Up Up Down Down
Up Up Down Down
Allen Pike and Nigel Brooke
45. How the Hell to Make Firewatch
1 hour 17 minutes Posted Feb 19, 2016 at 8:00 pm.
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Show notes
Campo Santo's Nels Anderson joins us to discuss making narrative games, and in particular, Campo Santo's new hit game Firewatch. Waving the spoilers flag high, we dig in to what makes Firewatch tick, the crazy world of branching narrative, tricky aspects of making the game, flapjacks, and the horrors of first-person character models. Afterward, we talk about weird bugs, The Witness, and 1988.