Sacred Symbols: A PlayStation Podcast Podcast
Sacred Symbols: A PlayStation Podcast
Last Stand Media & Studio71
#332 | Through A Fractal on a Breaking Wall - episode of Sacred Symbols: A PlayStation Podcast podcast

#332 | Through A Fractal on a Breaking Wall

3 hour 29 minutes Posted Nov 11, 2024 at 6:00 am.
Intro0:18:23 - Joseph's mom0:21:16 - Daylight Savings time0:27:48 - Time to put up Christmas decorations?0:38:24 - Take Two confirms GTA VI next year and sells Private Division0:52:18 - Alan Wake 2 is still not profitable1:02:51 - List of PS5 Pro enabled games1:06:46 - Bandai Namco trademarks two new games1:12:40 - Death Stranding coming to Xbox1:31:44 - What Are We Playing?2:04:05 - HogLeg 2 is confirmed2:15:11 - Age of Empires II coming to PlayStation2:22:05 - Games media becoming more Political2:44:29 - Who is the "modern audience"?2:51:20 - Real world ads in EA games2:54:48 - Can you have a long term relationship with someone who doesn't like games?3:02:50 - Game replayability3:09:43 - Time off playing games Learn more about your ad choices. Visit podcastchoices.com/adchoices
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Show notes
Barriers continue to erode in our industry, with the surprising news that one-time PlayStation exclusive Death Stranding would be migrating to Xbox platforms on the fifth anniversary (to the day) of its launch on PS4. Taken along with Sony publishing games like Rise of the Ronin and Stellar Blade that it never owned outright to begin with -- a truly marked change from prior behavior -- what does the brand's increasing flexibility mean for its traditionally robust and powerful exclusives catalog? Is openness a vital component of keeping the games flowing in the modern era? And with yet another Xbox game seemingly en route to PS5 in the form of Age of Empires II: Definitive Edition, how are things moving in the other direction? Other news this week includes fresh word of a Hogwarts Legacy sequel, confirmation of Grand Theft Auto VI's release season, Take Two's sale of AA label Private Division, and more. Listener inquiries help us round things out, per usual. How do we define "the modern audience?" Is gaming an important component of our respective relationships? Has replayability taken a nosedive this generation? How did the interaction between a listener's mother and Colin go when she encountered him walking his dogs?Try VIIA! https://bit.ly/viiasacredsymbols and use code SACRED!Please keep in mind that our timestamps are approximate, and will often be slightly off due to dynamic ad placement.0:00:00 - Intro0:18:23 - Joseph's mom0:21:16 - Daylight Savings time0:27:48 - Time to put up Christmas decorations?0:38:24 - Take Two confirms GTA VI next year and sells Private Division0:52:18 - Alan Wake 2 is still not profitable1:02:51 - List of PS5 Pro enabled games1:06:46 - Bandai Namco trademarks two new games1:12:40 - Death Stranding coming to Xbox1:31:44 - What Are We Playing?2:04:05 - HogLeg 2 is confirmed2:15:11 - Age of Empires II coming to PlayStation2:22:05 - Games media becoming more Political2:44:29 - Who is the "modern audience"?2:51:20 - Real world ads in EA games2:54:48 - Can you have a long term relationship with someone who doesn't like games?3:02:50 - Game replayability3:09:43 - Time off playing games Learn more about your ad choices. Visit podcastchoices.com/adchoices