Rustacean Station
Rustacean Station
Rustacean Station
RustFest Interviews Triple Feature: Rust for AAA Game Development; Async Foundations with `async-std`; and Powerful Concurrency Primitives with `crossbeam`
53 minutes Posted Jan 22, 2020 at 11:30 pm.
] Part 1: Game Development @ Embark Studios w/ Jake Shadle
] What is yours (and Embark’s) background in game development?
] What is the relevance of the Frostbite engine and what is your experience with it?
] What makes you think that Rust as a language is suitable for game development?
] How is parallelism employed in a game engine on the scale of Frostbite?
] Where is the Rust library ecosystem lacking for your use case, and what crates are you making use of?
] Why is Embark interested in WebAssembly?
] How can someone get in touch or learn more about Embark?
] Part 2: async-std w/ Yoshua Wuyts
] How much of the Rust standard library is async-std intended to emulate?
] Is there anything from async-std that ought to be upstreamed into the standard library?
] Does async-std run into any conflicts with the types or traits defined in futures-rs or the standard library?
] How complete or incomplete is Rust’s async ecosystem and async language support?
] How close is async-std to being a drop-in replacement for the standard library?
] What’s next for the development of async-std?
] With the advent of async-std version 1.0, what would an eventual 2.0 release look like?
] Who is using async-std?
] How can someone get in touch or get involved?
] Part 3: crossbeam w/ Stjepan Glavina
] What is crossbeam and what is its history?
] What is epoch-based garbage collection, and why would a Rust user want to use it?
] How does epoch-based garbage collection compare to std::sync::Arc?
] What is your background in concurrent programming?
] How do crossbeam’s channels compare to those in the standard library?
] How much research was involved in writing crossbeam?
] Do crossbeam’s channels provide a selection interface?
] What other primitives does crossbeam provide?
] How confident are you in the correctness of crossbeam’s implementation?
] How is crossbeam related to rayon and async-std?
] What’s next for crossbeam?
0:00
53:43
Download MP3
Show notes
Three more interviews from RustFest 2019: Jake Shadle on using Rust for high-performance game engines at Embark, applying lessons learned from working on EA DICE’s Frostbite engine; Yoshua Wuyts on async-std and Rust’s async ecosystem; and Stjepan Glavina on crossbeam, Rust’s foundational library for powerful concurrency primitives.
Contributing to Rustacean Station
Rustacean Station is a community project; get in touch with us if you’d like to suggest an idea for an episode or offer your services as a host or audio editor!
Twitter: @rustaceanfm
Discord: Rustacean Station
Github: @rustacean-station
Email: [email protected]
Timestamps & referenced resources
[@
[@
[@
[@
[@
[@
[@
[@
embark.dev
Inside Rust at Embark
[@
15:09] Part 2: async-std w/ Yoshua Wuyts
[@
15:48] - How much of the Rust standard library is async-std intended to emulate?
[@
17:12] - Is there anything from async-std that ought to be upstreamed into the standard library?
[@
19:20] - Does async-std run into any conflicts with the types or traits defined in futures-rs or the standard library?
[@
async-trait: a procedural macro for providing async trait methods on stable Rust
[@
26:21] - How close is async-std to being a drop-in replacement for the standard library?
[@
28:32] - What’s next for the development of async-std?
[@
30:07] - With the advent of async-std version 1.0, what would an eventual 2.0 release look like?
[@
32:09] - Who is using async-std?
[@
async.rs
github.com/async-rs
[@
34:02] Part 3: crossbeam w/ Stjepan Glavina
[@
34:29] - What is crossbeam and what is its history?
[@
[@
38:17] - How does epoch-based garbage collection compare to std::sync::Arc?
[@
[@
42:59] - How do crossbeam’s channels compare to those in the standard library?
[@
44:33] - How much research was involved in writing crossbeam?
[@
45:35] - Do crossbeam’s channels provide a selection interface?
[@
46:34] - What other primitives does crossbeam provide?
[@
48:37] - How confident are you in the correctness of crossbeam’s implementation?
[@
49:46] - How is crossbeam related to rayon and async-std?
[@
51:53] - What’s next for crossbeam?
Credits
Intro Theme: Aerocity
Audio Editing: Zoran Zaric
Hosting Infrastructure: Jon Gjengset
Show Notes: Ben Striegel, Zoran Zaric
Hosts: Ben Striegel