Greg Murphy on Gamesparks, Game Tuning and Orchestrating Deployment Across Three Cloud Providers
Published March 10, 2017
30 min
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    Greg Murphy is the COO of Gamesparks, a cloud-based platform providing and a rich mobile back-end service for game developers to engage with their users. Greg takes us inside Gamesparks discussing the architecture, machine learning and what it’s like to launch in the China market. Why listen to this podcast: Gamesparks Engagement Engine Tuning the Gaming Experience The Architecture SDK’s and Real-time Data Transfers Server-side Scripts Managing Noisy neighbours and Security The Developer Experience Deploying Across Three Cloud Providers Machine Learning The China Market Notes and links can be found on: You can also subscribe to the InfoQ newsletter to receive weekly updates on the hottest topics from professional software development.
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