Show notes
In this episode of Bonfire Conversations, I sit down with composer and sound designer Mick Gordon for an in-depth conversation about his career, creative process, and approach to music.Mick Gordon is best known for his work on video games such as DOOM, DOOM Eternal, Wolfenstein: The New Order, Wolfenstein II: The New Colossus, Prey, and Killer Instinct. His music for the DOOM franchise helped redefine how heavy music functions in interactive media and earned widespread industry recognition, including Best Music at The Game Awards 2016. His work has since influenced films, trailers, and games across the industry.In this conversation, Mick reflects on his childhood and early influences in Australia, the path that led him to composing, and key turning points in his career. He discusses his philosophy of “change the process, change the outcome,” perfectionism, working under pressure and deadlines, and how he approaches finding a distinct creative voice in an evolving industry. The discussion also touches on his recent work on Routine and the design decisions behind its soundscape.The episode concludes with Penny for Your Thoughts, a lighter segment exploring Mick’s influences, favorites, and broader reflections on creativity.Bonfire Conversations is a podcast focused on the creative mind—how artists think, adapt, and evolve across disciplines.🎧 Available on YouTube and all major podcast platforms🔔 Subscribe for more conversations with filmmakers, composers, game creators, and artistsChapters:

