Unofficial Controller Podcast
Unofficial Controller Podcast
Unofficial Controller
Why GTA Clones Still Matter Even When They Don’t Win
1 hour 49 minutes Posted Feb 8, 2026 at 9:00 am.
Cold Open, Banter, And Setup
Show Format, Video Shift, And Housekeeping
What We’ve Been Playing Kickoff
Sleeping Dogs Deep Dive And Verdict
GTA Comparisons, DLC, And Design
Combat Flow, Difficulty, And Value
Community Playthrough And Discord Invite
Infamous On PS3: Early Impressions
Traversal, Morality, And Series DNA
Short Games, Menus, And PS3 Aesthetics
Handheld Interlude: Cast And Chill Strategies
Zelda BOTW Revisit And First Plateau
Pace, Preferences, And Modern Backlog
Hidden Gem Reveal: Dungeon Siege PSP
PSP Design, Ad Hoc Co‑Op, And Value
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Show notes
Send us Fan Mail What if the games we finish fastest tell us the most about what we love? That question runs through this week’s ride as we finish Sleeping Dogs, return to Infamous on PS3, and unearth a shockingly good £2 ARPG on PSP. We dig into why “GTA clones” can still hit hard—when combat feels right, pacing stays lean, and the city serves the story instead of stealing the spotlight. Sleeping Dogs’ Arkham‑style counters, rain‑slick neon, and compact side content become a masterclass in a...