Show notes
Send us Fan Mail A sleeper train, a leather PS1 bag with lockable carabiners, and a Switch 2 that refuses to leave handheld mode—this week we go full travel-nerd and full game-nerd at once. We start with a surprisingly great wired “travel dock” setup and land on the big takeaway: on a café table, inches from your eyes, the Switch 2 screen is a tiny theater. From there we dive into Grand Bazaar and why its market-day core loop is so addictive—limited plots, clever windmill crafting, sprite-pow...

