Rustacean Station
Rustacean Station
Rustacean Station
Game Development with Herbert Wolverson
1 hour 5 minutes Posted Nov 26, 2021 at 5:00 pm.
] About Herbert and his book
] Explaining Rust’s traits
] The book is for intermediate programming
] Most beneficial part about using Rust over other languages
] Unreal Engine
] Unreal, Unity & Godot
] Bevy Engine & Amethyst Engine
] Zig
] Herbert’s Bracket-Lib engine
] Creating a game engine from scratch
] ECS (Entity Component System) & OPP (Object-Oriented Programming)
] Other game engines mentioned in the book
] Macroquad & Miniquad
] Amethyst
] RG3D
] Book Status & Rust Brain Teasers
] Pragprog Publishing
] How to contact Herbert
0:00
1:05:00
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Show notes
Allen Wyma talks with Herbert Wolverson, the author of the book Hands-on Rust.
Contributing to Rustacean Station
Rustacean Station is a community project; get in touch with us if you’d like to suggest an idea for an episode or offer your services as a host or audio editor!
Twitter: @rustaceanfm
Discord: Rustacean Station
Github: @rustacean-station
Email: [email protected]
Timestamps
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0:57] - About Herbert and his book
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3:01] - Explaining Rust’s traits
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[@
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7:42] - Unreal Engine
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11:13] - Unreal, Unity & Godot
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13:44] - Bevy Engine & Amethyst Engine
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18:31] - Zig
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20:38] - Herbert’s Bracket-Lib engine
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[@
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49:51] - RG3D
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51:58] - Book Status & Rust Brain Teasers
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57:44] - Pragprog Publishing
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Other Resources
Hands-on Rust
Roguelike Tutorial
The Bracket
Credits
Intro Theme: Aerocity
Audio Editing: Plangora
Hosting Infrastructure: Jon Gjengset
Show Notes: Plangora
Hosts: Allen Wyma
Hosts: Allen Wyma