Show notes
How good are you at Dark Souls? Or put another way: What's your perception of your related self-efficacy?
The Dark Souls series is hard. Really, really hard.
We're just preparing you: You'll die often, in new and interesting ways.
So why do players stick with it?
In the 1970s, psychologist Albert Bandura developed four factors important to achieving high levels of self-efficacy:
- Performance Accomplishment: doing something well once means you'll feel ready to do it well again in the future.
- Vicarious Experiences: Seeing someone you identify with perform a task successfully is encouraging.
- Verbal Persuasion: Maybe not effective as the others, but think of an inspiring football coach speech.
- Emotional Arousal: High levels of stress aren't so good for self confidence.
Show Notes & Links
- Self-efficacy: toward a unifying theory of behavioral change, by Albert Bandura, 1977, Psychological Review
- Ian Bogost
- You Died: The Dark Souls Companion, by Keza Macdonald and Jason Killingsworth
Games mentioned in this episode
- Super Empire Strikes Back
- Papers, Please
- World of Warcraft
- Farmville
- Stardew Valley
- Cow Clicker
- Cookie Clicker
- King’s Field 1-4
- Demon’s Souls
- Dark Souls 1-3
- Bloodborne
- ‘Splosion Man
- Super Mario Maker

