The Game Design Round Table
The Game Design Round Table
Dirk Knemeyer & David V. Heron
#240 Ryan Scott Aims for Balanceable, Not Balanced
52 minutes Posted Jun 9, 2020 at 4:34 pm.
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Ryan "Morello" Scott joins Dirk and David on the show to discuss his design axiom: balance isn't important, but balanceable is critical. Ryan discusses why planning ahead for a balanceable piece of content is critical to avoid making balance feel chaotic for players and designers alike. With his experience working on League of Legends and Riot's new FPS, Valorant, he shares specific examples of where balance went wrong and steps designers can take to make things right.