this podcast, I talk all about power level. I describe what it is and how it impacts how we make Magic cards.
August 2, 2019
This is part two of a four-part series on card-by-card design stories from Modern Horizons.
August 2, 2019
This is part one of a four-part series on card-by-card design stories from Modern Horizons.
July 26, 2019
In this podcast, I talk about the history of split cards—how they came to be and the many different times we've used them.
July 26, 2019
We have a line we call the innovation products (things like Conspiracy, Unstable, and Battlebond). I'll explain what they are and talk through all the ones we've made thus far.
July 19, 2019
This podcast is all about the design of Modern Horizons.
July 19, 2019
This is part five of a five-part series on card-by-card design stories from War of the Spark.
July 12, 2019
This is part four of a five-part series on card-by-card design stories from War of the Spark.
July 12, 2019
As a new series following up my "20 Lessons, 20 Podcasts" series, I'm starting "Other Lessons" to talk about other things I've learned during my time at Wizards. This podcast's lesson is "People overrate ideas and underrate execution."
July 3, 2019
This is part three of a five-part series on card-by-card design stories from War of the Spark.
July 3, 2019
This is part two of a five-part series on card-by-card design stories from War of the Spark.
June 28, 2019
This is part one of a five-part series on card-by-card design stories from War of the Spark.
June 28, 2019
So, I went to England for MagicFest London and Mythic Championship II. This podcast talks all about my trip.
June 21, 2019
Part of my job is traveling. This podcast talks about what it's like working when traveling as well as the many things that have to be done before or after you've traveled.
June 21, 2019
This episode is another in my "Designing _____" series where I talk about how we design certain basic effects. In this episode, I talk about effects interacting with the library.
June 14, 2019
Working on Magic has taken me to many countries around the world. In this podcast, I reminisce about all the places I've visited on Magic's dime.
June 14, 2019
Magic is printed in eleven languages. In this podcast, I talk about how that came to be and how making a game printed in so many languages impacts game design.
June 7, 2019
This podcast is all about us adding two words to the rules text of one card and all the hullabaloo that followed. I explain why we did it and walk through the timeline of what happened (it's a little convoluted).
June 7, 2019
In this podcast, I discuss when rules should and shouldn't be broken in Magic design. It involves a bunch of talking about planeswalking and puppies.
May 31, 2019
In this podcast, I talk about Magic mechanics that just didn't make the cut and had to be retired.
May 31, 2019
In this podcast, I talk all about the history of the booster pack, how it's evolved, and what impact it has on the design of Magic.
May 24, 2019
In this podcast, I walk through all the Planeswalkers to explain who they are and how they're mechanically represented on cards.
May 24, 2019
I realized I hadn't done a Top 10 list in a while, so I decided to talk about bad mechanics.
May 17, 2019
This podcast talks about the vision design of War of the Spark.
May 17, 2019
In this podcast, I examine the role social media plays in modern game design.
May 10, 2019
This podcast is about the history of the block, how they came about and why they went away.
May 10, 2019
This is part two of a two-part series exploring the Rabiah Scale, a scale talking about how likely we are to visit or revisit certain planes in a Standard-legal set.
May 3, 2019
This is part one of a two-part series exploring the Rabiah Scale, a scale talking about how likely we are to visit or revisit certain planes in a Standard-legal set.
May 3, 2019
This is part three of my three-part series on card-by-card design stories from Morningtide.
April 26, 2019
This is part two of my three-part series on card-by-card design stories from Morningtide.
April 26, 2019
This is part one of my three-part series on card-by-card design stories from Morningtide.
April 19, 2019
Based on my previous article, I explain why we just can't do some of the things fans request for Magic.
April 19, 2019
This is another in my "Designing _____" series where I walk through making basic effects. In this podcast, I talk about making all the various destruction cards.
April 12, 2019
I had the pleasure to have a carpool guest, Greg Weisman, the author of the upcoming War of the Spark novel, Ravnica. He and I talked all about what went into writing a story with over 100 named characters.
April 12, 2019
This podcast is based on a recent article I did talking about the importance of empathy in game design (and life).
April 5, 2019
Magic has a number of golden rules, and today, I talk about what they are and why they're so important to design.
April 5, 2019
This is another in my "Lessons Learned" series where I talk about the lessons I've picked up from sets I've led or co-led. In this podcast, I talk about Guilds of Ravnica and Ravnica Allegiance (as the vision design for them was done together).
March 29, 2019
About once a month, R&D takes the day off to play with an upcoming set. In this podcast, I talk all about R&D play days and how they work.
March 29, 2019
One of the things I enjoy doing is answering questions from the fans. In this podcast, I explore the many ways I do that.
March 22, 2019
Brian retired from doing coverage, so I decided to dedicate a podcast to his long Magic career.
March 22, 2019
This podcast is the tenth and final in my Ravnica guild series. In this podcast, I talk about the green-blue guild, the Simic Combine.
March 15, 2019
This podcast is the ninth in my Ravnica guild series. In this podcast, I talk about the white-black guild, the Orzhov Syndicate.
March 15, 2019
My eldest daughter, Rachel, and I traveled to New York to go to a convention about New York theater. This is part two of a two-part series about that trip.
March 8, 2019
My eldest daughter, Rachel, and I traveled to New York to go to a convention about New York theater. This is part one of a two-part series about that trip.
March 8, 2019
This podcast is the eighth in my Ravnica guild series. In this podcast, I talk about the red-green guild, the Gruul Clans.
March 1, 2019
This podcast is the seventh in my Ravnica guild series. In this podcast, I talk about the Cult of Rakdos, the black-red guild.
March 1, 2019
This podcast is the sixth in my Ravnica guild series. In this podcast, I talk about the Azorius Senate, the white-blue guild.
February 22, 2019
This podcast is the fourth in a four-part series about the card-by-card design stories of Lorwyn.
February 22, 2019
This podcast is the third in a four-part series about the card-by-card design stories of Lorwyn.
February 15, 2019
This podcast is the second in a four-part series about the card-by-card design stories of Lorwyn.
February 15, 2019
This podcast is the first in a four-part series about the card-by-card design stories of Lorwyn.
February 8, 2019
Often on my blog and social media accounts, I talk about things being "bends" and "breaks." In today's podcast, I go in depth defining what those terms mean and talk about why bends (in moderation) are good for the game and why breaks are bad.
February 8, 2019
This is another podcast in my "Designing _________ " series where I discuss how we design basic Magic effects. In this podcast, I talk about designing direct damage.
February 1, 2019
This is a new series called "Other People's Lessons" where I look at lessons from other areas of art and examine how those lessons apply to Magic design. Today's lesson was by a poet named Kara Ziehl and talks about how to better write poetry.
February 1, 2019
In this podcast, I examine the many creature types that are unique to the game of Magic.
January 25, 2019
This is another in my "Lessons Learned" series where I talk about sets I led (or co-led) and explore the many lessons I learned while doing the design.
January 25, 2019
In this podcast, I talk about the many ways we learn about what the players like and don't like.
January 18, 2019
This is the first in my "Designing [Blank]" series where I talk about how to design basic Magic effects.
January 18, 2019
In this podcast, I talk about the design of the Lorwyn set.
January 11, 2019
This is another in my "Magic Evolution" series that goes through sets and explains the innovations of each expansion. This podcast is about the original Ravnica block.
January 11, 2019
This podcast is about how we design factions and build sets around them.
January 4, 2019
This podcast is part of my guild series where I walk through the history of each guild through all three visits to Ravnica. In this podcast, I talk all about the red-white guild, the Boros Legion.
December 21, 2018
This podcast is part of my guild series where I walk through the history of each guild through all three visits to Ravnica. In this podcast, I talk all about the black-green guild, the Golgari Swarm.
December 7, 2018
This podcast is part of my guild series where I walk through the history of the guild through all three visits to Ravnica. In this podcast, I talk all about the blue-red guild.
November 30, 2018
In this podcast, I talk about the various ways we create Magic mechanics to answer the question "Where do mechanics come from?"
November 23, 2018
In this podcast, I talk about the vision design of Guilds of Ravnica.
November 16, 2018
As I had just dropped my daughter Rachel off at college, I talk about how a designer has to learn to let go of their work and pass it along to other people.
November 9, 2018
In this podcast, I walk through each set and talk about what plane it takes place on.
November 2, 2018
This podcast is all about an unnamed but commonly used mechanic, one where you exile a permanent and then return it to the battlefield. R&D calls this ability "flickering" (it's also known as "blinking"), and this podcast will talk about its history, from its start in Urza's Destiny to present day.
October 26, 2018
This is another in my series "Lessons Learned," where I examine sets I led or co-led and talk about what I learned from doing the design. In this podcast, I talk about the design of Ixalan.
October 19, 2018
This podcast talks about how Magic uses creature types and the role they play in design.
October 19, 2018
This podcast is about a concept that I wrote about in an article earlier this year which talks about the importance of games allowing its players to tell stories about the game.
October 12, 2018
This podcast tries to give a sense of scope about how many things we work on at once in R&D.
October 12, 2018
On a rare "Drive from Work," I talk with carpooler Scott Van Essen about what it was like to design Kaladesh together.
October 5, 2018
My carpool guest Scott Van Essen and I talk about the design of the new Transformers Trading Card Game, which he and I both worked on.
October 5, 2018
In this podcast, I examine the history of Squirrels in Magic.
September 28, 2018
At my SDCC Magic panel, I gave a little presentation about the history of Magic. This podcast is a slightly longer version of that talk.
September 28, 2018
Every year, I attend San Diego Comic-Con where I run a Magic panel among other responsibilities. Upon my return, I always record a podcast about it. This is that podcast.
September 21, 2018
I turn over my podcast to the color green, which explains in its own words what it believes. This is part five of a five-part series I'm calling "Color Talk."
September 21, 2018
I turn over my podcast to the color red, which explains in its own words what it believes. This is part four of a five-part series I'm calling "Color Talk."
September 14, 2018
I revisit two of my old articles ("When Cards Go Bad" and the follow-up "When Cards Go Bad Revisited") to talk about why R and D makes bad cards.
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