Rustacean Station
Rustacean Station
Rustacean Station
Presser with Gray Olson
1 hour 11 minutes Posted Dec 2, 2022 at 5:04 pm.
] Gray’s background and introduction
] Gray’s art and graphic designing work for Embark Studio
] Ray tracing and fractals
] The most expensive process in a video game
] Vector graphics are so hard on the GPU
] What makes triangles very useful in drawing and designing
] Matrix math as a fundamental building block of computer graphics
] Understanding the concept of uninitialized memory and why Presser is necessary
] LLVM’s “No Uninitialized Memory” attribute.
] Rust’s virtual machine
] Allocating memory for data
] Safety invariants and validity invariants in the Rust ecosystem
] How to use unsafe code in a way that does not violate the validity invariant of Rust
] Embark Studio’s mission to enable those who play games to also modify the game worlds they play in
] Embark Studio’s Rust game projects
] Parting thoughts
0:00
1:11:15
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Show notes
Allen Wyma talks with Gray Olson, developer of Presser, a library that aims to make it easier to safely work with byte buffers.
Contributing to Rustacean Station
Rustacean Station is a community project; get in touch with us if you’d like to suggest an idea for an episode or offer your services as a host or audio editor!
Twitter: @rustaceanfm
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Github: @rustacean-station
Email: [email protected]
Timestamps
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Credits
Intro Theme: Aerocity
Audio Editing: Plangora
Hosting Infrastructure: Jon Gjengset
Show Notes: Plangora
Hosts: Allen Wyma