Pretentious Game Ideas
Pretentious Game Ideas
Ruddy Games
Finding Your Game's Identity (Kyle Pulver)
1 hour 20 minutes Posted Dec 30, 2018 at 8:47 pm.
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Show notes

How do you turn an idea into a game, and how do you make sure that game maintains the spirit of that idea as you develop it? We're joined by Meat Boy level design mavenTowerFall world champion, and all-round charmer Kyle Pulver to solve these problems once and for all! Along the way, we discuss the value of applying constraints to your design, how to define your game by 'pivoting' through your design space, and how making a game is kind of like navigating a canoe. Or blowing up a flour mill. If you like strained metaphors, this is definitely the episode for you.