Detailed
Compact
Art
Reverse
July 21, 2020
What we're working on so far this summer, and why we're not keeping it secret.
July 8, 2020
Adapting to the continued consolidation of Apple's platforms and frameworks.
June 24, 2020
How the online-only format of WWDC 2020 is working out in practice, and how quickly we plan to adopt the new APIs.
June 10, 2020
Putting mental health above productivity during challenging times.
May 27, 2020
Using compatibility shims and abstractions to gain some of the newest APIs' benefits on previous OS versions.
May 13, 2020
Imposing arbitrary limits on yourself to produce better projects.
April 29, 2020
The risks and rewards of using custom fonts, and how to implement them in a modern app.
April 15, 2020
The launch of David's new app that pushes the boundaries of watchOS and finally makes our smartwatch faces actually smart.
April 2, 2020
The business side of Apple Watch app development in 2020.
March 18, 2020
Business decisions for app developers during the COVID-19 coronavirus pandemic.
March 4, 2020
Considering how Apple could replace and expand the roles filled by WWDC if it's canceled due to COVID-19 concerns.
February 19, 2020
How we tackle the occasional need for more advanced math skills than what we actually have.
February 5, 2020
Looking back at the launch of the iPad, and what its present and future hold, from an app-development and business perspective.
January 22, 2020
As Marco discovers the value of staying with the old, David plows headfirst into the new.
January 8, 2020
Making plans, setting goals, and setting guidelines for decision-making — and, taking a page from our friends at Cortex, our chosen themes for 2020.
December 24, 2019
Revisiting the decision to go iOS 13-only with Overcast, and the pros and cons of potentially re-adding support for iOS 12.
December 11, 2019
Time-saving tips and tricks, and the value of test-harness mini-apps during development.
November 27, 2019
If you ship a major update, but don't announce it anywhere, does it make a sound?
November 13, 2019
A huge update to the computer that most of you are probably using.
October 30, 2019
Energy logs, API-misuse terminations, and other unexpected ways our apps crash due to system policy enforcement.
October 18, 2019
Gather around the campfire as Uncle Dave tells the tale of how the conditions formed for today's App Store subscription scams.
October 3, 2019
David's new app, Moon++, and experiences working with SwiftUI and the standalone App Store on the Apple Watch.
September 18, 2019
New possibilities for users and developers opened up by the always-on screen of the Apple Watch Series 5.
September 4, 2019
Our summers turned out very differently than we had planned.
August 19, 2019
We didn't think we had anything to talk about, but then we discovered unit testing and version control.
August 8, 2019
Recognizing three groups that only partially overlap, and how to prioritize the feedback we get from them.
July 24, 2019
How we'd improve the Apple Watch by "spending" the power-efficiency gains likely to come in the next hardware update.
July 10, 2019
Facing the tough decisions when you know, in your heart, that it's time.
June 26, 2019
Our makeshift travel-work setups, and managing expectations about how much and what types of work you'll get done while traveling.
June 12, 2019
As the dust settles on an overwhelming WWDC 2019, we figure out what we should tackle first.
May 29, 2019
What we hope to see at WWDC 2019 in Apple's APIs and developer tools.
May 15, 2019
As WWDC 2019 approaches, we review the major changes announced in WWDC 2018 and how they've actually played out over the past year.
May 1, 2019
The advantages of switching from semantic versioning to a sequential calendar-based system with no semantic implications, and the different marketing mindset it brings.
April 17, 2019
Launch day for David's new app, CalZones!
April 4, 2019
Using David's upcoming app as an example, we take a journey through curiosity, excitement, productivity, despair, polishing, and shipping.
March 20, 2019
The design challenge of a podcast app's now-playing screen, how Overcast's design has progressed over the years, and the unexpected usability failures along the way.
March 6, 2019
Taking vacations or staycations to get a lot of work done in a short time and take full advantage of being in the zone.
February 22, 2019
Creating a new app as a fun exercise, and making choices that minimize its ongoing maintenance needs.
February 8, 2019
Including large or small databases and other data files with your app.
January 23, 2019
Producing and embedding content in your app that changes continuously, such as monthly challenges, directories, and user-generated content.
January 9, 2019
Running servers is easy the vast majority of the time. But sometimes, something goes wrong at the worst possible time.
December 27, 2018
Tracking down hard-to-find, hard-to-reproduce bugs that don't show up in your own usage.
December 20, 2018
When, why, and how it's OK to ship updates to your app with known bugs.
December 13, 2018
Good and bad fears of embarking on major code changes to our apps.
December 5, 2018
Exercising atrophied programming muscles by experimenting with languages, technologies, and environments that lack the safety and convenience of our usual work.
November 28, 2018
Small design features, flourishes, and other indulgences to satisfy ourselves and make our apps feel more delightful.
November 21, 2018
Budgeting our time for ongoing commitments vs. exploratory and hobby projects, and an update on iOS device statistics.
November 15, 2018
The challenge of writing complex algorithms, and the joy of finding a simpler way.
November 8, 2018
Accepting that our motivation and productivity are cyclical, with periods of very little work getting done.
November 1, 2018
Developer-relevant analysis of this week's Apple releases and how we can use them in our work.
October 24, 2018
App Store subscription scams, and considering the ethics of how our apps make money.
October 17, 2018
Why the Apple Watch needs third-party faces, tools to make them for yourself today, and overcoming the reasons why Apple may not want to offer them.
October 10, 2018
Long-term career planning, predicting where Apple is going, betting on the right technologies, and wondering whether we'll still be doing this in ten years.
October 4, 2018
Answering the surprisingly difficult question of "How many steps did you take today?"
September 26, 2018
The value of making apps only for yourself that you never release.
September 20, 2018
Concepts and considerations for implementing full-text search in your app, with examples from Overcast 5.
September 14, 2018
Finalizing our iOS 12 and watchOS 5 updates, and updating our apps for the new iPhones and Apple Watches before we can actually buy them.
September 7, 2018
Setting up your business for extended times away, and how to start working again when you get back.
June 28, 2018
The huge gifts we were given in watchOS 5, and today's environment for building Apple Watch apps.
June 21, 2018
How we're affected by the iOS 12 changes and revised App Store review guidelines.
June 14, 2018
The first things we do after WWDC every year, and why this year might be different.
June 5, 2018
Live interviews at Social Policy in San Jose, with first impressions from Curtis Herbert, Joe Cieplinski, and Kaya Thomas.
May 30, 2018
Packing, preparation, and logistical tips for a happy, healthy, and productive WWDC.
May 25, 2018
The challenge of trying to form a union or other collective action group for developers.
May 16, 2018
Considering accessibility as part of usability, and testing with the most common iOS accessibility APIs.
May 10, 2018
Whether you need one of the new .app domains, and the ramifications of Microsoft's lower app-store commissions.
May 3, 2018
Lessons from Android's success, hot new things from past WWDCs that didn't pan out, and trying to improve or avoid social problems with our apps.
April 27, 2018
Planning out our apps before writing any code, deciding which ideas NOT to pursue, a converged "Marzipan" world, and accessibility.
April 19, 2018
In our third Q&A episode, we address the many questions we received about running servers.
April 13, 2018
Our second-ever Q&A episode, including questions on React Native, reusable code vs. duplication, learning beyond Hello World, and the art of packing lightly for travel.
April 5, 2018
The fast drop-off of typical usage over time, and how to improve our customer-retention rates.
March 29, 2018
Minimizing the collection and storage of your users' personal data, and high-level strategies to think about in the dawn of the EU's new GDPR law.
March 23, 2018
The development and release of Sleep++ 3.0, and best practices for prompting the user for permission to access iOS-protected data or features.
March 16, 2018
Whether to sign up for a WWDC 2018 ticket and what to do if you don't get one, and the ramifications of David's latest Apple Watch usage stats.
March 8, 2018
Celebrating the ten-year anniversary of the first iPhone SDK release, imagining alternate timelines that could have been, and remembering what we were doing ten years ago.
March 1, 2018
Considering the temptation and pitfalls of developing features out of fear of missing an opportunity. Also, how best to communicate changes to customers.
February 23, 2018
Adopting inefficient hacks to save developer time, since hardware is so fast that it's often a worthwhile tradeoff.
February 15, 2018
Considerations for travel, coffeeshops, offices, vacations, and other secondary work setups.
February 9, 2018
Tackling complex math, data analysis, or other challenging problems to give your app a competitive advantage.
February 1, 2018
Desktops vs. laptops, single vs. multiple monitors, and how we're enjoying our iMac Pros so far.
January 25, 2018
A two-part crash course in starting an indie business. In part 2, we cover health insurance, retirement planning, professional services, and other common expenses.
January 18, 2018
A two-part crash course in starting an indie business. In part 1, we cover business entities, taxes, and income.
January 12, 2018
What we're hoping to see from Apple's APIs and developer platforms in 2018.
January 5, 2018
How the App Store's 2017 changes have panned out so far, and our hopes for 2018.
December 29, 2017
Being pressured by users or reality into features or choices we don't think we should need to do.
December 21, 2017
Considering the potential benefits and ramifications of the rumored unified app framework between macOS and iOS.
December 14, 2017
David keeps a diary of what the day was like while he launched Workouts++ 2.0. It didn't turn out exactly how he'd hoped.
December 8, 2017
Our experiences and best practices we've found for App Store Search Ads after a year of use, and whether to use the new Search Ads Basic.
November 30, 2017
Getting from when you think it's 99% complete to being actually releasable.
November 22, 2017
Possibilities for value when apps don't bring in money directly.
November 16, 2017
Getting through long projects while maintaining motivation and perspective.
November 9, 2017
Rethinking designs now that we have the iPhone X in-hand.
November 2, 2017
Lessons from Overcast's public beta, and using Slack as a feedback and bug-reporting channel.
October 26, 2017
Prioritizing usability over design trends — even Apple's.
October 19, 2017
Procrastinating by working on other productive tasks instead of the big one we really don't want to do.
October 12, 2017
Real-world results of switching in-app purchases from multiple price tiers to a single option.
October 5, 2017
How to view and start projects that have a good chance of making it to episode 100.
September 28, 2017
Trying to get Apple to change something, and knowing what you can and can’t change.
September 20, 2017
An "off-the-air" discussion working through the challenges of standalone Apple Watch podcast playback.
September 15, 2017
New design challenges to tackle for the iPhone X, and new potential unlocked by the Apple Watch Series 3 with LTE.
Loading earlier episodes...
    15
    15
      0:00:00 / 0:00:00