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Allen Pike and Nigel Brooke
26. Final_Final_REAL_FINAL_v5.wav
1 hour 11 minutes Posted Sep 23, 2014 at 2:00 pm.
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Show notes
Matthew Marteinsson, audio designer at Klei Entertainment, joins us to discuss sound design in games. We talk about the various techniques Matt used in Klei's recent game Don't Stave, from bees to gobblers. We discuss recording sound effects, what makes great sound design, what makes bad sound design, and some of what makes voice acting a pain. We also touch on Destiny, and get a little epic.