Preferred Enemies - A Warhammer 40K Podcast
Preferred Enemies - A Warhammer 40K Podcast
Preferred Enemies
Preferred Enemies is a podcast devoted to the Warhammer 40K miniatures wargame. We cover all aspects of the game, including painting and modeling, diving into the rules, and games both competitive and casual. Whether you’re new to the universe of Warhammer 40,000 or a well-established player, we’ve got you covered.
Episode 227: Ninth Edition Deathwatch
The books just keep on coming, and this time we take a look at the new Deathwatch supplement. When first announced as an add-on to the standard Space Marine codex, we weren’t sure GW could pull this off, given how different it was from a typical Astartes army. But have they managed to thread the needle? How does this army work manage to mesh mixed-unit kill teams with combat doctrines, Primaris marines, and all the other tools from the main codex? Most importantly, does it feel like a Deathwatch army, or just black-and-silver marines? We take a look at the book and try to answer those questions and more. Also, news and new releases, your listener mail, hobby progress, and a Morale Phase with no mercy! Sponsor: Preferred Enemies on Patreon Sponsor: KR Multicase Sponsor: GameMat.eu Theme: Metal Slug 2: Super Vehicle-001/II ‘No Need to Reload’ by RoeTaKa, courtesy of OCRemix.
Nov 16
2 hr 6 min
Episode 226: Ninth Edition Necrons
We did Space Marines last time, so it’s time to look at the other side of the codex launch coin – the Necrons! How do the Egyptian alien zombie robots fare with their new codex? Do Reanimation Protocols finally really do what they’re supposed to do? Is there one true Necron build? Is the Silent King really all that? We look at these questions and more as we take a look at the new Necron codex. Also, news and new releases, your listener mail, hobby progress, and the Morale Phase! Link: Goonhammer Article With Tau List – Competitive Innovations in 9th: Lite Edition Sponsor: Preferred Enemies on Patreon Sponsor: KR Multicase Sponsor: GameMat.eu Theme: Metal Slug 2: Super Vehicle-001/II ‘No Need to Reload’ by RoeTaKa, courtesy of OCRemix.
Nov 3
3 hr
Episode 225: Ninth Edition Space Marine Review
The first two 9th Edition codexes are here! In this episode, we take a look at the perennial poster boys for 40K, the Space Marines, and what their new codex brings. Kevin’s dream of a unified codex has finally come true, but can it actually deliver? What does a 9th Edition codex actually look like? What is the new design philosophy, not just for layout, but for army functionality? Will Space Marine armies look the same, or be wildly different? We attempt to answer these questions, although we’re just scratching the surface! Also, news and new releases, your listener mail, hobby progress, and the Morale Phase! Sponsor: Preferred Enemies on Patreon Sponsor: KR Multicase Sponsor: GameMat.eu Theme: Metal Slug 2: Super Vehicle-001/II ‘No Need to Reload’ by RoeTaKa, courtesy of OCRemix.
Oct 12
2 hr 47 min
Episode 224: Getting Started in 9th Edition, Part 2 – Chaos
Our look at starting 40K in Ninth Edition continues, and this time, we take a look at the various Start Collecting sets for Chaos armies! With two flavors of marines and four flavors of daemons, how do these six boxes shake out? Can you make functional 500-point armies from them? How about growing them to 1000 points? Which ones give you the best value for your gaming dollar, and which give you the strongest base for expanding your army? The answers might just surprise you. Also, news and new releases, your very-Genestealer-Cult-y listener mail, hobby progress, and a very topical Morale Phase! Link: Vote.org Link: Vote411.org Sponsor: Preferred Enemies on Patreon Sponsor: KR Multicase Sponsor: GameMat.eu Theme: Metal Slug 2: Super Vehicle-001/II ‘No Need to Reload’ by RoeTaKa, courtesy of OCRemix.
Sep 27
2 hr 49 min
Episode 223: Getting Started in 9th Edition, Part 1 – Starter Sets
A new edition of a game is always a good point to start fresh, and Warhammer 40K is no exception. Now that 9th Edition is here, it’s the perfect opportunity to start a new army. So, what has Games Workshoip provided to get you going with a new army? With this episode, we’re starting a new series that looks at the variety of products aimed at helping kick-start a new army, with an emphasis on helping you get the most bang for your buck. In Part 1, we’re diving into the new starter sets for the game, and at the Space Marine and Necron armies contained within. Are these going to give you enough to start playing? Are they good foundations for a larger collection? Are the two sides in each set balanced? And are you really getting your money’s worth? Also, news and new releases, your listener mail, hobby progress, and the Morale Phase! Link: US Consumer Product Safety Commission Twitter account Sponsor: Preferred Enemies on Patreon Sponsor: KR Multicase Sponsor: GameMat.eu Theme: Metal Slug 2: Super Vehicle-001/II ‘No Need to Reload’ by RoeTaKa, courtesy of OCRemix.
Sep 13
1 hr 48 min
Episode 222: Incursion
It finally happened. Despite time and distance and pandemic, we finally got some games in! In this episode, Rob, Kevin, and Dennis discuss their first experiences playing 9th Edition, specifically at the 1000-point level. How does the game feel? Do the changes work well? And what does playing on a smaller table and with fewer units do to the meta in general and army-building in particular? Also, we look at the updates and new products that GW has announced, as well as answering your listener mail! Note: this episode does end abruptly due to some technical difficulties during recording, but most of the conversation we had is intact! Sponsor: Preferred Enemies on Patreon Sponsor: KR Multicase Sponsor: GameMat.eu Theme: Metal Slug 2: Super Vehicle-001/II ‘No Need to Reload’ by RoeTaKa, courtesy of OCRemix.
Aug 26
2 hr 12 min
Episode 221: The 9th Edition Launch
It’s here, it’s here! The new edition is now here in physical form, not merely in conjecture or promise. And how did Games Workshop pull off the launch of 9th Edition in these highly unusual times? Did everyone who wanted a copy get Indomitus? Did the new app deliver? And what of Chapter Approved and the Grand Tournament 2020 Packet? Was it a swing and a miss, or batting a thousand? Or somewhere in between? Rob, Dennis, and Kevin dig in and take a look. Also, a look at the new books and models teased, more convention cancellations, and your listener mail. Also, eyes up, Guardian – don’t forget the Morale Phase! Link: Midwinter Minis – Is “the blackest black” good for mini painting? Link: The Goonhammer Review: Warhammer 40,000 – The App Sponsor: Preferred Enemies on Patreon Sponsor: KR Multicase Sponsor: GameMat.eu Theme: Metal Slug 2: Super Vehicle-001/II ‘No Need to Reload’ by RoeTaKa, courtesy of OCRemix.
Aug 2
2 hr 34 min
Episode 220: The New Rules
The new rules are upon us! In this very special episode of Preferred Enemies, we dispense with our normal show flow and get right into talking about the rules of the new edition. In the first segment, we go over the core rules of the game, which GW just released as a free PDF. In the second segment, we talk about everything that isn’t included, such as army building, strategic reserves, terrain, and the new matched play missions. Have they solved the problems with 8th Edition? With many pages more of rules, did they hit the sweet spot between streamlined and comprehensive? Are the rules easy to follow? We try to tackle the whole book (minus Crusade – we’ll save that for another day) in this episode! Sponsor: Preferred Enemies on Patreon Sponsor: KR Multicase Sponsor: GameMat.eu Theme: Metal Slug 2: Super Vehicle-001/II ‘No Need to Reload’ by RoeTaKa, courtesy of OCRemix.
Jul 9
3 hr 4 min
Episode 219: War of the Spider
Two weeks later, and the penultimate Psychic Awakening book is upon us! This one is packed with content, given that it covers five (5!) factions. How do the Adeptus Custodes and Sisters of Silence fare, now that they are once again Talons of the Emperor? How do Imperial Assassins fit in? Are Death Guard finally able to hang with their other Chaos cousins? And what nastiness does Fabius Bile bring to the table? Also, we take a look at all the bits and pieces of 9th Edition that the Warhammer community team has been drip-feeding us over the past two weeks, including the new Indomitus box. Is it a worthy successor to Dark Imperium? Or is it even in the same ballpark? And how do we think these changes will affect the armies we play? All this, plus your listener mail and the morale phase! Sponsor: Preferred Enemies on Patreon Sponsor: KR Multicase Sponsor: GameMat.eu Theme: Metal Slug 2: Super Vehicle-001/II ‘No Need to Reload’ by RoeTaKa, courtesy of OCRemix.
Jun 30
3 hr 17 min
Episode 218: Engine War
The Psychic Awakening has begun again! In this episode, we take a look at the latest book – the first to be released since new products opened back up – and see where it sits amongst its campaign book brethren. Does the story move the metaplot forward? Does it actually have a conclusion? And what about the rules within? The Adeptus Mechanicus have several new toys to play with, the Chaos Knights have actual households, and Chaos Daemons have some of their number Exalted now – what does this do for them power- and ability-wise? And does this finally bring Imperial and Chaos Knights into parity? Also in this episode, a very important announcement from Games Workshop and other members of the Warhammer community, and more looks into the new rules in 9th Edition. All this, and your listener mail! Link: GW Announcement | Toby Longworth Audio Version Link: Independent Characters Announcement Link: Adepticon Announcement Sponsor: Preferred Enemies on Patreon Sponsor: KR Multicase Sponsor: GameMat.eu Theme: Metal Slug 2: Super Vehicle-001/II ‘No Need to Reload’ by RoeTaKa, courtesy of OCRemix.
Jun 15
3 hr 3 min
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