AppStories is a weekly exploration of the world of apps by MacStories' Federico Viticci and John Voorhees. Each week, they discuss the best new apps, the impact of apps on our culture, and cover the stories behind popular apps. Hosted by Federico Viticci and John Voorhees.
This week, Federico and John cover the all-new MacStories Shortcuts Icons, a set of 300 custom icons for shortcuts that you can add to your Home screen and then revisit Apple Arcade in the wake of its public launch discussing some of their favorite games so far.
There are major changes to Shortcuts in iOS and iPadOS 13 and coming on September 24th with iOS and iPadOS 13.1. Federico and John explore what the changes mean to third-party apps, who’s using them, and what it means to users.
Federico’s iOS and iPadOS 13 review is out, so we’ve got a special episode of AppStories all about the big-picture changes to the OSes, the evolution of Shortcuts into a Siri development tool supported by third-party developers, the balancing act Apple performs when updating apps distributed to hundreds of millions of users, and lots of interesting little details about iOS and iPadOS 13.
This week, Federico and John introduce the fourth anniversary of Club MacStories and then discuss the changes coming to iOS and iPadOS 13’s share sheet and how it has begun to change how they use it.
This week, Federico and John talk about pro app subscriptions in the context of the recently-released flight tracker, Flighty, and the new home automation possibilities available when combining new features of iOS 13 with an app/service like Pushover.
This week, Federico and John are in San Jose attending WWDC where Federico sat down with Craig Federighi, Apple’s Senior Vice President of Software Engineering to talk about Apple’s new developer tools like Catalyst and SwiftUI, as well as iPadOS.
This week, Federico and John talk about one of their favorite new iOS apps: Timery, a client app for Toggl’s time tracking service. They also preview Dialog, a new seasonal podcast from MacStories featuring weekly, in-depth conversations with special guests about the impact of technology on creativity, society, and culture, which debuts on May 28th.
This week, Federico and John discuss the process of creating Federico’s story, Beyond the Tablet: Seven Years of iPad as My Main Computer and some of the topics from the story; later, they are joined by Brian King who worked with Federico on the introductory animation and 3D-rendered images throughout the story.
This week, to mark MacStories’ 10th anniversary, John interviews Federico about how MacStories got started, what led to the MacStories that readers know today, and what’s in store for the site and other MacStories properties in the future.
This week, Federico and John take a close look at the apps and services announced by Apple at its March 25th services event at the Steve Jobs Theater in Cupertino including the TV app, News, Apple Arcade, and Apple Card.
This week, Federico and John interview Yarrow Cheney, whose animated feature film credits include directing The Grinch and The Secret Life of Pets and production design for the Despicable Me movies and The Lorax, about the role the iPad plays in his filmmaking process.
This week, Federico and John talk about the new iPad Pros announced at the event held by Apple in Brooklyn, New York, the apps announced onstage and that Federico tried in the hands-on area, Apple’s dubious comparison of the iPad GPU to the Xbox One S, and the first-party apps they expected but didn’t see.
Federico and John are joined by independent game developer Zach Gage the creator of hit games like Ridiculous Fishing, SpellTower, Really Bad Chess, Typeshift, Flipflop Solitaire, and Pocket Run Pool to discuss the App Store’s effect on gaming.
Federico and John interview Marco Arment, the creator or Instapaper and Overcast and David Smith who has many apps including health and fitness apps such as Pedometer++, Workouts++, Activity++, and Sleep++ about building sustainable businesses over the past decade of the App Store.
Federico and John go in-depth on two recently-updated apps. In this installment of Pick 2, Federico covers Spark 2, which has added app integrations into the iOS version and team collaboration to the iOS and Mac versions while John covers 1Password 7 for the Mac, a significant redesign that expands the functionality and flexibility of features like Watchtower and Vaults.
Federico and John talk about managing time spent on smartphones, including what manufacturers like Apple and Google are doing to address the issue, what users can do, and how they deal with being on their iPhones too much.
Federico and John pick two apps they use regularly to discuss. In this installment of Pick 2, John covers GoodNotes and how he uses it for planning and editing, and Federico explains how he and the MacStories team use Working Copy to collaborate on articles.
Federico and John look back at where health, fitness, and quantified self apps have been, where they’re going, and how hardware and software advancements are changing the way we track and gain insights about our health and fitness.
Federico and John interview two members of Team Alto, Harry Nesbitt and Ryan Cash, about Alto’s Adventure, the challenges they faced in following it up with Alto’s Odyssey, the creative process of making games, and the mobile game industry.
The RSS sync service and reader app landscape makes it difficult to find the perfect combination of features for the way you read the news. Federico and John sift through the many options and highlight what they look for in modern iOS and Mac RSS clients.
Nearly five months into iOS 11, Federico and John take a look at how iOS 11 has changed not only the way they work, but also how it has impacted their use of lifestyle, health and fitness, media consumption, and other types of apps.
Federico and John interview Christian Selig, the creator of the popular iOS Reddit client Apollo about the development and design of the app, incorporating Redditors’ feedback, the complexities inherent in building a Reddit app, and working in Swift.