The Two Vague Podcast
The Two Vague Podcast
Ben Cheknis
Episode 95 - Animate
56 minutes Posted Nov 18, 2023 at 4:33 am.
Introducing Martin, moving, and the importance of desk tchotchkes and large TVs
Adding more character expressions, Super Mario Wonder, and SpiderMan 2
Ben’s favorite Red Dead Redemption bug, and thoughts on RoboCop: Rogue City
The better RoboCop, throwing away scripts, and Martin is nostalgic about Nintendo
Franchise exclusives, more of a PC guy, the joys of Minecraft, and meeting Ludvig
Developing characters, story, and levels using the iconic “Punch-Out!!” formula
Getting in to the word, thank you Google-machine, and Swedish pronunciations
The characters of Big Boy Boxing, technical feats on the NES, and animation fluidity
About the BBB animating process, and working with talented professional artists
Kineographs, “Captain Underpants” by Dav Pilkey, and bonding over “Hot Fuzz”
A pun, Cuphead, Pizza Tower, Skullgirls, Indivisible, and Them’s Fightin’ Herds
Being juggled, “Super Smash Bros.” annoyances, and characters over balancing
Inspiration from Disney, “Treasure Island” the Russian 1988 film, and modern shows
Rick and Morty Season 1, Episode 7 and the numerous Zardoz references therein
Martin enjoys the “Death Note” animation style, and favorite animated movies
Nelvana Enterprises’ decision to work on “Rock & Rule” instead of “Heavy Metal”
The works of Don Bluth, Lucas Arts games of the 90s, and Tim Schafer’s games
Psychonauts and Psychonauts 2 development and respective publishing dramas
“Inception” connections to the Psychonauts games, and the amazing movie Tenet
Ben’s bittersweet memories, and the importance of connecting with the protagonist
Closing but saving the Minecraft inspired company name origin for the next time
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Show notes
Martin from Soupmasters, the lead designer of Big Boy Boxing joins Ben this week to talk about game development as it relates to this week’s word!  First the hosts talk about what they are up to.  Martin is moving offices, coding facial expressions, and not playing recently purchased games (but maybe next week).  Ben… he is trying to contain his excitement about his recent pre-order for a game inspired by a Paul Verhoeven cult movie classic!  Then it’s on to the definition and coincidentally learning two Swedish words in the process.  Next, Ben has lots of questions for Martin about his cartoon, movie, and video game inspirations.  Finally, they engage in a side conversation about their favorite Christopher Nolan movie Tenet, and leave a mystery unsolved… for now.   
Keep up to date on the progress of Big Boy Boxing development at the Soupmasters website https://soupmasters.com/ !  Be sure to add Big Boy Boxing to your Steam wishlist… and while your at it, download and play the demo!  https://store.steampowered.com/app/1680780/Big_Boy_Boxing/
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