Show notes
Five years after its announcement, Starfield is finally here. TriplePoint’s Sam Mosher, Nick Shepherd, and Blane Humphries break down its campaign from announcement to launch and discuss what other games can learn from Starfield’s deep-dive showcase, messaging, and review strategy. Timecodes: Stories we discussed:Kotaku - It Could Take 130 Hours To Really Start Starfield, Bethesda Exec SaysGamesIndustry.biz - Pete Hines on Starfield, Bethesda and bugs: "We embrace chaos"New York Times - Starfield’s 1,000 Planets May Be One Giant Leap for Game DesignEurogamer - Eurogamer and Starfield: Why our review will be late GamesIndustry.biz - Starfield review controversy traces game journalism's orbital decay Follow the podcast on Twitter and YouTube @RealTimeStrats, and email us questions at [email protected].


