The Order 66 Podcast is dedicated to the Star Wars role playing game by Fantasy Flight Games. We talk mainly Star Wars Role Playing, but also about relevant details from d20 and other role playing systems, as well as miniatures gaming on occasion. Game Master tips and tricks, player tactics, encounter design, role playing guidance and LOTS of meat on the mechanics of the system is the foundation of the show, but we try to have fun with it too. We invite you in and want you to Execute Order 66 with us.
A saga-length episode awaits you as the Order 66 Podcast sees the return of all four regular hosts who have graced our airwaves over the last eleven years. GM Chris, GM Phil, GM Dave, and Twi’lek Goodness all return for a massive dive and deep discussion of the recently released Star Wars Episode IX: The Rise of Skywalker. For well over three hours we banter on as only we can, dissecting the film. We talk about what we loved, what we hated, and what it all means - as the hosts grow increasingly more inebriated throughout the show. A fun time, and a wild ride. Want to know what we thought of Episode IX? We don’t hold back.
This episode, the Order 66 Podcast returns to take a long-overdue look at the sourcebook, Allies and Adversaries! And to help us navigate the waters of this particular title, we’re welcoming two special guest hosts to the show. The first is the amazing Tim Huckelbery, RPG Producer at Fantasy Flight Games. The second is an FFG Freelancer and quite familiar voice, serving as guest, instead of host, our own GM Phil Maiewski! Together, we dive into Allies and Adversaries, answer questions galore, and explore this mythical tome. We finish with a massive 45 minute post-show discussion all about The Mandalorian.
It’s time to Execute the Order 66 Podcast, as we are glad welcome back FFG Developer and Fiction Producer, Tim Cox, on this special episode to heavily review Collapse of the Republic. This new era sourcebook devoted to the late Clone Wars period gives us new species, new specializations, new equipment and ships, and new rules and guidance for running games that capture that epic feel of the end of the Republic Era. For almost two hours, we dive headlong into the details of this book, and Tim takes his time to answer a ton of listener questions.
This episode, the Order 66 Podcast covers a topic that we have never covered before, which can be the fondest or foulest memory of a game: character death. The hosts dive headfirst into the black abyss of bad GMing, good story driven character choices, how death in this game can occur, when it should occur, and just how a player and group can handle it in the story. We also return to Watto’s Black Market for a requested look at the Merr-Sonn Model 31 Palm Stunner, and pontificate on some listener questions. There’s even a post show discussing Genesys, gaming for little ones, and exploring our first RPG experiences.
The Order 66 Podcast returns to don the gleaming white armor of the Clone Trooper with a deep look into the materials in both Rise of the Separatists and Collapse of the Republic that focuses on playing a Clone Soldier. With discussion on how to play varied types of clones in your own games, and running games that focus on such parties in the Clone Wars, the hosts talk specs, species, tips, and tricks. Along with a visit to When Good Games Go Bad, and some clone-focused listener questions, this episode kicks the clankers in their chassis.
Begun, the Clone War has. The Order 66 Podcast is proud to welcome FFG Developer and Fiction Producer, Tim Cox, and FFG Freelance Developer and Clone Wars guru, Keith Kappel. This pair of esteemed gents join us for a special episode to dive deeply into the recently released Rise of the Separatists, the new era sourcebook devoted to the early Clone Wars period. New species, new careers and specializations, new equipment and ships, and new rules and guidance for running games that feel like they fell off the screen and onto your table. We jaw for two hours about the fun to be had in this book, and Tim and Keith take the time to answer all your juicy questions about the content therein.
The Order 66 Podcast returns with a brand new episode all about the little (and not so little) non-player companions that can bring excitement and roleplaying goodness to your games. We dive deep into companions in this show, with a look at both droids and animal companions, and how they can serve as assistants, actual NPCs, and mounts. The discussion ranges from the mechanics of using companions of all types in your games, to how to best pick the companion that’s right for you, to character optimization for the companion-focused player. So grab your restraining bolts, GamerNation. Activate those beast calls. And tighten that riding tack, as we ride off with Companions, tonight, on your Order 66 podcast.
This episode of the Order 66 Podcast dives into investigation encounters and mysteries, not only running them and planning them correctly in your game sessions, but also how to plan an entire mystery-focused session or adventure. Not only how best to mechanically handle investigations in an engaging and meaningful way for the players and the story, but specific pitfalls to avoid, and best practice advice for making your investigations shine. So don your fedora and trenchcoat, because the game is afoot on this episode of YOUR Order 66 Podcast.
Join the Order 66 Podcast for a return to our Well Isn’t That Special segment, where we dive deep into a unique specialization. This episode, we uncover all there is to learn about the dichotomous and dangerous Prophet specialization. We discuss how best to play a Prophet, how to build them, and optimize them. Then, we put our own advice to the test with a build-off of Prophets. We also answer some keen listener questions about racing difficulties and vergences in the Force, before a nice post-show where Chris and Phil talk the Big Game and all the amazing pop culture ads we were gifted with.
After multiple episodes devoted to homesteads, bases, businesses, battlestations, and cap ships, the Order 66 Podcast closes the loop on the myriad of long-term party asset systems with an overarching look at the pros and cons of party assets, how to best GM them, and what ways they can be best incorporated into all aspects of your games. And to help us on this journey, we brought along some expert advice from long-time Star Wars RPG writer and Jedi Master, Sterling Hershey. With Sterling’s help, we clear those ships for docking, hang up that Closed sign on the bar door, and lock down the outer perimeter with a 2 hour discussion of party assets on this episode of YOUR Order 66 Podcast.
The Order 66 Podcast returns with our segment, The Force Will Be With You, devoted to a deep dive discussion into a single force power. Tonight, we give you double the bang for your buck with a discussion of two force powers rolled into one, with Protect and Unleash. We dig into the nuts and bolts of this highly versatile power, and how to make the most of it as a both a player and as a GM. We also take the time to answer some very interesting listener questions about the Conjure force power. So prepare your eardrums accordingly, and Protect before you Unleash!
The Order 66 Podcast returns with a meaty listener requested show topic. Tonight, we go deep into the dice pool to discuss difficulty. How to correctly represent it in your checks, how to adjust it, create it, and roll with it. We discuss the Pool Noodle Principle and the Recipe for Difficulty that all GMs should follow. Capped off with a return trip to Watto’s Black Market to dig into the Concealed Escape Kit, and a 30 minute post show where we jaw about Captain Marvel, Avengers 4, and GamerNationCON 6, and this is quite the episode.
The Order 66 Podcast is BACK and skirting the dark corners of the galaxy, thanks to our guest host, Mr. Chris Hunt. For this episode we put on our ridiculous masks, strap up our blood stained white laminate armor, and ignite our crimson lightsaber blades. This deep discussion with loads of advice on focuses on just HOW to have a successful EEEEVIL campaign, from Imperials to Sith, not just as a GM, as a PLAYER.
This special live play episode is PART 7, THE FINALE, of the multi-part live play series of the Forgotten adventure by GM Chris being run for the crew of the Eberron Renewed Podcast. We want to thank the amazing cast and crew of Eberron Renewed for joining us on such an incredible adventure, and we hope you listeners have enjoyed it as much as we have.
This special live play episode is PART 6 of a multi-part live play series of the Forgotten adventure by GM Chris being run for the crew of the Eberron Renewed Podcast. Be sure to tune in next week, as we release the finale of this live play saga.
This special live play episode is PART 5 of a multi-part live play series of the Forgotten adventure by GM Chris being run for the crew of the Eberron Renewed Podcast. Be sure to tune in for more, as we release new live play episodes of this saga each week.
This special live play episode is PART 4 of a multi-part live play series of the Forgotten adventure by GM Chris being run for the crew of the Eberron Renewed Podcast. Be sure to tune in for more, as we release new live play episodes of this saga each week.
This special live play episode is PART 3 of a multi-part live play series of the Forgotten adventure by GM Chris being run for the crew of the Eberron Renewed Podcast. Be sure to tune in for more, as we release new live play episodes of this saga each week.
This special live play episode is PART 2 of a multi-part live play series of the Forgotten adventure by GM Chris being run for the crew of the Eberron Renewed Podcast. Be sure to tune in for more, as we release new live play episodes of this saga each week.
This special live play episode is PART 1 of a multi-part live play series of the Forgotten adventure by GM Chris being run for the crew of the Eberron Renewed Podcast. Be sure to tune in for more, as we release new live play episodes of this saga each week.
The Order 66 Podcast returns with a special guest, FFGs own Tim Huckelbery, lead developer for the Fully Operational Sourcebook. With Tim’s help, we scour this amazing sourcebook and review its details, as well as pose listener and fan questions about the design, rules, and mechanics. So strap on your tool belts, as wee pop opening the hood of the Engineer sourcebook on this episode of YOUR Order 66 Podcast.
With a new Star Wars movie out, the Order 66 Podcast returns to dive into it! GM Dave and GM Chris are joined by special guest host Darren West to discuss the ins and outs of Solo, with our own comprehensive review of the film, and all the ways it can bring new life, ideas, and content to your games. So you might want to buckle up, baby, as this MASSIVE spoiler-filled episode bets it all and manages to make the Kessel Run in 12 parsecs. If you round down.
In the wake of an amazing GamerNationCON 5 wrapping up just two short weeks ago, the hosts are back at it to reminisce and relive the amazing gaming that took place. But while our heads are there, the time was right for a lengthy off the cuff discussion about convention gaming, running, and playing in Con adventures. How can you best run or play in a Con game? What advice can we provide for what is truly an unusual GMing task? Listen in to find out. And be sure to stick around for post show, as we share stories from the Con and invite listeners on to share their own and give us some Con feedback.
Join GMs Dave and Phil as they talk with Tim Huckelbury from FFG, and two more special guests, GMs Keith and James, both contributors on the book all about Dawn of Rebellion the newest sourcebook for The Star Wars RPG
The Order 66 Podcast returns with some meaty advice on how to run prewritten adventures to the best of your ability, and without throwing the module over your shoulder when your players go off the rails. Along with some superb listener questions and a return to Gaming Tidbits with GM Hooly, we have quite the pithy episode for you.
The Order 66 Podcast returns to our recurring segment of Well Isnt That Special, where we deep dive into a specific specialization. This episode, we dig into the Mystic’s Advisor spec. We discuss the ins and outs, roleplaying themes, cross specialization choices, and then have a host head to head with our very own build off for the Advisor. We also take a long overdue return to Wattos Black Market, and answer some engaging listener questions.
Another film in the Star Wars saga is upon us. Star Wars Episode VIII: The Last Jedi is OUT, and WE at the Order 66 Podcast spend three hours digging into it with reviews and, more importantly, what this means for your own Star Wars games. But to ensure we had the appropriate intellect to tackle this huge topic, we invited a few guests along for the ride. We are joined by the hosts of The Movie Defenders Podcast, Scott and Donald, as well as DM Eric of Geek Pantheon and Eberron Renewed, and GM Hooly of The Dice Pool Podcast. We geek out gloriously with some deep analysis of the film, impressions of the future, and more spoilers than you can shake a stick at. Seriously, if you have not seen The Last Jedi, DO NOT LISTEN to this episode!
This episode is chocked full of some advice, so get your pen and paper ready, GamerNation. By listener request, we fire up our engines, yet again, to fly the friendly skies of starship and vehicle combat. This time, by discussing how to preserve the narrative punch, excitement, and fast and furious action that starship combat should provide a play group. We give our best tips and advice for making starship combat more engaging, less slogging, and more survivable, not only within the rules as written, but through some well tested house rules and adjustments. So grab that throttle and prepare to punch it, GamerNation. Because we are locked and loaded and flying 5 by 5 as we focus on running starship combat narratively, tonight on YOUR Order 66 Podcast.
The Order 66 Podcast is BACK IN THE SADDLE with a return to our segment, The Force Will be With You, devoted to showcasing a unique Force Power. This episode, we firmly grasp the Bind power, discussing its uses and best practices as both a player and a GM. Our own GM Hooly returns with a new gaming tidbit on starship combat, we answer some long awaited listener questions, and we end with a post show as long as the regular show, where the hosts discuss the latest Episode VIII trailer, future Star Wars movies, and more. It’s good to be back.
The Order 66 Podcast returns with a very throaty Phil, as we bask in the post GenCon glow and tackle a listener requested topic of running and playing games in the Star Wars era of the Old Republic. We dig into the best campaign and adventure aspects to include in your Old Republic games, the core themes that make it what it is, and how you can best use the FFG narrative system in this setting. Get ready, because we deal out the Pazaak cards of The Old Republic campaign setting, TONIGHT on YOUR Order 66 Podcast.
With Dave and Phil away at GenCon 50, Chris keeps the fire burning with special guest hosts Fred Janney and GM Hooly, as we tackle the tough and entertaining topic of party dynamics and group cohesion. The hosts discuss planning, best practices, learned behaviors, and intertwined roleplaying opportunities to make your party function like a well oiled RPG machine. Bringing together obligation, duties, motivations, and party roles, we talk about crafting a party concept from session zero to campaign end, as we unravel the secret mysteries of good group dynamics and putting together a great party of PCs, TONIGHT on YOUR Order 66 Podcast.
The Order 66 Podcast is back with a return to our Well Isn’t That Special segment, this time devoted to the GUNSLINGER specialization. We cover the best ways to play, optimize, and enjoy the Gunslinger in your games, while Chris and Phil compete with their very own build offs for the spec. AND we proudly introduce a brand new segment from our very own GM Hooly, Gaming Tidbits with GM Hooly. Tonight, Hooly tells you all you need to know and forgot you know about minions.
The Order 66 Podcast returns for an incredibly meaty and quite long episode with FFG special guests Sam Stewart and James Spahn. With their help, we deep dive into Disciples of Harmony, the Consular Sourcebook for Force and Destiny. We ask your questions about the book and its amazing content, with special discussions of the Ebb and Flow Force Power and the insane awesomeness of the IFD. Sam and James spend over 3 hours mentoring us all on this amazing title. Big thanks goes out to Mr. Stewart and Mr. Spahn, for taking their time for all of us.
GM Dave and GM Phil welcome Keith Kappel back to the show to discuss a section of Disciples of Harmony, specifically the Mentor section. The hosts go through what and how a mentor can be as a part of your games and then take time to build a mentor from scratch.
The Order 66 Podcast welcomes special guest host Chase LeMaster, who joins us tonight for a jaunt into hokey religions and ancient weapons, as we we climb into your backpacks and take you on a front flipping jungle run through Dagobah by exploring the RP side of running and playing a Jedi in the suggested era of the FFG system, as well as tackle a nasty When Good Games Go Bad about the d20 mindset and murder hobos in the game.
Join us for an extra special episode where the Order 66 Podcast celebrates our 100th episode of FFG Star Wars podcasting. We are joined be the greatest special guests we have, namely, the fans and listeners like you. We discuss the genesis of this system, and how it has impacted the show, our lives, and our gaming. Welcome to the BIG ONE ZERO ZERO.
Rev those engines, GamerNation, because the Order 66 Podcast returns for an hard look at creating meaningful chases and chase scenes in your games. Not only do we cover the rules, but our own tips and tricks for enhancing them, and new house rules that can bring your own chases over the top. Then the hosts hold a mock chase, live on the show. So prepare to live life a quarter parsec at a time, as we burn rubber and tear it up on this episode of the Order 66 Podcast.
The Order 66 Podcast is back and sauntering into restricted areas with a deep look at the Infiltrator specialization in our Well Isnt That Special segment. We stick metaphorical pointy things into metaphorical objects in our journey to uncover the best way to build an Infiltrator, and the hosts square off in a build off of spytastic proportions. So prepare to take those martinis shaken, not stirred, on this episode of the Order 66 Podcast.
The Order 66 Podcast returns, inspired by a dazzling and heartfelt listener question that probes into what it means to roleplay your character at the table, and just how you go about doing it. To that end, the hosts discuss how to use the FFG Star Wars system to get into the head of your character, and then how to represent those ideas and schemes at the table in a way that works, and gels well with the rest of the party. Big thanks to our listener, GM Scott, for an inspiring show topic.
The Order 66 Podcast is back after a short hiatus for GamerNationCON IV, and we have returned with a vengeance. We are proud to welcome FFG Producer Max Brooke back to the show for a deep dive into the Bounty Hunter career sourcebook, No Disintegrations. Max helps us answer a slew of listener questions about the book, and we dig into the design and details of this amazing title. Big thanks to Max for giving so much of his time for all of us.
The Order 66 Podcast takes a walk on the Dark Side, this episode, with a comprehensive discussion on playing a Dark Side Force User and GMing one. Party enmity, character conflict, morality, destiny, and the Force. It all gets its due, tonight. We also answer some burning listener questions about dual wielding, the Misdirect Force Power, and dangling the biggest carrot of all in front of your party. So pull up those dark hoods, GamerNation. Cackle madly in your chairs. Feel the hatred FLOW through you. Because the the POWAH of the Dark Side has taken over this episode.
Our show returns for another jaunt into the laboratory of Well Isnt That Special, our recurring segment where we examine a specialization in detail. This episode, we pick apart the Scientist spec to talk about build and play options, as well as take it to task with our infamous GM build off. Add to that some meaty listener questions and questionable post show meat, and we’ve got a fun and enlightening episode for you all, FOR SCIENCE.
The Order 66 Podcast returns to our segment, The Force Will Be With You, to discuss the Foresee force power in depth. The hosts are joined by long time listener and friend of the show Andrew Maiewski as a guest host to dig into the mysteries and uses of a very misunderstood force power. So prepare to break through the brick wall and scream Oh Yeah as we have visions of a very entertaining episode.
The Order 66 Podcast continues its long overdue look at hyperspace and astrogation with a deep dive into the Navigator specialization in our recurring Well Isnt That Special segment. We talk about how to make the most out of this less than appreciated spec, and then put it all on the line for our build off. We cap the show discussing listener questions about the Bodyguard talents, called shot Aiming, and when and how GMs can upgrade the difficulty on rolls.
The Order 66 Podcast returns for a new year and a journey into the jaunts about the galaxy with a long overdue look at hyperspace travel and astrogation. Not only do we delve into the rules and how they work in your games, but we talk about the crazy hyperspace tricks presented in the newer Star Wars films and whether they can be accounted for in this system. Topped off with a return to Wattos Black Market to talk about the PX 7 Heat Sensor, and a lenghty Messages from the Edge segment, it is the perfect episode to kick off an amazing new year.
The Order 66 Podcast is back with an anticipated leap over the edge into Rogue One talk. The hosts are joined later in the episode by Sam Witwer, who lends voice credits to the film, to talk about what they loved and what they did not in a spoilerific show that covers the film, the fanservice, the hype, and the joy. The hosts also take their own stab at putting specializations to the Rogue One heroes, and talk about the impacts the film has had on them and how it will impact their games.
This episode of the Order 66 Podcast, the hosts return to our recurring segment, Well Isnt That Special, where we deep dive into an individual specialization. Tonight, we ante up and count ourselves in for an in depth look at the Gambler spec, with the hosts discussing the best way to build a Gambler and top it off with a Build Off of competing characters. We also return to the halls of When Good Games Go Bad with a story about party conflict and lightsaber tossing.
The Order 66 Podcast proudly welcomes the return of FFGs Sam Stewart and Tim Huckelbery, the lead developers for Endless Vigil, the Force and Destiny Sentinel Sourcebook. Sam and Huck join us for over two hours of deep diving into this amazing book, answering listener questions and discussing design and details for a book that teaches you how to be Space Batman.
The Order 66 Podcast returns for a look at the Mass Combat rules from Lead by Example. We talk about when, how, and why to use Mass Combat as well as walk you through a solid in play example of the Mass Effect. The hosts also discuss the GamerNationCON 4 Kickstarter, answer some intriguing listener questions, and drool over the psychedelics of Doctor Strange in post show.
Returning to our new show segment, The Force Will Be With You, the Order 66 Podcast deeply explores the Influence power on tonights show. We go through an intense breakdown of the power and its use, as well as highlight real-game examples and usage, and drive into the Conflict consequences of mind-tricking too much. We also dote on the new Rogue One trailer, talk excitement over GamerNationCON IV, and dive into some really meaty listener questions where we provide our advice on making combat more fluid and on training stubborn PCs to think outside of the box.
This episode, the Order 66 Podcast returns to well-tread ground with a fan-requested dive into our Well Isnt That Special segment for a long-awaited look at the Marshal specialization. As the Colonists enforcer of the peace and lawman extraordinaire, this highly versatile spec offers some amazing options - and the hosts cap it all off with our Build-Off competition to see whos Marshal reigns supreme!
Max Brooks and Keith Kappell join GMs Dave and Phil for a hearty discussion on the newest book in the Age of Rebellion line, Forged In Battle. This soldier spec book is choc full of juicy bits and we explore the military roots of several of the items in the book as well as a few easter eggs here and there.
Listen up, GamerNation, because the Order 66 Podcast debuts a brand new segment, The Force Will Be With You! We spend some time digging into the general nuts and bolts of Force Power usage and mechanics, but then kick off our first proper The Force Will Be With You segment with a detailed and comprehensive look at the Move force power, going into its various uses and upgrades, as well as examples of how to use it in play. A tremendously fun episode, so please enjoy!
Tonight, the Order 66 Podcast shifts focus to discuss a topic weve never covered as a sole focus to our show - being a better player. The GMs spend time walking through a series of tips, tricks, tools, behaviors, and mindsets to make any player a SUPERB player in FFGs Star Wars system. We also return to visit Wattos Black Market, with a look at the PTP Link, and answer some blast-tastic and terror-ific listener questions.
The Order 66 Podcast returns to our Well Isnt That Special segment, tonight, with a fan-requested look at one of the more unusual socially-focused specializations in the game, the Colonists Entrepreneur. Devoted to making money without resorting to illegal dealings, solving problems socially, and with no combative capability, this spec really challenged the GMs as we struggled to create an amazing Build-Off in our head-to-head competition. But we succeeded in showing just how versatile and deadly this specialization can be, along with providing some concrete advice for GMs struggling with this kind of character in their games. Add in a dash of some excellent listener questions and a surreal SWRPG Adventure of the Week, and this is a fun and entertaining episode that will make you shake your own money makers.
The Order 66 Podcast welcomes two extraordinary guests to tonights show, FFGs own Tim Huckelbery and Jason Marker, for nearly two and a half hours of deep-dive into Savage Spirits, the Force and Destiny Sourcebook for Seekers. The gents take the time to dive into the concept and development of each aspect of the book, and answer your listener questions about it. Big thanks to TIm and Jason for taking their time for all of us. Also, the hosts and guests stick around for a goodly long post-show discussion to geek out over Celebration and SDCC trailer drops and reveals. A great time had by all!
The Order 66 Podcast returns to our Will of the Force segment with a fan requested dive into the iconic Jedi Trials! The hosts explore the history of the infamous Trials of the Jedi Knighthood, focusing on how to represent each in your own campaigns, and when best to do so. We also answer some suberb listener questions and return to a long overdue visit with the Moderator, who talkings about modding the un-moddable training sabers! Tack on a lengthy post-show where the hosts spend way too much time talking about Pokemon Go, and we leave you with some laughs and a good bit of knowledge.
The Order 66 Podcast is back, continuing the discussion of NPC Droids with a promised peek into the Droid Tech specialization in our recurring Well Isnt That Special Segment. Not only do we dive deeply into the Droid Tech, but the hosts compete with our own Droid Tech - and companion droid - build offs! Along with a heaping helping of listener questions, we craft and program a nemesis-level episode.
The Order 66 Podcast returns with a dive into the crafting, ownership, and usage of NPC droids! In preparation for a deeper look into the Droid Tech specialization next episode, we review managing the construction of your own droid allies, and how to run them as a GM and a player, both in and out of encounters. So ignite that welding rod, ratchet up that rivet gun, and cinch your tool belt TIGHT - as the Order 66 Podcast returns with Servos and Circuits 2.1, tonight!
The Order 66 Podcast is BACK with special guest and FFG Freelancer, Keith Kappel, to dig deep into the mysteries and conundrums of High XP play. Not only do we talk about what High XP play means, but we provide our own tips and advice to managing the game at higher levels of experience. Big thanks to Keith for his time!
The Order 66 Podcast returns with another trip to our Well Isnt That Special segment.This episode, we dust off the cover of the Edge of the Empire Core Rulebook and strap on the armor of the Bounty Hunters Gadgeteer specialization. We talk about the pitfalls and best practices of building this surprisingly diverse character, as well as thrown down with our own Build Offs for the Gadgeteer specialization! We also answer some excellent listener questions, and wax loving words in post-show about Captain America: Civil War. So cinch that armor on tight, polish your favorite vibroblade, and lock in that toolkit next to your BFG, because we get gadgety on this episode of YOUR Order 66 Podcast.
What is UP, GamerNation! This episode, the esteemed Max Brooke returns to the show with over two hours of deep discussion on the TEchnician career book, Special Modifications. We answer loads of listener questions with a heavy focus on item crafting, and then take the time for a brief post show talk of the Rebels Season 2 finale and ramifications. Big thanks to Max for giving his time for all of us!
The Order 66 Podcast is BACK GamerNation! And by listener request we laying down the Duty! We flush away those Duty misconceptions. We wipe away the hard crust of Duty with the soft, double quilted tissue of knowledge. We wade through the ignorance sewer filled with too much Duty. We step into the biggest pile of Duty your shoes have ever seen. We squeeze out the biggest nugget of Duty this show can muster. Yeah. We talk all about Duty. How to use it, run with it, and most importantly, award it correctly. We also find the time between shoe scraping to delve into some long overdue listener questions, and do our best to stay sanitary, tonight on YOUR Order 66 Podcast.
Ever wonder how to play a force user that lives in that morality zone between 30 and 70? Need to know how to handle it as a GM? What about letting your Age and Edge PCs take morality? Tune in as Dave flies solo, but with the help of none other than Sam Stewart, of Fantasy Flight Games.
The Order 66 Podcast returns with special guest Max Broke of FFG to review and take listener questions about the newest book in the line, Keeping the Peace. A sourcebook on the Jedi Guardian, another key contributor, Sterling Hershey also joins the show and provides insight on his portions of the text. Listen in!
The Order 66 Podcast is back with an overdue look at our first Force and Destiny specialization! The hosts deep-dive into the spec that is vengeance, that is the night... the Shadow! Aside from our lengthy Well Isnt That Special segment, we also plumb the well of listener questions and have some good discussion on force power usage, narrative skill usage, and cybernetic weapons. So button up your midnight cloaks, juice up your slicing gear, and brush up on your underworld contacts as we slip into the dark and hidden nature of the Shadow on YOUR Order 66 Podcast.
Hot on the heels of our recent episode devoted to discussing The Force Awakens, the Order 66 Podcast crew is back at it again with another SPOILER HEAVY episode talking all about the state of the galaxy during and leading up to Episode VII. What the canon sources have revealed, we weave into a narrative to educate you all about the state of the Episode VII galaxy, and - most importantly - how YOU can run successful campaigns in this era! Along for the ride are the inestimable Sterling Hershey and Christopher West, dispensing their own expert advice and opinions. We spend two and a half hours discussing Awakening the Adventure in your games, with some post-show theories on Rey and other unanswered questions, as well. Amazing episode - big thanks to Mr. Hershey and Mr. West for their time!
The Order 66 Podcast is proud to welcome THREE special guests to this episode! FFG Lead Developer Andy Fischer and freelance designers Keith Kappel and Ryan Brooks join us for a deep dive into the recently released Strongholds of Resistance sourcebook for Age of Rebellion. With the help of these fine gentlemen, we discuss the ins and outs of development and answer fan and listener questions about the content therein. So lock your S-Foils into attack position, warm up those targeting computers, and secure those Death Star data tapes tight. Because we visit the most iconic locations of the Rebellion with Strongholds of Resistance, on the Order 66 Podcast.
The time has come. Star Wars Episode VII: The Force Awakens is OUT, and WE at the Order 66 Podcast spend three and a half hours talking about it. Impressions, concepts, reviews, and more spoilers than you can shake a stick at. Seriously, it youve not seen The Force Awakens, DO NOT LISTEN to this episode! We welcome Sam Witwer to the show to gather his thoughts, along with d20Radio alums Chris Bradshaw, Christopher West, and Sterling Hershey. Additionally, through the magic of new technology, we take live calls from our listener audience! Its a crazy and amazing episode. Want to know what we thought of The Force Awakens? Then listen up.
Greetings, GamerNation, and welcome to the new Order 66 Podcasts 66th Episode! We ring it in with style by returning to our Will of the Force segment and delving into the details of lightsaber construction and modification. We also return to Wattos Bargain Basement for a look at the Utility Belt talent, answer some listener questions, and discuss plans for our next SUPER BIG Force Awakens episode! Dont miss it.
We return for a long overdue dive into the Slicer specialization with a Well Isnt That Special that looks at a serious one trick pony and how to make it into a versatile specialization. We also get to some long overdue listener questions and examine the most cheesetastic use of a jetpack EVER! So warm up those datapads, wax your scomp link cables to a shine, and remember that in Star Wars, slicing refers to computers, not to meat. Unless youre a Wookiee. With a vibroax.
The podcast returns with a solid show that digs deep into a new segment: The Senate Halls, devoted to GM Advice and Tools. Tonight, we fly headlong into the GM Tricks and Tips that make the mechanics and logistics of actually running the session easier; tracking what you need to track, noting what you need to note, and keeping the game running smoothly. That discussion is rounded out by an excellent GM Advice interview with our very own Sam Witwer, and a return to a devastating When Good Games Go Bad segment! Dont miss it.
The Order 66 Podcast unveils a new regular meat of the show segment, tonight: The Will of the Force, dedicated to all things Jedi, lightsaberish, and forcey. And we kick it off with a long look at Lightsaber Duels! Not only an examination of the RAW, but a return to our old house-rules for Lightsaber Dueling Skill Challenges, and using the new Force and Destiny content to its fullest! GM Chris also unveils his new house-rules for investing.
This episode, the podcast returns to the topic of Specializations with a hard look at perhaps the most versatile support specialist in the game, Age of Rebellions Tactician! The GMs discuss the highs and lows of the spec and take it to task in a unique build off. We also take a trip back to the MODerator for some equipment goodness and answer some excellent listener questions on less-than-legal business construction and making your own version of Hogans Heroes.
Wow. GamerNation, prepare for an infodump of truly epic proportions as the inestimable Sam Stewart, lead developer for Force and Destiny, joins us for over 3 hours of questions and answers. We ask YOUR listener questions and get some solid answers about design and mechanics of the third core book. So cinch your Jedi robes tight, and grab your lightsaber with both hands, because its going to be a wild ride as we navigate the Force and Destiny Core Rulebook. Big thanks to Sam Stewart for taking his time for all of us!
The Order 66 Podcast returns for PART 2 of our epic discussion of Homesteads, Businesses, and Rebel Bases! This episode, we wrap the deep-dive with a close look at Bases, how to use all three holdings in your game, a hypothetical Jedi Academy holding, and a Build-Off where the GMs create memorable holdings for YOU to judge! We also troll dangerous waters with a moving When Good Games Go Bad segment, and answer some solid listener questions. At three hours long, this episode is chock full of goodness.
What is up, GamerNation? The Order 66 Podcast returns with the first part of a 2-part episode series, devoted to Homesteads, Businesses, and Bases! This episode, the GMs dig into Homesteads and Businesses, discussing the ins and outs of crafting your perfect party resource, as well as creative ways to make it feel alive and provide the most benefit for your game. We also stop in with Wattos Black Market to review some hands-free weapon attachments, and answer some listener questions that finally crack into the Force and Destiny Core Rulebook! So dust off your welcome mats, because tonights episode finds that homestead is where the obligation is.
Greetings, GamerNation. This nearly 3 hour show welcomes a new guest to the Order 66 Podcast, FFGs Max Brooke. As the lead developer of the Desperate Allies sourcebook, Max joins us for a deep dive into the Diplomat sourcebook with tons of listener questions as we detail out the social awesomeness in this book. Big thanks to Max for taking his time for all of us!
Welcome to the first ever "REDUX" episode of the Order 66 Podcast. After our recent (and lengthy) talk with Sam Witwer on campaign creation, we found ourselves with a highly enjoyable and entertaining show! But we were worried that it may have become a bit hard to follow our intended advice, as the meat of the show was quite long (and quite funny). So were surprising you, the GamerNation, with a Redux version of Episode 56! Cut down to just under 2 hours of just "the meat", with much of the side-conversations in the campaign creation discussion edited out entirely, this Redux episode should provide you with our juicy tidbits of advice - but without any distractions. Enjoy!
Plaster on your million-dollar smiles, GamerNation! Fasten your capes tightly! And grab your Colt 45s. Because we Charm it up, tonight on YOUR Order 66 Podcast with a deep dive into a specialization discussion of The Charmer. We dig into the dos and donts of the spec, and then Chris and Phil build-off with their own takes on the Charmer. We also welcome Steve Jaspor Orr to the show to discuss the recently released fan-created sourcebook for Star Wars: Rebels, we visit the machine shop of the Moderator with Wacky, and answer a veritable plethora of listener questions. Enjoy!
A four-hour show? There can only be one explanation: Sam Witwer. The man with the Imperial Plan returns to grace the airwaves in an epic discussion about campaign creation! Sam joins the GMs to talk about story construction, player expectation, and managing the ins and outs of a solid long-term campaign. Add in a dash (or a pound) of lengthy talk on Star Wars: Rebels, and the other nerdy goodness that makes our lives awesome - and its quite an episode.
The Order 66 Podcast returns with a big steaming pile of Beast Rider! The GMs discuss the most conflicted specialization at length, and create some of the most entertaining builds, yet. Meanwhile, the cast returns to the dark hallways of When Good Games Go Bad with a party conflict issue, and tackle some amazing listener questions in Messages from the Edge. So saddle up and click your spurs together three times. Because theres no place like... the Order 66 Podcast!
Tonight, the Order 66 Podcast welcomes the return to a Servos and Circuits discussion all about cybernetics! Learn to be the best cyborg you can be, as the GMs provide advice and mechanics to playing and running cybernetically enhanced characters. We also return to the black market of Watto with a look at marked sabacc decks, and answer some very useful listener questions.
The Order 66 Podcast disassembles the servos and circuits of droids in tonights show, with the GMs providing advice on playing and running effective and engaging droids. Along with a dynamite Star Wars Adventure of the Week, some meaty listener questions, and trip back to the machine shop of the MODerator for a look a advanced targeting arrays, this is a packed episode. Made even more so by the more than an HOUR long nerd-out by GM Phil and GM Chris on Avengers 2, the MCU, and Marvel v. DC in post show. Keep those droid brains cycled high - and check it out!
The Order 66 Podcast returns with a look at the Archaeologist specialization, discussing the ins and outs of the spec, cross-spec potential, and our very own build off! We also get a string of excellent listener questions, discuss the awesome of Celebration 2015, and spend way too much time in post show jawing about Episode VII spoiler theories and Season 2 of Rebels!
This episode, the Order 66 Podcast tackles the much feared and often misused Fear Check mechanic. The GMs provide their golden rules, tips, and tricks to making sure youre using Fear correctly in your own games, and embodying the spirit of it so common in Star Wars. We also check back in with a back to the roots episode of the Moderator, and answer some quite cheesy listener questions.
The Order 66 Podcast returns with the follow-up to our episode on Capital Ship combat with a look at the specialization that makes CapShips a Capital Idea: The Commodore. The specialization is discussed in detail, and Chris and Phil not only do a build-off of their favorite Commodore builds - but pit them against each other in an HOUR LONG live Capital Ship battle scenario! Who will win? Who will retreat in defeat? Listen in to find out!
The Order 66 Podcast returns for a long-awaited delve into Capital Ship usage and combat in your games! Whether its PCs facing a CapShip, manning one, or squaring off in broadside combat - we shed light on the rules and best practices for making it awesome. We also answer a swath of solid listener questions and greet a brand new segment of the Moderator! So raise your shields, bring your cannons to bear, and commence firing on this episode of YOUR Order 66 Podcast!
Tonight, we dive in to the second part of our Well isnt that special segment on the Force Sensitive, Emergent this time. The trio of GMs discuss the build types and participate in a build off that GM Dave obviously won by invoking Arnold. Join us and learn how the FSE can make your character that much better!
Epic show this evening! The hosts go through Stay On Target, the sourcebook for Aces, with Andrew Fischer and Jason Marker from FFG. We carpet bomb them with questions received from you, our listeners, for over 2 hours of greatness!
The Order 66 Podcast gets even weirder with the strange metaphors, as the GMs work their meat-tastic magic to bring you an in-depth look at NPC and threat creation for your games, providing tips, tricks, and rules of thumb for crafting minions, rivals, and nemeses to make your game stellar. We also take another excellent dive into What a Piece of Junk for a funny and informative look at the Lambda Shuttle, answer some solid listener questions, and visit an incognito assassin droid with SWRPG Adventures of the Week. A lengthy, meat-filled episode for your delicious enjoyment!
The Order 66 Podcast returns for an inspired episode with RPG veteran designer and FFG freelancer, Jason Marker, and we sit at the feet of the master and learn how to craft starships of our own design. Along with a trip to the hospital to visit the Moderator, a new Adventure of the Week, and some skillful listener questions, this nearly 3-hour show punches it to 0.5 past light speed!
Tonight, the Order 66 Podcast gets funky with a long overdue look at the Force Sensitive Exile specialization. Chris and Phil build-off with a Gand Findsman and a Twilek Entertainer, before taking a visit to Wattos to talk about a booming piece of tech and a series of great listener questions that culminate in some tips on using slicer PCs effectively in a combat encounter. The Exile is no longer such, so join us for the Exhilaration on this episode of YOUR Order 66 Podcast.
In this special giving of thanks episode, the Order 66 Podcast takes the time to dig deep into an extended set of When Good Games Go Bad. We also welcome a new segment of weekly Star Wars adventure hooks, the return of Jexs Diner, an excellent set of listener questions, and dig deep into joy and speculation over the Episode VII teaser trailer. So give thanks with us, GamerNation, for this fine episode of GM tips and the good, the bad, and the ugly of our games.
The Order 66 Podcast returns with the amazing Sam Stewart, who joins us for an amazing discussion on the use of Obligation, Duty, and Morality - together - in your games! We do our moral duty, in a quite obligatory fashion, and figure out what all this means. Along with a trip to the hospital in the Moderator segment, and a series of excellent Messages from the Edge questions on player Obligation and high dice pools, this episode is all brimming with knowledge - from a certain point of view...
GamerNation, prepare to be HEALED, on this episode of the Order 66 Podcast. We finally break into the Rebel Red of Age of Rebellion and delve into discussion of the Medic specialization in our recurring Well Isnt That Special segment. Phil and Chris throw down with competing spec builds, and then stop in with a new episode of the Moderator and some juicy listener questions. Its medic-tastic free for all! So tune in, stim-pack up, and enjoy.