Real Time Strategy
Real Time Strategy
TriplePoint
Starfield’s Media Successes and Shortcomings
1 hour 7 minutes Posted Sep 8, 2023 at 8:52 pm.
– Intro
– Baldur’s Gate 3 and other favorite 2023 games
– Starfield’s launch campaign
– Messaging the “Bethesda Jank”
– Why Bethesda touted Starfield’s length
– Explaining Starfield’s 1000 planets
– Starfield’s UK review code drama
– Starfield’s effect on the media landscape
0:00
1:07:37
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Show notes
Five years after its announcement, Starfield is finally here. TriplePoint’s Sam Mosher, Nick Shepherd, and Blane Humphries break down its campaign from announcement to launch and discuss what other games can learn from Starfield’s deep-dive showcase, messaging, and review strategy.
 
Timecodes: 
 
Stories we discussed:
Kotaku - It Could Take 130 Hours To Really Start Starfield, Bethesda Exec Says
GamesIndustry.biz - Pete Hines on Starfield, Bethesda and bugs: "We embrace chaos"
New York Times - Starfield’s 1,000 Planets May Be One Giant Leap for Game Design
Eurogamer - Eurogamer and Starfield: Why our review will be late 
GamesIndustry.biz - Starfield review controversy traces game journalism's orbital decay
 
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