Show notes
Shake Box. Shakey Boy Box. Randomness Plunger. Infinite Input Randomness Generator. What the hell do we call this thing? Today we're reviewing Shake that City, the new city building game published by AEG with a box like no other. Nearly without fail, it produces a three-by-three grid of colored cubes to lay onto your city board. Does this box make a game? Come find out. Along those lines, we discuss different design elements that engender input randomness.Join us in the conversation on discord: https://tinyurl.com/2wood4wheatAsk us a question at [email protected] us a review on Apple podcasts: https://podcasts.apple.com/us/podcast/two-wood-for-a-wheat/id1447901771Read Tony's blog: https://boardgamegeek.com/user/maxlongstreet/blogsThanks to God Street Wine for our intro and outro music: https://www.facebook.com/GodStreetWine/ 00:04:26 Frosthaven00:05:29 War of the Ring: The Card Game00:07:46 Just One00:08:19 Concept00:09:36 FEATURE REVIEW Shake that City00:15:04 Tiny Towns00:27:33 Calico00:23:19 Tiny Towns00:24:24 Planet Unknown00:26:39 FEATURE DISCUSSION Design Elements that Engender Input Randomness00:30:09 Amerigo00:30:50 Race for the Galaxy00:31:14 7 Wonders, It's a Wonderful World00:33:28 War of the Ring: The Card Game00:35:34 Underwater Cities, Woodcraft00:36:15 Agricola00:40:59 Tyrants of the Underdark, Dominion00:41:16 Shakespeare00:42:52 Lorenzo il Magnifico00:43:37 Race for the Galaxy, Ark Nova00:44:49 Terraforming Mars00:46:00 Quacks of Quedlinberg, Orleans, Wonderland's War00:47:51 7 Wonders: Duel00:51:21 Argent the Consortium, It's a Wonderful Kingdom, Acquire

