The Gradient: Perspectives on AI
The Gradient: Perspectives on AI
Daniel Bashir
Christoffer Holmgård: AI for Video Games
1 hour 9 minutes Posted Jun 8, 2023 at 5:24 pm.
In episode 76 of The Gradient Podcast, Andrey Kurenkov speaks to Dr Christoffer HolmgårdDr. Holmgård is a co-founder and the CEO of Modl.ai, which is building AI Engine for game development. Before starting the company, Christoffer was director of the indie game studio Die Gute Fabrik (which is German for "The Good Factory"), and has also done extensive research as an assistant professor in AI and Machine Learning for Games at Northeastern University. Have suggestions for future podcast guests (or other feedback)? Let us know here or reach us at [email protected] to The Gradient Podcast:  Apple Podcasts  | Spotify | Pocket Casts | RSSFollow The Gradient on TwitterOutline:
Intro
History with video games
History with AI
Modeling stress responses in virtual environments
Play style personas from empirical data
Automating video game testing
Video game development
modl.ai
Automated playtesting with procedural personas through MCTS with evolved heuristics
Thoughts on recent AI progress
RL for game testing
AI in Minecraft
Impact of AI on video game development
Ethics of Gen AI
Hobbies / Interests
0:00
1:09:06
Download MP3
Show notes
In episode 76 of The Gradient Podcast, Andrey Kurenkov speaks to Dr Christoffer HolmgårdDr. Holmgård is a co-founder and the CEO of Modl.ai, which is building AI Engine for game development. Before starting the company, Christoffer was director of the indie game studio Die Gute Fabrik (which is German for "The Good Factory"), and has also done extensive research as an assistant professor in AI and Machine Learning for Games at Northeastern University. Have suggestions for future podcast guests (or other feedback)? Let us know here or reach us at [email protected] to The Gradient Podcast:  Apple Podcasts  | Spotify | Pocket Casts | RSSFollow The Gradient on TwitterOutline:(00:00) Intro(01:30) History with video games (06:30) History with AI(09:40) Modeling stress responses in virtual environments(13:30) Play style personas from empirical data(17:15) Automating video game testing(21:00) Video game development(28:15) modl.ai(33:45) Automated playtesting with procedural personas through MCTS with evolved heuristics(35:40) Thoughts on recent AI progress(40:50) RL for game testing(44:40) AI in Minecraft(47:50) Impact of AI on video game development(01:00:00) Ethics of Gen AI (01:06:20) Hobbies / Interests (01:08:30) Outro Get full access to The Gradient at thegradientpub.substack.com/subscribe