Cloth Simulation for Computer Graphics with Tuur Stuyck
Published March 1, 2019
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30 min
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    Physics-based animation is commonplace in animated feature films and even special effects for live-action movies. How does one model something as complex as cloth, how it drapes on the body, moves in the wind, and more? Tuur Stuyck talks about the research happening in this space, including his own, as well as his new book on the topic!
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