Detailed
Compact
Art
Reverse
September 4, 2019
Our summers turned out very differently than we had planned.
August 19, 2019
We didn't think we had anything to talk about, but then we discovered unit testing and version control.
August 8, 2019
Recognizing three groups that only partially overlap, and how to prioritize the feedback we get from them.
July 24, 2019
How we'd improve the Apple Watch by "spending" the power-efficiency gains likely to come in the next hardware update.
July 10, 2019
Facing the tough decisions when you know, in your heart, that it's time.
June 26, 2019
Our makeshift travel-work setups, and managing expectations about how much and what types of work you'll get done while traveling.
June 12, 2019
As the dust settles on an overwhelming WWDC 2019, we figure out what we should tackle first.
May 29, 2019
What we hope to see at WWDC 2019 in Apple's APIs and developer tools.
May 15, 2019
As WWDC 2019 approaches, we review the major changes announced in WWDC 2018 and how they've actually played out over the past year.
May 1, 2019
The advantages of switching from semantic versioning to a sequential calendar-based system with no semantic implications, and the different marketing mindset it brings.
April 17, 2019
Launch day for David's new app, CalZones!
April 4, 2019
Using David's upcoming app as an example, we take a journey through curiosity, excitement, productivity, despair, polishing, and shipping.
March 20, 2019
The design challenge of a podcast app's now-playing screen, how Overcast's design has progressed over the years, and the unexpected usability failures along the way.
March 6, 2019
Taking vacations or staycations to get a lot of work done in a short time and take full advantage of being in the zone.
February 22, 2019
Creating a new app as a fun exercise, and making choices that minimize its ongoing maintenance needs.
February 8, 2019
Including large or small databases and other data files with your app.
January 23, 2019
Producing and embedding content in your app that changes continuously, such as monthly challenges, directories, and user-generated content.
January 9, 2019
Running servers is easy the vast majority of the time. But sometimes, something goes wrong at the worst possible time.
December 27, 2018
Tracking down hard-to-find, hard-to-reproduce bugs that don't show up in your own usage.
December 20, 2018
When, why, and how it's OK to ship updates to your app with known bugs.
December 13, 2018
Good and bad fears of embarking on major code changes to our apps.
December 5, 2018
Exercising atrophied programming muscles by experimenting with languages, technologies, and environments that lack the safety and convenience of our usual work.
November 28, 2018
Small design features, flourishes, and other indulgences to satisfy ourselves and make our apps feel more delightful.
November 21, 2018
Budgeting our time for ongoing commitments vs. exploratory and hobby projects, and an update on iOS device statistics.
November 15, 2018
The challenge of writing complex algorithms, and the joy of finding a simpler way.
November 8, 2018
Accepting that our motivation and productivity are cyclical, with periods of very little work getting done.
November 1, 2018
Developer-relevant analysis of this week's Apple releases and how we can use them in our work.
October 24, 2018
App Store subscription scams, and considering the ethics of how our apps make money.
October 17, 2018
Why the Apple Watch needs third-party faces, tools to make them for yourself today, and overcoming the reasons why Apple may not want to offer them.
October 10, 2018
Long-term career planning, predicting where Apple is going, betting on the right technologies, and wondering whether we'll still be doing this in ten years.
October 4, 2018
Answering the surprisingly difficult question of "How many steps did you take today?"
September 26, 2018
The value of making apps only for yourself that you never release.
September 20, 2018
Concepts and considerations for implementing full-text search in your app, with examples from Overcast 5.
September 14, 2018
Finalizing our iOS 12 and watchOS 5 updates, and updating our apps for the new iPhones and Apple Watches before we can actually buy them.
September 7, 2018
Setting up your business for extended times away, and how to start working again when you get back.
June 28, 2018
The huge gifts we were given in watchOS 5, and today's environment for building Apple Watch apps.
June 21, 2018
How we're affected by the iOS 12 changes and revised App Store review guidelines.
June 14, 2018
The first things we do after WWDC every year, and why this year might be different.
June 5, 2018
Live interviews at Social Policy in San Jose, with first impressions from Curtis Herbert, Joe Cieplinski, and Kaya Thomas.
May 30, 2018
Packing, preparation, and logistical tips for a happy, healthy, and productive WWDC.
May 25, 2018
The challenge of trying to form a union or other collective action group for developers.
May 16, 2018
Considering accessibility as part of usability, and testing with the most common iOS accessibility APIs.
May 10, 2018
Whether you need one of the new .app domains, and the ramifications of Microsoft's lower app-store commissions.
May 3, 2018
Lessons from Android's success, hot new things from past WWDCs that didn't pan out, and trying to improve or avoid social problems with our apps.
April 27, 2018
Planning out our apps before writing any code, deciding which ideas NOT to pursue, a converged "Marzipan" world, and accessibility.
April 19, 2018
In our third Q&A episode, we address the many questions we received about running servers.
April 13, 2018
Our second-ever Q&A episode, including questions on React Native, reusable code vs. duplication, learning beyond Hello World, and the art of packing lightly for travel.
April 5, 2018
The fast drop-off of typical usage over time, and how to improve our customer-retention rates.
March 29, 2018
Minimizing the collection and storage of your users' personal data, and high-level strategies to think about in the dawn of the EU's new GDPR law.
March 23, 2018
The development and release of Sleep++ 3.0, and best practices for prompting the user for permission to access iOS-protected data or features.
March 16, 2018
Whether to sign up for a WWDC 2018 ticket and what to do if you don't get one, and the ramifications of David's latest Apple Watch usage stats.
March 8, 2018
Celebrating the ten-year anniversary of the first iPhone SDK release, imagining alternate timelines that could have been, and remembering what we were doing ten years ago.
March 1, 2018
Considering the temptation and pitfalls of developing features out of fear of missing an opportunity. Also, how best to communicate changes to customers.
February 23, 2018
Adopting inefficient hacks to save developer time, since hardware is so fast that it's often a worthwhile tradeoff.
February 15, 2018
Considerations for travel, coffeeshops, offices, vacations, and other secondary work setups.
February 9, 2018
Tackling complex math, data analysis, or other challenging problems to give your app a competitive advantage.
February 1, 2018
Desktops vs. laptops, single vs. multiple monitors, and how we're enjoying our iMac Pros so far.
January 25, 2018
A two-part crash course in starting an indie business. In part 2, we cover health insurance, retirement planning, professional services, and other common expenses.
January 18, 2018
A two-part crash course in starting an indie business. In part 1, we cover business entities, taxes, and income.
January 12, 2018
What we're hoping to see from Apple's APIs and developer platforms in 2018.
January 5, 2018
How the App Store's 2017 changes have panned out so far, and our hopes for 2018.
December 29, 2017
Being pressured by users or reality into features or choices we don't think we should need to do.
December 21, 2017
Considering the potential benefits and ramifications of the rumored unified app framework between macOS and iOS.
December 14, 2017
David keeps a diary of what the day was like while he launched Workouts++ 2.0. It didn't turn out exactly how he'd hoped.
December 8, 2017
Our experiences and best practices we've found for App Store Search Ads after a year of use, and whether to use the new Search Ads Basic.
November 30, 2017
Getting from when you think it's 99% complete to being actually releasable.
November 22, 2017
Possibilities for value when apps don't bring in money directly.
November 16, 2017
Getting through long projects while maintaining motivation and perspective.
November 9, 2017
Rethinking designs now that we have the iPhone X in-hand.
November 2, 2017
Lessons from Overcast's public beta, and using Slack as a feedback and bug-reporting channel.
October 26, 2017
Prioritizing usability over design trends — even Apple's.
October 19, 2017
Procrastinating by working on other productive tasks instead of the big one we really don't want to do.
October 12, 2017
Real-world results of switching in-app purchases from multiple price tiers to a single option.
October 5, 2017
How to view and start projects that have a good chance of making it to episode 100.
September 28, 2017
Trying to get Apple to change something, and knowing what you can and can’t change.
September 20, 2017
An "off-the-air" discussion working through the challenges of standalone Apple Watch podcast playback.
September 15, 2017
New design challenges to tackle for the iPhone X, and new potential unlocked by the Apple Watch Series 3 with LTE.
September 8, 2017
Building apps for popular third-party services, or in opportune but high-risk areas.
September 1, 2017
The responsibilities we have to ensure that we're protecting and respecting our users' privacy when we embed third-party code in our apps.
August 24, 2017
Effectively communicating changes and improvements to our apps via release notes.
August 18, 2017
Supporting multiple screen sizes and device types, and strategies to make adoption of new sizes easier.
August 11, 2017
Using notifications to bring users back to your app without being spammy or annoying.
August 3, 2017
Deciding to remove a feature, or having that decision made for you.
July 26, 2017
What trademarks do, searching for conflicts before you name something, and whether indies should file for their own.
July 19, 2017
Which Mac models are usable for software development, and the benefits and drawbacks of using desktops, laptops, or both.
July 12, 2017
Options, benefits, and challenges of working at home.
July 6, 2017
Deciding whether to adopt the newest iOS styles and APIs in existing apps that may not have needed them.
June 29, 2017
Adopting the new fields and changes in our apps' product pages in the redesigned iOS 11 App Store.
June 22, 2017
What's new in iOS 11 and how it can benefit our apps.
June 15, 2017
How and when to efficiently watch WWDC session videos, and reviewing the new capabilities in watchOS 4.
June 9, 2017
Our initial impressions of WWDC 2017, recorded live at CocoaConf Next Door.
June 1, 2017
Developer-related wishes and expectations for WWDC 2017 next week.
May 25, 2017
Optimizing performance using Instruments, Xcode, and the iOS Simulator — and when not to bother.
May 18, 2017
How we debug our apps, and avoiding common bugs in the first place.
May 11, 2017
The new Sources and Metrics in iTunes Connect that show us more about where our customers come from within the App Store.
May 4, 2017
Tackling hard problems to improve our skills, or simply as a form of intellectual indulgence.
April 26, 2017
In the second of a two-part series, we discuss app creation in iTunes Connect, including screenshots, keywords, descriptions, and other metadata.
April 20, 2017
In the first of a two-part series, we explore the non-app parts of iTunes Connect, including reporting, sales, and analytics.
April 13, 2017
Deciding which App Store reviews to respond to, and the types of responses worth giving.
April 6, 2017
Minimizing the mental burden and labor cost of accounting and taxes by optimizing for simplicity.
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