The Two Vague Podcast
The Two Vague Podcast
Ben Cheknis
Episode 21 - Context
1 hour 28 minutes Posted Nov 18, 2021 at 8:02 am.
Cheyenne bought a vacuum
A lengthy discussion about a game system recommendation as a “starter” for Norah
Cheyenne’s thoughts on Xbox Game Pass and developer
With or without the comma, “I hope that helped Norah” and on to context
Cheyenne talks about the “big picture” and zooming out
A side conversation about social media applications past and present
The internet “mob mentality” and ethical concerns of misinformation
The breeding ground of trolls
“… comedy, discomfort or misunderstandings”
Blue’s Clues’ cousin and Cheyenne’s Engineering course
Context and software development
Bad journalism and decision quality information
The impact of Mr. Thiel’s Journalism class on Ben’s critical thinking skills
1 in 20 College Students has Internet Gaming Disorder, Research Reveals
What is Internet Gaming Disorder?
False correlations, singling out gaming and not citing your sources
3000 students were interviewed for 75 minutes, now that is depressing
How do you prefer to play video games?
Ben’s D&D pickup line
Cheyenne also likes playing tabletop games
Cheyenne explains PvP and PvE to Norah
LARP-ing and Evermore Park
Amibos, Skylanders Figures and the Square Enix Lord of Vermillion arcade game
Context aware, virtual reality and augmented reality games
Signing off
0:00
1:28:34
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Show notes
Due to Ben’s aging issues, there was a “pain delay” on the week’s episode, but to make up for that, it’s a jumbo sized one that goes many interesting places.  Cheyenne joins Ben this week to do some critical thinking and to talk about the word context.  Before digging in to this very dense subject, we address a pressing question from Norah about current gaming platforms.  Then after discussing social media applications, they talk about a very interesting college course Cheyenne is taking.  Ben and Cheyenne’s conversation then turns to the news… quite literally, when they critique a newspaper article on Internet Gaming Disorder.  Finally, they close the show with the topics of Dungeons and Dragons, tabletop games, LARP-ing, collectibles, and context aware gaming.