The InfoQ Podcast
The InfoQ Podcast
InfoQ
Bryan Cantrill on Rust and Why He Feels It’s The Biggest Change In Systems Development in His Career
38 minutes Posted Apr 12, 2019 at 11:47 am.
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Show notes
Bryan Cantrill is the CTO of Joyent and well known for the development of DTrace at Sun Microsystems. Today on the podcast, Bryan discusses with Wes Reisz a bit about the origins of DTrace and then spends the rest of the time discussing why he feels Rust is the “biggest development in systems development in his career.” The podcast wraps with a bit about why Bryan feels we should be rewriting parts of the operating system in Rust.
Why listen to the podcast:
• DTrace came down to a desire to use Dynamic Program Text Modification to instrument running systems (much like debuggers do) and has its origins to when Bryan was an undergraduate.
• When a programming language delivers something to you, it takes it from you in the runtime. The classic example of this is garbage collection. The programming language gives you the ability to use memory dynamically without thinking of how the memory is stored in the system, but then it’s going to exact a runtime cost.
• One of the issues with C is that it just doesn’t compose well. You can’t just necessarily pull a library off the Internet and use it well. Everyone’s C is laden with some many idiosyncrasies on how it’s used and the contract on how memory is used.
• Ownership is statically tracking who owns the structure. It’s ownership and the absence of GC that allows you to address the composability issues found in C.
• It’s really easy in C to have integer overflow which leads to memory safety issues that can be exploited by an attacker. Rust makes this pretty much impossible because it’s very good at how it determines how you use signed vs unsigned types.
• You don’t want people solving the same problems over and over again. You want composability. You want abstractions. What you don’t want is where you’ve removed so much developer friction that you develop code that is riddled with problems. For example, it slows a developer down to force them to run a linter, but it results in better artifacts. Rust effective builds a lot of that linter checking into the memory management/type checking system.
• While there’s some learning curve to Rust. It’s not that bad if you realize there are several core concepts you need to understand to understand Rust. Rust is one of those languages that you really need to learn in a structured way. Sit down with a book and learn it.
• Rust struggles when you have objects that are multiply owned (such as a Doubly Linked List). It’s because it doesn’t know who owns what. While Rust supports unsafe operations, you should resist the temptation to develop with a lot of unsafe operations if you want the benefits of what Rust offers developers.
• Firmware is a great spot for growing Rust development in a process of replacing bits of what we think of as the operating system.
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